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*Pathfinder & Starfinder
17th level Gestalt Barbarian/????
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<blockquote data-quote="javcs" data-source="post: 3061882" data-attributes="member: 43677"><p>Ah, I put that badly - I meant that for a lone front-liner, Rogue or Ranger (classes roughly equally as stealthy as a Scout) would probably be more effective than a Scout, which has to keep moving. </p><p>That said, the Animal Companion would be very helpful, providing flanking bonuses, and if you pick rogue, sneak attack opportunities.</p><p>Though, the group sounds like it's going to be low-healing capability, so you might want to go for a class with healing spells, if you've got the points to spring for the key stat.</p><p></p><p>With Psionics, Physic Warrior is fun, Soulknife is handy too - maybe see if your DM'll let you manifest your mindblade as a greataxe or something.</p><p></p><p>Strength - 16</p><p>Constitution - 12</p><p>Dexterity - 8</p><p>Intelligence - 4</p><p>Wisdom - 8</p><p>Charisma - 6</p><p>Before buying points.</p><p></p><p>Strength - 22 (6)</p><p>Constitution - 18 (6)</p><p>Dexterity - 15 (8) (assuming light armor)</p><p>Intelligence - 10 (6)</p><p>Wisdom - 10 (2)</p><p>Charisma - 10 (4)</p><p>Plus 3 stat increases for level.</p><p></p><p>[Edit: Stalker0 has a good idea with Rogue + Slippery Mind]</p></blockquote><p></p>
[QUOTE="javcs, post: 3061882, member: 43677"] Ah, I put that badly - I meant that for a lone front-liner, Rogue or Ranger (classes roughly equally as stealthy as a Scout) would probably be more effective than a Scout, which has to keep moving. That said, the Animal Companion would be very helpful, providing flanking bonuses, and if you pick rogue, sneak attack opportunities. Though, the group sounds like it's going to be low-healing capability, so you might want to go for a class with healing spells, if you've got the points to spring for the key stat. With Psionics, Physic Warrior is fun, Soulknife is handy too - maybe see if your DM'll let you manifest your mindblade as a greataxe or something. Strength - 16 Constitution - 12 Dexterity - 8 Intelligence - 4 Wisdom - 8 Charisma - 6 Before buying points. Strength - 22 (6) Constitution - 18 (6) Dexterity - 15 (8) (assuming light armor) Intelligence - 10 (6) Wisdom - 10 (2) Charisma - 10 (4) Plus 3 stat increases for level. [Edit: Stalker0 has a good idea with Rogue + Slippery Mind] [/QUOTE]
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17th level Gestalt Barbarian/????
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