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17 Magic Gloves
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<blockquote data-quote="Arg-ha Lardgoa" data-source="post: 2618823" data-attributes="member: 772"><p><strong>Good Idea Okay Execution</strong></p><p></p><p>17 Magical Gloves</p><p>Overview:3 out 5</p><p>The overall design and presentation of this pdf is on the bland side, it is functional not overally pretty. Since this is a small publication the functional look probably works the best for its size. Each glove takes up about ¾ to 1 page each. There is a couple of pages of introductory material followed by the items and their descriptions. Contrary to the title, there are 18 Glove descriptions.</p><p>Gloves of Bitch Slapping:</p><p> Funky name to this item and funky abilities for this is item. Most would probably not include this item into their campaigns.</p><p>Gloves of Blood Casting:</p><p> Another item of questionable abilities, it could add interesting possibilities to anyones campaign. Would not be good for Good casters.</p><p>Gloves of Claws:</p><p> These are probably the best item in this book. Can add a lot to a monks back of tricks.</p><p>Gloves of Ensnaring</p><p> This item would be good for rangers and druids. This item has a lot of potential for low level characters.</p><p>Gloves of Holy Storm</p><p> Very interesting idea behind these gloves can prove handy.</p><p>Gloves of Lightning</p><p> Can be overpowering for a low level group, would have to watch when to give out.</p><p>Gloves of Phantom Strike</p><p> Unclear on how these gloves actually do what they do.</p><p>Gloves of Reconstitution</p><p> Very interesting for fighters who dual wield or hand and half wield.</p><p>Gloves of Speed</p><p> Very nice for a dexterous type character.</p><p>Gloves of Spying</p><p> Not so sure about this glove. May be useful for a more role play vs roll play game.</p><p>Gloves of Squishing</p><p> Interesting effect.</p><p>Gloves of Stickiness</p><p> Cursed gloves very nice.</p><p>Gloves of Stone Fist</p><p> The name says it all.</p><p>Gloves of Thunder Clap</p><p> Not very useful.</p><p>Gloves of Tremor</p><p> Good for casters who are outnumbered and need to get away.</p><p>Gloves of Vibration</p><p> Useful fro getting someone to drop something, could be a weapon or an important piece of information.</p><p>Gloves of War Drums</p><p> Good for bards.</p><p>Gloves of Zapping</p><p> Cursed.</p><p>The descriptions for the items are generally good and can be used as a source of inspiration for other magical gloves, which I believe is the authors intent. Overall I find this book to be useful as a tool to help the campaign, even though some items may not be to my taste. Also, the creation costs are sketchy at the most for all the items, the author trys to shoehorn affects into spells that do not produce the intended effects. Therefore, some of the prices of the items will be off. Some of the items have multiple affects but only one spell is credited with its effects.</p></blockquote><p></p>
[QUOTE="Arg-ha Lardgoa, post: 2618823, member: 772"] [b]Good Idea Okay Execution[/b] 17 Magical Gloves Overview:3 out 5 The overall design and presentation of this pdf is on the bland side, it is functional not overally pretty. Since this is a small publication the functional look probably works the best for its size. Each glove takes up about ¾ to 1 page each. There is a couple of pages of introductory material followed by the items and their descriptions. Contrary to the title, there are 18 Glove descriptions. Gloves of Bitch Slapping: Funky name to this item and funky abilities for this is item. Most would probably not include this item into their campaigns. Gloves of Blood Casting: Another item of questionable abilities, it could add interesting possibilities to anyones campaign. Would not be good for Good casters. Gloves of Claws: These are probably the best item in this book. Can add a lot to a monks back of tricks. Gloves of Ensnaring This item would be good for rangers and druids. This item has a lot of potential for low level characters. Gloves of Holy Storm Very interesting idea behind these gloves can prove handy. Gloves of Lightning Can be overpowering for a low level group, would have to watch when to give out. Gloves of Phantom Strike Unclear on how these gloves actually do what they do. Gloves of Reconstitution Very interesting for fighters who dual wield or hand and half wield. Gloves of Speed Very nice for a dexterous type character. Gloves of Spying Not so sure about this glove. May be useful for a more role play vs roll play game. Gloves of Squishing Interesting effect. Gloves of Stickiness Cursed gloves very nice. Gloves of Stone Fist The name says it all. Gloves of Thunder Clap Not very useful. Gloves of Tremor Good for casters who are outnumbered and need to get away. Gloves of Vibration Useful fro getting someone to drop something, could be a weapon or an important piece of information. Gloves of War Drums Good for bards. Gloves of Zapping Cursed. The descriptions for the items are generally good and can be used as a source of inspiration for other magical gloves, which I believe is the authors intent. Overall I find this book to be useful as a tool to help the campaign, even though some items may not be to my taste. Also, the creation costs are sketchy at the most for all the items, the author trys to shoehorn affects into spells that do not produce the intended effects. Therefore, some of the prices of the items will be off. Some of the items have multiple affects but only one spell is credited with its effects. [/QUOTE]
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