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<blockquote data-quote="the Jester" data-source="post: 4539635" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">GULGAR</span></strong></p><p>Gulgars are strange, grey-skinned humanoids with rhinoceros-like ears set high on its head and small black eyes set deep in its head. Where a man might have a beard, a gulgar has a thick crystalline horn that projects from its chin, and its shoulders, knees, knuckles and forehead also sport crystal growths. Its hands have two thick, powerful fingers and a thumb. </p><p> </p><p>Migrants to the world from the Elemental Chaos, gulgars seem to outsiders to be dour and laconic. However, they are actually boisterous and full of vigor. Their speech is inaudible to most beings, though dwarves can sometimes hear a low thrumming sound emanating from a gulgar. </p><p> </p><p>As a gulgar grows older, it lightens (if female) or darkens (if male). Very old gulgars are white or black. The crystalline bone that protrudes from them yellows and becomes cloudy with age, eventually becoming opaque. </p><p></p><p><strong><span style="font-size: 15px">GULGAR MACEMAN--- Level 16 Soldier</span></strong></p><p>Medium elemental humanoid (earth)--- XP 1400</p><p>---</p><p>Initiative +8; Senses Perception +9, tremorsense 6</p><p>HP 161; Bloodied 80</p><p>AC 32; Fortitude 30; Reflex 23; Will 24</p><p>Resist thunder 20, weapons 5</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Mace</strong> (standard; at will) <strong>Weapon:</strong> +23 vs. AC; 1d8+7 damage.</p><p></p><p><strong>[Melee] Deep Impact</strong> (standard; recharge 4 5 6) <strong>Crystalbone, Weapon: </strong>Requires mace; +21 vs. Fortitude; 3d8+7 damage.</p><p></p><p><strong>Crystalbone:</strong> Any of the gulgar’s attacks that have the Crystalbone keyword ignore resist effects.</p><p>---</p><p>Alignment unaligned; Languages Primordial</p><p>Str 25; Dex 7; Wis 12</p><p>Con 17; Int 10; Cha 13</p><p>---</p><p>Equipment scale armor, shield, heavy mace</p><p></p><p></p><p><strong><span style="font-size: 15px">GULGAR SINGER--- Level 17 Artillery</span></strong></p><p>Medium elemental humanoid (earth)--- XP 1600</p><p>---</p><p>Initiative +6; Senses Perception +9, tremorsense 6</p><p>HP 125; Bloodied 62</p><p>AC 29; Fortitude 31; Reflex 24; Will 29</p><p>Resist thunder 20, weapons 5</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Staff </strong>(standard; at will) <strong>Weapon:</strong> +24 vs. AC; 1d6+7 damage.</p><p></p><p><strong>[Melee] Thrumming Touch</strong> (standard; at will) <strong>Crystalbone, Thunder: </strong>+22 vs. Reflex; 1d10+7 thunder damage. </p><p></p><p><strong>[Area] Thrumming Song</strong> (standard; recharge 5 6) <strong>Crystalbone, Thunder: </strong>The gulgar singer unleashes a burst of sound so deep that most creatures can’t even hear it. Burst 2 within 8; +20 vs. Fortitude; Hit: 4d8+7 thunder damage and the target is knocked prone; Miss: half damage and the target is not knocked prone.</p><p></p><p><strong>Crystalbone:</strong> Any of the gulgar’s attacks that have the Crystalbone keyword ignore resist effects.</p><p>---</p><p>Alignment unaligned; Languages Primordial</p><p>Str 25; Dex 7; Wis 12</p><p>Con 17; Int 10; Cha 21</p><p>---</p><p>Equipment scale armor, shield, staff</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">GULGAR STOMPER--- Level 17 Brute</span></strong></p><p>Medium elemental humanoid (earth)--- XP 1600</p><p>---</p><p>Initiative +6; Senses Perception +9; tremorsense 6</p><p>HP 200; Bloodied 100</p><p>AC 29; Fortitude 31; Reflex 23; Will 25</p><p>Resist thunder 20, weapons 5</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Maul</strong> (standard; at will) <strong>Weapon:</strong> +20 vs. AC; 2d6+8 damage.