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<blockquote data-quote="the Jester" data-source="post: 4652814" data-attributes="member: 1210"><p>For the record, this is my favorite monster EVAR,</p><p></p><p><strong><span style="font-size: 15px">DHARCULUS--- Level 17 Solo Lurker</span></strong></p><p>A dharculus’ true form is a 20’ long, cigar-shaped beast with a twist in the middle so that one end comes around to point at the other in a sort of question mark shape. The twisted end holds a massive, deadly maw, with which the dharculus attempts to devour prey. The other end ends in a mass of tentacles, two of which end in eyes and the rest of which end in mouths. </p><p></p><p>A dharculus hunts prey by flying through the spaces between the spaces that man was meant to know. From this strange ethereal dimension it inserts its tentacles in the material world to act as a lure and to attempt to catch prey (much like a fisherman casting his line into the water). Thus, when a dharculus is first encountered, it appears to be a swarm of eyeless eels flying through the air. The rest of its body only becomes visible if the creature is hungry and stymied in its attempts to pull an enemy through the veil. </p><p></p><p>Huge aberrant magical beast--- XP 8,000</p><p>---</p><p>Initiative +18; Senses Perception +19, darkvision</p><p>HP 820; Bloodied 410</p><p>AC 31; Fortitude 33; Reflex 32; Will 32; see also on the other side.</p><p>Resist 10 any effect with the arcane keyword</p><p>Saving Throws +5</p><p>Speed fly 6 (hover, maximum elevation 4)</p><p>Action Points 2</p><p>---</p><p><strong>[Melee basic] Biting Tentacles</strong> (standard; at will): Reach 2; targets two creatures in reach and no more than 3 squares apart; +22 vs. AC; 1d10+7 damage and target is grabbed (until escape). A dharculus may only grab one creature at a time.</p><p></p><p><strong>[Melee] Toothed Lash</strong> (minor; at will): Reach 2; +20 vs. AC; 1d8+7 damage.</p><p></p><p><strong>[Melee] Reactive Lash</strong> (immediate reaction; when hit by a melee attack from a target that has not been pulled through the veil): The dharculus replies with a tentacle bite attack. Reach 2; +22 vs. AC; 1d10+7 damage.</p><p></p><p><strong>[Close] Psychic Pulse</strong> (minor; at will) <strong>Psychic: </strong>Close burst 6; targets one creature; +22 vs. Will; Hit: 2d6 psychic damage and target is pushed 3.</p><p></p><p><strong>Ethereal Turn</strong> (move; at will): The dharculus teleports 6 squares and becomes invisible until it attacks.</p><p></p><p><strong>Pull Through the Veil </strong>(standard; at will): Only against a grabbed target; +20 vs. Fortitude; Hit: target gains one veil marker; if the target has three veil markers, it is pulled through the veil. The target vanishes from sight, though some of the tentacles remain (and the victim’s allies can continue to engage the dharculus).</p><p></p><p>A creature that has been pulled through the veil can escape within 5 minutes by making 3 successful Athletics vs. Fortitude attacks. Alternatively, if the dharculus is dead, a creature that has been pulled through the veil may escape within 5 minutes of its arrival if it can make 3 successful Athletics checks (DC 28). After five minutes, the tenuous connection between the dimension the victim is on and the world grows too thin, and the victim is lost forever. </p><p></p><p><strong>[Melee] Massive Maw</strong> (standard; at will): Only against a target that has been pulled through the veil; +22 vs. AC; 3d8+7 damage. </p><p></p><p><strong>On the Other Side:</strong> A dharculus has a -2 penalty to all defenses against a creature that has been pulled through the veil.</p><p>---</p><p>Alignment chaotic evil; Languages -</p><p>Skills Perception +19, Stealth +15</p><p>Str 25; Dex 14; Wis 22</p><p>Con 20; Int 20; Cha 17</p></blockquote><p></p>
[QUOTE="the Jester, post: 4652814, member: 1210"] For the record, this is my favorite monster EVAR, [B][SIZE="4"]DHARCULUS--- Level 17 Solo Lurker[/SIZE][/B] A dharculus’ true form is a 20’ long, cigar-shaped beast with a twist in the middle so that one end comes around to point at the other in a sort of question mark shape. The twisted end holds a massive, deadly maw, with which the dharculus attempts to devour prey. The other end ends in a mass of tentacles, two of which end in eyes and the rest of which end in mouths. A dharculus hunts prey by flying through the spaces between the spaces that man was meant to know. From this strange ethereal dimension it inserts its tentacles in the material world to act as a lure and to attempt to catch prey (much like a fisherman casting his line into the water). Thus, when a dharculus is first encountered, it appears to be a swarm of eyeless eels flying through the air. The rest of its body only becomes visible if the creature is hungry and stymied in its attempts to pull an enemy through the veil. Huge aberrant magical beast--- XP 8,000 --- Initiative +18; Senses Perception +19, darkvision HP 820; Bloodied 410 AC 31; Fortitude 33; Reflex 32; Will 32; see also on the other side. Resist 10 any effect with the arcane keyword Saving Throws +5 Speed fly 6 (hover, maximum elevation 4) Action Points 2 --- [B][Melee basic] Biting Tentacles[/B] (standard; at will): Reach 2; targets two creatures in reach and no more than 3 squares apart; +22 vs. AC; 1d10+7 damage and target is grabbed (until escape). A dharculus may only grab one creature at a time. [B][Melee] Toothed Lash[/B] (minor; at will): Reach 2; +20 vs. AC; 1d8+7 damage. [B][Melee] Reactive Lash[/B] (immediate reaction; when hit by a melee attack from a target that has not been pulled through the veil): The dharculus replies with a tentacle bite attack. Reach 2; +22 vs. AC; 1d10+7 damage. [B][Close] Psychic Pulse[/B] (minor; at will) [B]Psychic: [/B]Close burst 6; targets one creature; +22 vs. Will; Hit: 2d6 psychic damage and target is pushed 3. [B]Ethereal Turn[/B] (move; at will): The dharculus teleports 6 squares and becomes invisible until it attacks. [B]Pull Through the Veil [/B](standard; at will): Only against a grabbed target; +20 vs. Fortitude; Hit: target gains one veil marker; if the target has three veil markers, it is pulled through the veil. The target vanishes from sight, though some of the tentacles remain (and the victim’s allies can continue to engage the dharculus). A creature that has been pulled through the veil can escape within 5 minutes by making 3 successful Athletics vs. Fortitude attacks. Alternatively, if the dharculus is dead, a creature that has been pulled through the veil may escape within 5 minutes of its arrival if it can make 3 successful Athletics checks (DC 28). After five minutes, the tenuous connection between the dimension the victim is on and the world grows too thin, and the victim is lost forever. [B][Melee] Massive Maw[/B] (standard; at will): Only against a target that has been pulled through the veil; +22 vs. AC; 3d8+7 damage. [B]On the Other Side:[/B] A dharculus has a -2 penalty to all defenses against a creature that has been pulled through the veil. --- Alignment chaotic evil; Languages - Skills Perception +19, Stealth +15 Str 25; Dex 14; Wis 22 Con 20; Int 20; Cha 17 [/QUOTE]
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