Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Promotions/Press
16 Questions about the new Flint & Steel RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Challenger RPG" data-source="post: 7652149" data-attributes="member: 6701020"><p><span style="font-family: 'verdana'">Are you looking for a new RPG with no levels and no classes to constrain your creativity? If so, your quest may have just ended! The new Flint & Steel RPG is just that.</span></p><p><span style="font-family: 'verdana'"></span>[PRBREAK][/PRBREAK]<span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">This week I’ve put together a bit of a Q&A with game designer Bora Mitricevic regarding his new game system entitled: Flint&Steel. Currently, there is a Kickstarter running for this project which you <a href="http://www.kickstarter.com/projects/...ntandsteel-rpg" target="_blank">can find here</a>. He’s told me that if the Kickstarter doesn’t make the funding goal, he’s still going ahead with the project. I always love to hear about great dedication like that.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Since this column is about game design, I think it’s only fitting to feature a few up and coming games. It fits in with the theme, after all. I’m not personally part of the design team, so if you have any further questions about the game, I’d suggest asking the designers directly on their kickstarter page.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Here follows a short interview to give you a feel for the game. Enjoy!</span></p><p> <span style="font-family: 'verdana'"><em></em></span></p><p><span style="font-family: 'verdana'"><em>Q. What inspired you to write Flint and Steel?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. In all honesty, a lot of things! Movies like Black Death, 13th Warrior and Sauna. Writers like George Martin, Andrzej Sapkowski and Robert Howard. Adventure and roleplaying video games and music, too.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">I early found out that my favorite stories and themes were those of low fantasy or simply medieval and I was already working on such a setting. We knew that we needed rules to support the low fantasy unforgiving attitude and so Flint&Steel was born.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em>Q. Who are the people most crucial to the project, and what can you tell us about them? Favorite foods, characters, design strategies?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. People most crucial to the project are my players, folk I've had luck meeting 10 years ago and we were gaming since. And as luck would have it, all of them are doing creative work for a living.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A playwright Nina, Bachelor of dramaturgy, is my co-writer on Flint&Steel. She loves to roleplay and is the reason why bards exist in RPGs. She is all about the fluff and her favorite food is cream chicken.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Dimitry is a graphic designer and a really good one at that. He loves all kinds of characters and often starts the game as honorable as he can, but as soon he has a taste of power, he goes all-round chaotic. He is a power player and as such he was vital in creating a good and balanced game. Oh, and he eats anything he gets his hands on. He is surprisingly skinny, too!</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Dejan is a traditional artist. He is more of a video gamer, but he loves fantasy and horror themes and he's been drawing since he was a kid. Dejan is extremely stubborn and hates digital art, which can be a nightmare for Dimitry and me when it comes to book's layout and design.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">My other players aren't directly involved, but it would be wrong to say they didn't contribute to the making of Flint&Steel.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em>Q. Flint and Steel has ‘No Classes’ and ‘No Levels’, what can you tell us about this innovative approach? Is the game point-buy? What's the problem with levels? What do players get for playing well?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. The reason behind a no class, no level approach is to support and encourage creativity. After 10 years of gaming, we felt the need to be liberated from all molds. Classes determine what bonuses or abilities your character gets even if you don't want or need them. Levels determine when you get those abilities. We wanted to be free of that and have a system where you can upgrade whatever ability, skill or power you want and whenever you want it. For that we use experience points that are rewarded after battles, quests, role-playing, beating traps and puzzles. It makes it more life-like. No one is born into a profession and they are what they do, thus every character should be its own class.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em>Q. How does Magic in Flint and Steel work? </em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. See below.</span></p><p><span style="font-family: 'verdana'"><em></em></span></p><p><span style="font-family: 'verdana'"><em>Q. How does Crafting in Flint and Steel work?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. I'll answer both questions because it will better explain the system. We wanted F&S to be easy to learn, so we use the same mechanics for magic, skills and crafting. In each case you roll d20, add your bonuses and determine the success of a spell, skill or crafting attempt. Each of these elements also have specialization ranks that develop your magic, skills and crafting further and give you new in-game options. The magic system is of course more detailed.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">We have 10 schools of magic and each of them has a source. A proper source is crucial for spellcasting of any kind. It determines whether you can cast a spell at all and what effect you will produce. For example, if you want to strike your enemy with flame, you need a burning fire somewhere near your character. You can use the flame of a candle or a flame from a campfire and with your d20 roll you create a desired effect, hit or miss your target and so on. Obviously, the greater the source, the greater the outcome.