</p><p></p><p><strong>[Melee] Deep Impact</strong> (standard; at will) <strong>Crystalbone, Weapon:</strong> Requires maul; +19 vs. Fortitude; 3d8+8 damage and target is knocked prone.</p><p></p><p><strong>[Melee] Finishing Stomp</strong> (standard; encounter)<strong> Crystalbone:</strong> Only against a prone enemy; +20 vs. AC; 3d8+8 damage and target is stunned (save ends).</p><p></p><p><strong>[Close] Stomp</strong> (standard; recharge 5 6) <strong>Crystalbone:</strong> Close burst 2; +16 vs. Fortitude; Hit: 2d6+8 damage and target is knocked prone; Effect: target slides 1 square.</p><p></p><p><strong>Crystalbone:</strong> Any of the gulgar’s attacks that have the Crystalbone keyword ignore resist effects.</p><p>---</p><p>Alignment unaligned; Languages Primordial</p><p>Str 26; Dex 7; Wis 12</p><p>Con 20; Int 10; Cha 13</p><p>---</p><p>Equipment plate armor, shield, maul</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">GULGAR STALAGMITE HERMIT--- Level 19 Controller</span></strong></p><p>Medium elemental humanoid (earth)--- XP 2400</p><p>---</p><p>Initiative +7; Senses Perception +15; tremorsense 6</p><p>HP 180; Bloodied 90</p><p>AC 29; Fortitude 31; Reflex 23; Will 25</p><p>Resist thunder 20, weapons 5</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Greatclub</strong> (standard; at will) <strong>Weapon:</strong> +24 vs. AC; 2d4+8 damage.</p><p></p><p><strong>[Melee] Deep Impact </strong>(standard; at will) <strong>Crystalbone, Weapon: </strong>Requires greatclub; +23 vs. Fortitude; 4d4+8 damage and target is dazed (save ends) and pushed 2.</p><p></p><p><strong>[Close] Hermit’s Solitude</strong> (minor; encounter): Close burst 2; +21 vs. Will; Hit: target is pushed 4; Miss: target is pushed 1.</p><p></p><p><strong>[Area] Hail of Gravel</strong> (standard; recharge 6) <strong>Crystalbone: </strong>Burst 3 within 6; +21 vs. Fortitude; 4d8+7 damage. Creatures with the earth keyword are immune.</p><p></p><p><strong>Crystalbone: </strong>Any of the gulgar’s attacks that have the Crystalbone keyword ignore resist effects.</p><p>---</p><p>Alignment unaligned; Languages Primordial</p><p>Str 26; Dex 7; Wis 22</p><p>Con 20; Int 15; Cha 13</p><p>---</p><p>Equipment plate armor, shield, greatclub</p></blockquote><p></p>
[QUOTE="the Jester, post: 4539635, member: 1210"] [B][SIZE="5"]GULGAR[/SIZE][/B] Gulgars are strange, grey-skinned humanoids with rhinoceros-like ears set high on its head and small black eyes set deep in its head. Where a man might have a beard, a gulgar has a thick crystalline horn that projects from its chin, and its shoulders, knees, knuckles and forehead also sport crystal growths. Its hands have two thick, powerful fingers and a thumb. Migrants to the world from the Elemental Chaos, gulgars seem to outsiders to be dour and laconic. However, they are actually boisterous and full of vigor. Their speech is inaudible to most beings, though dwarves can sometimes hear a low thrumming sound emanating from a gulgar. As a gulgar grows older, it lightens (if female) or darkens (if male). Very old gulgars are white or black. The crystalline bone that protrudes from them yellows and becomes cloudy with age, eventually becoming opaque. [B][SIZE="4"]GULGAR MACEMAN--- Level 16 Soldier[/SIZE][/B] Medium elemental humanoid (earth)--- XP 1400 --- Initiative +8; Senses Perception +9, tremorsense 6 HP 161; Bloodied 80 AC 32; Fortitude 30; Reflex 23; Will 24 Resist thunder 20, weapons 5 Speed 5 --- [B][Melee basic] Mace[/B] (standard; at will) [B]Weapon:[/B] +23 