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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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17 Magical Cloaks
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<blockquote data-quote="Wystan" data-source="post: 2467031" data-attributes="member: 21422"><p>17 Magic Cloaks</p><p>The Le Games</p><p>Authors: The Le, Sean Holland</p><p>Layout: The Le</p><p></p><p>This is a prize review (I won via <a href="http://www.enworld.org/showpost.php?p=2328704" target="_blank">the The Le What Do You Know GameShow</a>), non-play test. I have a few of The Le Games books and I am trying to review them. I will grade the product on a few different Criteria and then give a small overview and grade the PDF as a whole.</p><p></p><p>1. Art: The art in this product fluctuates between line art, detailed drawings, 3D renders (at least that is the feel I get from the Dragon floating in mid-air picture, to a simple illustration. The art does not fully convey the sense that this is a PDF about cloaks, I think a few shots of the cloaks themselves would be better for the presentation. The art is good, but not fully fitting. Score – 2</p><p></p><p>2. Layout: There are 3 different versions of the PDF; I will be scoring the Print Version. (I did look at the onscreen version and it is very similar and scores the same.) The layout does not feel crowded; the art is spaced well and is open and clean. The tables appear to be well laid out and show no errors that I can discern. I do feel that the names of the cloaks could be better thought out in some areas. (Cloak of the Aqua Men?) The only other quibble that I have is that the OGL takes 2 pages. Score – 4</p><p></p><p></p><p>3. Items: The cloaks vary in power from one that grants water breathing and talking to fish to a cloak that allows a ridiculous amount of different types of re-rolls and hints. The power level varies so greatly that I think it would have been better to codify the cloaks into power levels rather than keep them as cloaks and have a 1d20 roll to select one at random. Some of the cloaks have minor issues, like the cloak of souls not explaining what happens to it when it runs out of souls, or even if it can be recharged some how. Score – 3</p><p></p><p>4. Ideas: The ideas for giving the cloaks to the players are ok, but they could have been more fully fleshed out and presented. I could see the inclusion of a few more plot hooks and such as strengthening the product. As it is, it seems that the GM needs to mainly place these in the campaign by a random treasure die roll? Score – 3 </p><p></p><p>Overall Rating: This is another of The Le Games supplements and I feel that they do a good job of introducing a new idea, but they vary in the quality of the items presented. There is a large amount of power fluctuation and I can see a lot of the items needed GM adjudication before they can be used. I would use some of these in campaigns that I run, but I would be hard pressed to run them as is. The book is for sale at <a href="http://www.rpgnow.com/product_info.php?products_id=4939&" target="_blank">RPGnow</a> for $2.00.</p><p></p><p>Score – 3.0 (3)</p></blockquote><p></p>
[QUOTE="Wystan, post: 2467031, member: 21422"] 17 Magic Cloaks The Le Games Authors: The Le, Sean Holland Layout: The Le This is a prize review (I won via [url=http://www.enworld.org/showpost.php?p=2328704]the The Le What Do You Know GameShow[/url]), non-play test. I have a few of The Le Games books and I am trying to review them. I will grade the product on a few different Criteria and then give a small overview and grade the PDF as a whole. 1. Art: The art in this product fluctuates between line art, detailed drawings, 3D renders (at least that is the feel I get from the Dragon floating in mid-air picture, to a simple illustration. The art does not fully convey the sense that this is a PDF about cloaks, I think a few shots of the cloaks themselves would be better for the presentation. The art is good, but not fully fitting. Score – 2 2. Layout: There are 3 different versions of the PDF; I will be scoring the Print Version. (I did look at the onscreen version and it is very similar and scores the same.) The layout does not feel crowded; the art is spaced well and is open and clean. The tables appear to be well laid out and show no errors that I can discern. I do feel that the names of the cloaks could be better thought out in some areas. (Cloak of the Aqua Men?) The only other quibble that I have is that the OGL takes 2 pages. Score – 4 3. Items: The cloaks vary in power from one that grants water breathing and talking to fish to a cloak that allows a ridiculous amount of different types of re-rolls and hints. The power level varies so greatly that I think it would have been better to codify the cloaks into power levels rather than keep them as cloaks and have a 1d20 roll to select one at random. Some of the cloaks have minor issues, like the cloak of souls not explaining what happens to it when it runs out of souls, or even if it can be recharged some how. Score – 3 4. Ideas: The ideas for giving the cloaks to the players are ok, but they could have been more fully fleshed out and presented. I could see the inclusion of a few more plot hooks and such as strengthening the product. As it is, it seems that the GM needs to mainly place these in the campaign by a random treasure die roll? Score – 3 Overall Rating: This is another of The Le Games supplements and I feel that they do a good job of introducing a new idea, but they vary in the quality of the items presented. There is a large amount of power fluctuation and I can see a lot of the items needed GM adjudication before they can be used. I would use some of these in campaigns that I run, but I would be hard pressed to run them as is. The book is for sale at [URL=http://www.rpgnow.com/product_info.php?products_id=4939&]RPGnow[/url] for $2.00. Score – 3.0 (3) [/QUOTE]
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