</span></p><p><span style="font-family: 'verdana'">In the school of sacrifice, the source is your own body and you can use it to heal others. Cure diseases by taking them on yourself or create a protective ward with your own blood. You pay for all of these actions with hit points.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em>Q. What makes Combat awesome in Flint and Steel?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. Combat in F&S is dangerous and fast. Our rules regarding health will make your character and enemies rather vulnerable. After any d20 roll, someone could die. These rules also allow actions like breaking limbs, knockouts and choking to be a part of the game. We have a wide range of special combat abilities that further excite the combat, mix that with our magic system and you have an awesome cocktail!</span></p><p><span style="font-family: 'verdana'"><em></em></span></p><p><span style="font-family: 'verdana'"><em>Q. Why is the game called Flint and Steel?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. There are two reasons behind the name. We wanted to describe our campaign setting and also have a name that is closely related to adventuring. "Flint" stands for the industrial era of our world and "Steel" for the era that takes place after the war against magic. Flint and Steel is also an item that every adventurer wants to have, once he finds himself inside a deep and dark dungeon.</span></p><p><span style="font-family: 'verdana'"><em></em></span></p><p><span style="font-family: 'verdana'"><em>Q. What's your background in game design? Is this your first project? Have you been at it for years?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. The first day I started gaming, I created new and custom rules and worlds. F&S is a culmination of ideas and experiments, something I no longer recognize as a set of house rules but as a stand alone game that we've been polishing for years.</span></p><p><span style="font-family: 'verdana'"><em></em></span></p><p><span style="font-family: 'verdana'"><em>Q. Are there planned follow up and expansion books for Flint and Steel? What can we expect from the company if everything goes well?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. In both cases, success or failure, our plan will remain the same. We will launch our website that will support F&S. We have already purchased the domain name, and in time it will house our products. You can find it here <a href="http://www.adventurersinn.net/" target="_blank">http://www.adventurersinn.net/</a> </span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">In case of a successful Kickstarter funding, it will all happen much sooner and with better production value but even if we fail, we will slowly finish the books. It's our dream and we won't give up on it easily. The future is bright however we look on it and we will develop Flint&Steel further. We will write adventures, expand our campaign setting, work on rules and keep on adding new ideas.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em>Q. Flint and Steel is d20 core. How similar or dissimilar is it from other d20 game systems?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. The only similarity is in the mechanics, roll a d20, add modifiers and match it against a needed result. We kept the d20 base because of its strong foundation and compatibility with other popular d20 systems. Every other part of the game is altered and we find only skills closely related to other games, but even there we have our own approach.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em>Q. How long does it take a complete noob to pick up the game system?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. I actually tried this with completely new players. It took us an hour, maybe an hour and a half for them to make characters and to get a hold of the mechanics. Like I mentioned before, we use the same principle in every element of the game, so it's rather easy to follow and to learn.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em>Q. If you could choose the one best thing about Flint and Steel, what would it be?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. The magic system. After seeing it in action, I was happy with what we created. It was a first time I, as a DM, didn't have any problems with spellcasters and their magic.</span></p><p><span style="font-family: 'verdana'"><em></em></span></p><p><span style="font-family: 'verdana'"><em>Q. The core rulebook is 150 pages, what are the major chapters/sections?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. We will have a major chapter for every element of the game. They will include character creation, combat, magic, skills and talents, crafting and enchanting, player's guide and dungeon master's corner.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em>Q. How much do we have to pledge to get a hard copy of the core books?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. The pledge WANDERER is at 60£ and next to all of the digital awards, you will receive both books as a hard copy in soft cover, the Rule book and the Campaign setting. The shipping cost is already included in this price. Next pledge ADVENTURER delivers the books in hard cover and a map print as well.</span></p><p><span style="font-family: 'verdana'"><em></em></span></p><p><span style="font-family: 'verdana'"><em>Q. What are the things Flint and Steel does better than other RPGs?</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">A. I wouldn't say we do things better (that's individual for every player and DM), we do them differently. Flint&Steel's combat is more lethal and action packed. Our magic system is unique and requires casters to be creative and clever. Our skill, crafting and enchanting system is as vital to the game as combat and magic, as well as fun to use and invest in. Last but not least, our character creation and development is without levels and classes which is rare amongst RPGs.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Our campaign setting comes in two eras, and each era offers different stories, characters and experience. Every country in our world is written with a rich background and offers many quest ideas.