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16th level party TPKd by a goblin?!!
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<blockquote data-quote="Harlock" data-source="post: 786914" data-attributes="member: 4545"><p>As a player that is one thing I hate more than anything. You're the DM, you pick the encounters. You beat the players into a bloody pulp, then you nerf it? I hate TPKs but I hate contrived critter nerfing even more. There have been times when I knew our party was doomed as a player and I decide to really test the DM. I'll throw in the hat and do some bonehead moves like pass on an attack to fall back and drink a potion that will only prolong the agony of my more than certain death. I hate it, hate it, hate it when all of the sudden the most hopeless situation turns around not from luck, a clever plan, or divine intervention from the RP Gods who invoke the name of Mt. Dew and erase the whole thing, but rather because the DM decides he's not ready to let the players go yet. DM fiat is fine, but please, make it plausible. /rant</p><p></p><p>As for Dark Eternal: I really feel for you. I've had players and whole parties in the past get all puffed up. It's a part of the game. Sometimes the bravado is an indirect way of your players asking you to be tougher because they feel it is too easy. Based on your description of their reaction afterward I tend to think this was not the case with your group. Chalk it up to the learning curve and make sure there are special notches in that goblin's belt so when their next party gets badass enough to take him on, they'll get some real satisfaction out of it. TPKs suck, but it's always a risk, especially when egos are inflated.</p></blockquote><p></p>
[QUOTE="Harlock, post: 786914, member: 4545"] As a player that is one thing I hate more than anything. You're the DM, you pick the encounters. You beat the players into a bloody pulp, then you nerf it? I hate TPKs but I hate contrived critter nerfing even more. There have been times when I knew our party was doomed as a player and I decide to really test the DM. I'll throw in the hat and do some bonehead moves like pass on an attack to fall back and drink a potion that will only prolong the agony of my more than certain death. I hate it, hate it, hate it when all of the sudden the most hopeless situation turns around not from luck, a clever plan, or divine intervention from the RP Gods who invoke the name of Mt. Dew and erase the whole thing, but rather because the DM decides he's not ready to let the players go yet. DM fiat is fine, but please, make it plausible. /rant As for Dark Eternal: I really feel for you. I've had players and whole parties in the past get all puffed up. It's a part of the game. Sometimes the bravado is an indirect way of your players asking you to be tougher because they feel it is too easy. Based on your description of their reaction afterward I tend to think this was not the case with your group. Chalk it up to the learning curve and make sure there are special notches in that goblin's belt so when their next party gets badass enough to take him on, they'll get some real satisfaction out of it. TPKs suck, but it's always a risk, especially when egos are inflated. [/QUOTE]
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16th level party TPKd by a goblin?!!
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