vs. AC; 1d8+7 damage. [B][Melee] Deep Impact[/B] (standard; recharge 4 5 6) [B]Crystalbone, Weapon: [/B]Requires mace; +21 vs. Fortitude; 3d8+7 damage. [B]Crystalbone:[/B] Any of the gulgar’s attacks that have the Crystalbone keyword ignore resist effects. --- Alignment unaligned; Languages Primordial Str 25; Dex 7; Wis 12 Con 17; Int 10; Cha 13 --- Equipment scale armor, shield, heavy mace [B][SIZE="4"]GULGAR SINGER--- Level 17 Artillery[/SIZE][/B] Medium elemental humanoid (earth)--- XP 1600 --- Initiative +6; Senses Perception +9, tremorsense 6 HP 125; Bloodied 62 AC 29; Fortitude 31; Reflex 24; Will 29 Resist thunder 20, weapons 5 Speed 5 --- [B][Melee basic] Staff [/B](standard; at will) [B]Weapon:[/B] +24 vs. AC; 1d6+7 damage. [B][Melee] Thrumming Touch[/B] (standard; at will) [B]Crystalbone, Thunder: [/B]+22 vs. Reflex; 1d10+7 thunder damage. [B][Area] Thrumming Song[/B] (standard; recharge 5 6) [B]Crystalbone, Thunder: [/B]The gulgar singer unleashes a burst of sound so deep that most creatures can’t even hear it. Burst 2 within 8; +20 vs. Fortitude; Hit: 4d8+7 thunder damage and the target is knocked prone; Miss: half damage and the target is not knocked prone. [B]Crystalbone:[/B] Any of the gulgar’s attacks that have the Crystalbone keyword ignore resist effects. --- Alignment unaligned; Languages Primordial Str 25; Dex 7; Wis 12 Con 17; Int 10; Cha 21 --- Equipment scale armor, shield, staff [B][SIZE="4"]GULGAR STOMPER--- Level 17 Brute[/SIZE][/B] Medium elemental humanoid (earth)--- XP 1600 --- Initiative +6; Senses Perception +9; tremorsense 6 HP 200; Bloodied 100 AC 29; Fortitude 31; Reflex 23; Will 25 Resist thunder 20, weapons 5 Speed 5 --- [B][Melee basic] Maul[/B] (standard; at will) [B]Weapon:[/B] +20 vs. AC; 2d6+8 damage. [B][Melee] Deep Impact[/B] (standard; at will) [B]Crystalbone, Weapon:[/B] Requires maul; +19 vs. Fortitude; 3d8+8 damage and target is knocked prone. [B][Melee] Finishing Stomp[/B] (standard; encounter)[B] Crystalbone:[/B] Only against a prone enemy; +20 vs. AC; 3d8+8 damage and target is stunned (save ends). [B][Close] Stomp[/B] (standard; recharge 5 6) [B]Crystalbone:[/B] Close burst 2; +16 vs. Fortitude; Hit: 2d6+8 damage and target is knocked prone; Effect: target slides 1 square. [B]Crystalbone:[/B] Any of the gulgar’s attacks that have the Crystalbone keyword ignore resist effects. --- Alignment unaligned; Languages Primordial Str 26; Dex 7; Wis 12 Con 20; Int 10; Cha 13 --- Equipment plate armor, shield, maul [B][SIZE="4"]GULGAR STALAGMITE HERMIT--- Level 19 Controller[/SIZE][/B] Medium elemental humanoid (earth)--- XP 2400 --- Initiative +7; Senses Perception +15; tremorsense 6 HP 180; Bloodied 90 AC 29; Fortitude 31; Reflex 23; Will 25 Resist thunder 20, weapons 5 Speed 5 --- [B][Melee basic] Greatclub[/B] (standard; at will) [B]Weapon:[/B] +24 vs. AC; 2d4+8 damage. [B][Melee] Deep Impact [/B](standard; at will) [B]Crystalbone, Weapon: [/B]Requires greatclub; +23 vs. Fortitude; 4d4+8 damage and target is dazed (save ends) and pushed 2. [B][Close] Hermit’s Solitude[/B] (minor; encounter): Close burst 2; +21 vs. Will; Hit: target is pushed 4; Miss: target is pushed 1. [B][Area] Hail of Gravel[/B] (standard; recharge 6) [B]Crystalbone: [/B]Burst 3 within 6; +21 vs. Fortitude; 4d8+7 damage. Creatures with the earth keyword are immune. [B]Crystalbone: [/B]Any of the gulgar’s attacks that have the Crystalbone keyword ignore resist effects. --- Alignment unaligned; Languages Primordial Str 26; Dex 7; Wis 22 Con 20; Int 15; Cha 13 --- Equipment plate armor, shield, greatclub [/QUOTE]
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