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">I find this better, but it's up to others to decide for themselves. Hopefully, we'll find someone who shares our enthusiasm!</span></p><p><span style="font-family: 'verdana'"><em></em></span></p><p><span style="font-family: 'verdana'"><em>Q. What was it like designing Flint and Steel? A lot of work? A lot of fun? A lot of time? Any key moments or dark days?</em></span></p><p><span style="font-family: 'verdana'"><em></em></span></p><p><span style="font-family: 'verdana'">A. It was all of it. Frustration and joy in a ball of time consuming awesomeness. Key moments were those when each game element reached its peak and was balanced and working properly. I find these Kickstarter days a dark period, somewhat metaphorical, really. As the people of our campaign setting managed to prevail in their darkest times, so will we and Flint&Steel will see the light of day, one way or the other!</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em>Thanks Bora! </em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">I’ll be heading on vacation into the bush for the next three weeks, so my column may disappear for a while. You can look for it again in August if vacations are legal for columnists. Otherwise, it’s been a great run, and I’ve enjoyed reading all the awesome feedback!</span></p><p><span style="font-family: 'verdana'"><strong></strong></span></p><p><span style="font-family: 'verdana'"><strong>If you have any comments about Flint and Steel, feel free to post them below.</strong></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p></blockquote><p></p>
[QUOTE="Challenger RPG, post: 7652149, member: 6701020"] [FONT=verdana]Are you looking for a new RPG with no levels and no classes to constrain your creativity? If so, your quest may have just ended! The new Flint & Steel RPG is just that. [/FONT][PRBREAK][/PRBREAK][FONT=verdana] This week I’ve put together a bit of a Q&A with game designer Bora Mitricevic regarding his new game system entitled: Flint&Steel. Currently, there is a Kickstarter running for this project which you [URL="http://www.kickstarter.com/projects/...ntandsteel-rpg"]can find here[/URL]. He’s told me that if the Kickstarter doesn’t make the funding goal, he’s still going ahead with the project. I always love to hear about great dedication like that. Since this column is about game design, I think it’s only fitting to feature a few up and coming games. It fits in with the theme, after all. I’m not personally part of the design team, so if you have any further questions about the game, I’d suggest asking the designers directly on their kickstarter page. Here follows a short interview to give you a feel for the game. Enjoy! [I] Q. What inspired you to write Flint and Steel?[/I] A. In all honesty, a lot of things! Movies like Black Death, 13th Warrior and Sauna. Writers like George Martin, Andrzej Sapkowski and Robert Howard. Adventure and roleplaying video games and music, too. I early found out that my favorite stories and themes were those of low fantasy or simply medieval and I was already working on such a setting. We knew that we needed rules to support the low fantasy unforgiving attitude and so Flint&Steel was born. [I]Q. Who are the people most crucial to the project, and what can you tell us about them? Favorite foods, characters, design strategies?[/I] A. People most crucial to the project are my players, folk I've had luck meeting 10 years ago and we were gaming since. And as luck would have it, all of them are doing creative work for a living. A playwright Nina, Bachelor of dramaturgy, is my co-writer on Flint&Steel. She loves to roleplay and is the reason why bards exist in RPGs. She is all about the fluff and her favorite food is cream chicken. Dimitry is a graphic designer and a really good one at that. He loves all kinds of characters and often starts the game as honorable as he can, but as soon he has a taste of power, he goes all-round chaotic. He is a power player and as such he was vital in creating a good and balanced game. Oh, and he eats anything he gets his hands on. He is surprisingly skinny, too! Dejan is a traditional artist. He is more of a video gamer, but he loves fantasy and horror themes and he's been drawing since he was a kid. Dejan is extremely stubborn and hates digital art, which can be a nightmare for Dimitry and me when it comes to book's layout and design. My other players aren't directly involved, but it would be wrong to say they didn't contribute to the making of Flint&Steel. [I]Q. Flint and Steel has ‘No Classes’ and ‘No Levels’, what can you tell us about this innovative approach? Is the game point-buy? What's the problem with levels? What do players get for playing well?[/I] A. The reason behind a no class, no level approach is to support and encourage creativity. After 10 years of gaming, we felt the need to be liberated from all molds. Classes determine what bonuses or abilities your character gets even if you don't want or need them. Levels determine when you get those abilities. We wanted to be free of that and have a system where you can upgrade whatever ability, skill or power you want and whenever you want it. For that we use experience points that are rewarded after battles, quests, role-playing, beating traps and puzzles. It makes it more life-like. No one is born into a profession and they are what they do, thus every character should be its own class. [I]Q. How does Magic in Flint and Steel work? [/I] A. See below. [I] Q. How does Crafting in Flint and Steel work?[/I] A. I'll answer both questions because it will better explain the system. We wanted F&S to be easy to learn, so we use the same mechanics for magic, skills and crafting. In each case you roll d20, add your bonuses and determine the success of a spell, skill or crafting attempt. Each of these elements also have specialization ranks that develop your magic, skills and crafting further and give you new in-game options. The magic system is of course more detailed. We have 10 schools of magic and each of them has a source. A proper source is crucial for spellcasting of any kind. It determines whether you can cast a spell at all and what effect you will produce. For example, if you want to strike your enemy with flame, you need a burning fire somewhere near your character. You can use the flame of a candle or a flame from a campfire and with your d20 roll you create a desired effect, hit or miss your target and so on. Obviously, the greater the source, the greater the outcome. In the school of sacrifice, the source is your own body and you can use it to heal others. Cure diseases by taking them on yourself or create a protective ward with your own blood. You pay for all of these actions with hit points. [I]Q. What makes Combat awesome in Flint and Steel?