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Community
General Tabletop Discussion
*Pathfinder & Starfinder
15th level NPC vs. 9th level party
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<blockquote data-quote="Veril" data-source="post: 3508043" data-attributes="member: 33452"><p>With the classes you have chosen, you should tweak her equipment a little bit to optimise this character somewhat so that they can be more fun and a little more of a challenge. </p><p></p><p>Create water as a 1st level clerical spell? I don't think so. Go for something useful instead. Shield of Faith, Bless, Divine Favour are all much better choices. </p><p></p><p>Give her a some cleric scrolls with some self buffs on - that totally justifies the clerical level then. I assume this monstary has clerical casters who can write some scrolls, assume that they are written at 6th-7th. </p><p></p><p>Dump the two potions of mage armour. She casts Mage armour at 8am when she gets up and recasts it at 6pm later that day when it runs off (between 4am and 8am there is no spell up). No need to waste a round buffing up when that should be up all day. </p><p></p><p>Dump the ring of +2AC and Counterspelling - this will pay for everything else I think. </p><p></p><p>Give her a the following scrolls or Potions instead</p><p>Shield of Faith, @ 6th level * 2 (+3 deflection)</p><p>Freedom of Movement @ 7th level (70 mins gives her all the protection she needs against hold person, grapple etc). </p><p>Owl's Wisdom * 2 @ 3rd level (+2 saves, +2ac)</p><p>Bulls Strength *2 @ 3rd level (+2 to hit/damage)</p><p></p><p>I'd drop Gust of Wind at 2nd level and stick Alter Self in. That's a great 10min/level buff that can give her +5 natural AC. </p><p></p><p>Drop one of the 4th level spells and go for Stoneskin. Again, it's 10 mins a level. Give her enough cash to cast it a couple of times. </p><p></p><p>Now you have someone who buffs up to be mean defensivly. </p><p>AC 10 +2 Oels wisdom +2 Charisma (east wind style ability) +6 Dex +3 deflection (scroll) +5 natural (alter self) +4 armour (mage armor) +4 Shield (shield). AC37.</p></blockquote><p></p>
[QUOTE="Veril, post: 3508043, member: 33452"] With the classes you have chosen, you should tweak her equipment a little bit to optimise this character somewhat so that they can be more fun and a little more of a challenge. Create water as a 1st level clerical spell? I don't think so. Go for something useful instead. Shield of Faith, Bless, Divine Favour are all much better choices. Give her a some cleric scrolls with some self buffs on - that totally justifies the clerical level then. I assume this monstary has clerical casters who can write some scrolls, assume that they are written at 6th-7th. Dump the two potions of mage armour. She casts Mage armour at 8am when she gets up and recasts it at 6pm later that day when it runs off (between 4am and 8am there is no spell up). No need to waste a round buffing up when that should be up all day. Dump the ring of +2AC and Counterspelling - this will pay for everything else I think. Give her a the following scrolls or Potions instead Shield of Faith, @ 6th level * 2 (+3 deflection) Freedom of Movement @ 7th level (70 mins gives her all the protection she needs against hold person, grapple etc). Owl's Wisdom * 2 @ 3rd level (+2 saves, +2ac) Bulls Strength *2 @ 3rd level (+2 to hit/damage) I'd drop Gust of Wind at 2nd level and stick Alter Self in. That's a great 10min/level buff that can give her +5 natural AC. Drop one of the 4th level spells and go for Stoneskin. Again, it's 10 mins a level. Give her enough cash to cast it a couple of times. Now you have someone who buffs up to be mean defensivly. AC 10 +2 Oels wisdom +2 Charisma (east wind style ability) +6 Dex +3 deflection (scroll) +5 natural (alter self) +4 armour (mage armor) +4 Shield (shield). AC37. [/QUOTE]
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15th level NPC vs. 9th level party
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