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17 Planar Species: A Reimagining
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<blockquote data-quote="Kinak" data-source="post: 6351413" data-attributes="member: 6694112"><p><strong>Acheron</strong> </p><p>I think with Acheron, you really need a strong martial theme. Rank-based hierarchies are already major features of the modrons and baatezu, so we need to go a bit further than that.</p><p></p><p>It's common enough for petitions to be killed in the wars on Acheron, but what about the ones who are <em>almost</em> killed? Left in a pile of weapons, armor, and corpses, they heal over the course of years, using their surroundings as a chrysalis and emerging as something more.</p><p></p><p>They'd mostly be formed on Avalas, so let's call them the <strong>Avali</strong>. The lesser avali would be defined by the materials they gestated in: corpse avali as the "survivors" of massacres, scrap avali having absorbed broken weapons and armor, plate avali covering themselves in bloody overlaying plates, mounted avali having developed into something like a rotting centaur, and so on.</p><p></p><p>Their goal, as the rightful owners of Acheron, is to claim it from the warring gods. Higher ranking avali are those who can hold territory, their position and power waxing and waning with their control.</p><p></p><p>Most avali sovereigns never leave Acheron, but some take a longer view: the only way to topple the war gods it to prevent their worship on the prime and the soldiers it grants them. So when prime kingdoms' wars against goblinoids tip towards genocide, they may find they have help from an unexpected quarter...</p><p></p><p><strong>Pandemonium</strong></p><p>I feel like madness is a good theme here. Each subtype of fiend can represent a particular madness and temporarily inflict it on others (usually by whispering or shrieking).</p><p></p><p>I'm not sure if that fits with the images you're going for. I'd imagine more of a "featureless humanoid except for a mouth and whatever symbolizes their madness."</p><p></p><p><strong>Bytopia</strong></p><p>I like the two-faced angels idea here. I'd probably have each class represent a different duality between progress and safety.</p><p></p><p>So one that focuses on magic might have two gazes, one that cancels spells it knows and one that cancels spells it doesn't know. Another that focuses on metals might have a gaze of <em>heat metal</em> and one that renders organic equipment incorporeal.</p><p></p><p>There are probably easier ways to do that, but hopefully I'm making a little sense there.</p><p></p><p>It also gives them an excuse to show up when well-meaning-but-stupid PCs disrupt the balance enough to start hurting people.</p><p></p><p><strong>Beastlands</strong></p><p>I like this move.</p><p></p><p><strong>Ysgard</strong></p><p>I'd honestly tend toward einherjar here, but valkyries work too.</p><p></p><p>If I were going to create flights of valkyries, I'd start with who they go after. There are a lot of kinds of valor in battle, after all. So your basic valkyrie is concerned with soldiers' valor. But another kind could inspire rulers to join their soldiers on the battlefield and bring them to Ysgard when they fall. And another could harvest the souls of people who have no business joining a battle but do it anyway.</p><p></p><p>Different cultures also have different valors. For example, a valkyrie who gathers those who die pursuing a blood feud against all odds wouldn't apply to all cultures and a valkyrie harvesting souls who went into battle despite having millennia to live wouldn't have much to do with humans.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6351413, member: 6694112"] [B]Acheron[/B] I think with Acheron, you really need a strong martial theme. Rank-based hierarchies are already major features of the modrons and baatezu, so we need to go a bit further than that. It's common enough for petitions to be killed in the wars on Acheron, but what about the ones who are [I]almost[/I] killed? Left in a pile of weapons, armor, and corpses, they heal over the course of years, using their surroundings as a chrysalis and emerging as something more. They'd mostly be formed on Avalas, so let's call them the [B]Avali[/B]. The lesser avali would be defined by the materials they gestated in: corpse avali as the "survivors" of massacres, scrap avali having absorbed broken weapons and armor, plate avali covering themselves in bloody overlaying plates, mounted avali having developed into something like a rotting centaur, and so on. Their goal, as the rightful owners of Acheron, is to claim it from the warring gods. Higher ranking avali are those who can hold territory, their position and power waxing and waning with their control. Most avali sovereigns never leave Acheron, but some take a longer view: the only way to topple the war gods it to prevent their worship on the prime and the soldiers it grants them. So when prime kingdoms' wars against goblinoids tip towards genocide, they may find they have help from an unexpected quarter... [B]Pandemonium[/B] I feel like madness is a good theme here. Each subtype of fiend can represent a particular madness and temporarily inflict it on others (usually by whispering or shrieking). I'm not sure if that fits with the images you're going for. I'd imagine more of a "featureless humanoid except for a mouth and whatever symbolizes their madness." [B]Bytopia[/B] I like the two-faced angels idea here. I'd probably have each class represent a different duality between progress and safety. So one that focuses on magic might have two gazes, one that cancels spells it knows and one that cancels spells it doesn't know. Another that focuses on metals might have a gaze of [I]heat metal[/I] and one that renders organic equipment incorporeal. There are probably easier ways to do that, but hopefully I'm making a little sense there. It also gives them an excuse to show up when well-meaning-but-stupid PCs disrupt the balance enough to start hurting people. [B]Beastlands[/B] I like this move. [B]Ysgard[/B] I'd honestly tend toward einherjar here, but valkyries work too. If I were going to create flights of valkyries, I'd start with who they go after. There are a lot of kinds of valor in battle, after all. So your basic valkyrie is concerned with soldiers' valor. But another kind could inspire rulers to join their soldiers on the battlefield and bring them to Ysgard when they fall. And another could harvest the souls of people who have no business joining a battle but do it anyway. Different cultures also have different valors. For example, a valkyrie who gathers those who die pursuing a blood feud against all odds wouldn't apply to all cultures and a valkyrie harvesting souls who went into battle despite having millennia to live wouldn't have much to do with humans. Cheers! Kinak [/QUOTE]
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