[/I] A. Combat in F&S is dangerous and fast. Our rules regarding health will make your character and enemies rather vulnerable. After any d20 roll, someone could die. These rules also allow actions like breaking limbs, knockouts and choking to be a part of the game. We have a wide range of special combat abilities that further excite the combat, mix that with our magic system and you have an awesome cocktail! [I] Q. Why is the game called Flint and Steel?[/I] A. There are two reasons behind the name. We wanted to describe our campaign setting and also have a name that is closely related to adventuring. "Flint" stands for the industrial era of our world and "Steel" for the era that takes place after the war against magic. Flint and Steel is also an item that every adventurer wants to have, once he finds himself inside a deep and dark dungeon. [I] Q. What's your background in game design? Is this your first project? Have you been at it for years?[/I] A. The first day I started gaming, I created new and custom rules and worlds. F&S is a culmination of ideas and experiments, something I no longer recognize as a set of house rules but as a stand alone game that we've been polishing for years. [I] Q. Are there planned follow up and expansion books for Flint and Steel? What can we expect from the company if everything goes well?[/I] A. In both cases, success or failure, our plan will remain the same. We will launch our website that will support F&S. We have already purchased the domain name, and in time it will house our products. You can find it here [URL]http://www.adventurersinn.net/[/URL] In case of a successful Kickstarter funding, it will all happen much sooner and with better production value but even if we fail, we will slowly finish the books. It's our dream and we won't give up on it easily. The future is bright however we look on it and we will develop Flint&Steel further. We will write adventures, expand our campaign setting, work on rules and keep on adding new ideas. [I]Q. Flint and Steel is d20 core. How similar or dissimilar is it from other d20 game systems?[/I] A. The only similarity is in the mechanics, roll a d20, add modifiers and match it against a needed result. We kept the d20 base because of its strong foundation and compatibility with other popular d20 systems. Every other part of the game is altered and we find only skills closely related to other games, but even there we have our own approach. [I]Q. How long does it take a complete noob to pick up the game system?[/I] A. I actually tried this with completely new players. It took us an hour, maybe an hour and a half for them to make characters and to get a hold of the mechanics. Like I mentioned before, we use the same principle in every element of the game, so it's rather easy to follow and to learn. [I]Q. If you could choose the one best thing about Flint and Steel, what would it be?[/I] A. The magic system. After seeing it in action, I was happy with what we created. It was a first time I, as a DM, didn't have any problems with spellcasters and their magic. [I] Q. The core rulebook is 150 pages, what are the major chapters/sections?[/I] A. We will have a major chapter for every element of the game. They will include character creation, combat, magic, skills and talents, crafting and enchanting, player's guide and dungeon master's corner. [I]Q. How much do we have to pledge to get a hard copy of the core books?[/I] A. The pledge WANDERER is at 60£ and next to all of the digital awards, you will receive both books as a hard copy in soft cover, the Rule book and the Campaign setting. The shipping cost is already included in this price. Next pledge ADVENTURER delivers the books in hard cover and a map print as well. [I] Q. What are the things Flint and Steel does better than other RPGs?[/I] A. I wouldn't say we do things better (that's individual for every player and DM), we do them differently. Flint&Steel's combat is more lethal and action packed. Our magic system is unique and requires casters to be creative and clever. Our skill, crafting and enchanting system is as vital to the game as combat and magic, as well as fun to use and invest in. Last but not least, our character creation and development is without levels and classes which is rare amongst RPGs. Our campaign setting comes in two eras, and each era offers different stories, characters and experience. Every country in our world is written with a rich background and offers many quest ideas. I find this better, but it's up to others to decide for themselves. Hopefully, we'll find someone who shares our enthusiasm! [I] Q. What was it like designing Flint and Steel? A lot of work? A lot of fun? A lot of time? Any key moments or dark days? [/I] A. It was all of it. Frustration and joy in a ball of time consuming awesomeness. Key moments were those when each game element reached its peak and was balanced and working properly. I find these Kickstarter days a dark period, somewhat metaphorical, really. As the people of our campaign setting managed to prevail in their darkest times, so will we and Flint&Steel will see the light of day, one way or the other! [I]Thanks Bora! [/I] I’ll be heading on vacation into the bush for the next three weeks, so my column may disappear for a while. You can look for it again in August if vacations are legal for columnists. Otherwise, it’s been a great run, and I’ve enjoyed reading all the awesome feedback! [B] If you have any comments about Flint and Steel, feel free to post them below.[/B] [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
16 Questions about the new Flint & Steel RPG
Top