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17th-level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4654391" data-attributes="member: 1210"><p>EDIT: Significantly updated and expanded <a href="http://www.enworld.org/forum/showthread.php?249828-17th-level-Monster-Conversions/page3&p=6133300&viewfull=1#post6133300" target="_blank">here.</a></p><p></p><p>I must admit that I have significantly reimagined this one. It was more appropriate, in the old days, as a hazard; but if anything deserves to be a monster... it's the olive slime.</p><p></p><p><strong><span style="font-size: 18px">OLIVE SLIME</span></strong></p><p>Olive slime is a hideous form of extremely dangerous animate plant that strongly resembles an ooze. It not only slays victims, it also animates them as olive slime creatures. Some sages speculate that olive slime is the result of exposing green slime to the terrible radiations of the Far Realm, while others believe that Juiblex is responsible for its existence; in any event, it is a terrifying thing to encounter.</p><p></p><p><strong><span style="font-size: 15px">OLIVE SLIME--- Level 17 Elite Controller</span></strong></p><p>Small aberrant beast (blind, ooze, plant)--- XP 3200</p><p>---</p><p>Initiative +13; Senses Perception +8; tremorsense 6; blind</p><p>HP 338; Bloodied 169</p><p>AC 30; Fortitude 35; Reflex 29; Will 29</p><p>Immune gaze, poison; Resist weapons 5; Vulnerable fire 5</p><p>Saving Throws +2</p><p>Speed 4</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Olive Slam</strong> (standard; at will) <strong>Poison:</strong> +22 vs. AC; 2d8+8 damage and ongoing 10 poison (save ends).</p><p></p><p><strong>[Melee] Double Slam </strong>(standard; at will) <strong>Poison:</strong> The olive slime makes two olive slam attacks. </p><p></p><p><strong>[Melee] Symbiotic Attachment</strong> (standard; encounter) <strong>Charm:</strong> Requires combat advantage; the olive slime moves into the target’s space (provoking opportunity attacks normally) and makes an attack: +21 vs. Will; Hit: 3d10+7 damage, and the olive slime vanishes and the target is dominated (save ends both); Miss: half damage, the olive slime remains and the target is not dominated. See also symbiotic vulnerabilities.</p><p></p><p><strong>Symbiotic Vulnerabilities</strong> (while using symbiotic attachment): While vanished, the olive slime takes half of any damage done to the target of its symbiotic attachment. If the target suffers any fire damage, it gains an immediate saving throw against symbiotic attachment.</p><p></p><p><strong>Slimy Slither</strong> (move; at will): The olive slime shifts 4.</p><p></p><p><strong>Spawn Slime Creature:</strong> If an olive slime or a slime creature slays a living creature and the olive slime remains with the body for 1 day, the victim rises as a slime creature.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 14; Dex 20; Wis 10</p><p>Con 25; Int 1; Cha 20</p><p></p><p></p><p><strong><span style="font-size: 15px">SLIME CREATURE--- Level 17 Minion</span></strong></p><p>Medium aberrant humanoid (blind, ooze, plant)--- XP 400</p><p>---</p><p>Initiative +13; Senses Perception +8; tremorsense 6; blind</p><p>HP 1; a missed attack never damages a minion</p><p>AC 31; Fortitude 32; Reflex 29; Will 29</p><p>Immune gaze, poison</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Slimy Blow</strong> (standard; at will) <strong>Poison:</strong> +22 vs. AC; 8 damage, plus ongoing 5 poison and target takes -2 to Will defense (save ends both).</p><p></p><p><strong>[Close] Decomposing Stench</strong> (free; when reduced to 0 hit points): Close burst 1; +20 vs. Fortitude; Hit: target takes 6 points of poison damage and is dazed until the end of its next turn.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 14; Dex 24; Wis 21</p><p>Con 16; Int 5; Cha 7</p></blockquote><p></p>
[QUOTE="the Jester, post: 4654391, member: 1210"] EDIT: Significantly updated and expanded [URL="http://www.enworld.org/forum/showthread.php?249828-17th-level-Monster-Conversions/page3&p=6133300&viewfull=1#post6133300"]here.[/URL] I must admit that I have significantly reimagined this one. It was more appropriate, in the old days, as a hazard; but if anything deserves to be a monster... it's the olive slime. [B][SIZE="5"]OLIVE SLIME[/SIZE][/B] Olive slime is a hideous form of extremely dangerous animate plant that strongly resembles an ooze. It not only slays victims, it also animates them as olive slime creatures. Some sages speculate that olive slime is the result of exposing green slime to the terrible radiations of the Far Realm, while others believe that Juiblex is responsible for its existence; in any event, it is a terrifying thing to encounter. [B][SIZE="4"]OLIVE SLIME--- Level 17 Elite Controller[/SIZE][/B] Small aberrant beast (blind, ooze, plant)--- XP 3200 --- Initiative +13; Senses Perception +8; tremorsense 6; blind HP 338; Bloodied 169 AC 30; Fortitude 35; Reflex 29; Will 29 Immune gaze, poison; Resist weapons 5; Vulnerable fire 5 Saving Throws +2 Speed 4 Action Points 1 --- [B][Melee basic] Olive Slam[/B] (standard; at will) [B]Poison:[/B] +22 vs. AC; 2d8+8 damage and ongoing 10 poison (save ends). [B][Melee] Double Slam [/B](standard; at will) [B]Poison:[/B] The olive slime makes two olive slam attacks. [B][Melee] Symbiotic Attachment[/B] (standard; encounter) [B]Charm:[/B] Requires combat advantage; the olive slime moves into the target’s space (provoking opportunity attacks normally) and makes an attack: +21 vs. Will; Hit: 3d10+7 damage, and the olive slime vanishes and the target is dominated (save ends both); Miss: half damage, the olive slime remains and the target is not dominated. See also symbiotic vulnerabilities. [B]Symbiotic Vulnerabilities[/B] (while using symbiotic attachment): While vanished, the olive slime takes half of any damage done to the target of its symbiotic attachment. If the target suffers any fire damage, it gains an immediate saving throw against symbiotic attachment. [B]Slimy Slither[/B] (move; at will): The olive slime shifts 4. [B]Spawn Slime Creature:[/B] If an olive slime or a slime creature slays a living creature and the olive slime remains with the body for 1 day, the victim rises as a slime creature. --- Alignment unaligned; Languages - Str 14; Dex 20; Wis 10 Con 25; Int 1; Cha 20 [B][SIZE="4"]SLIME CREATURE--- Level 17 Minion[/SIZE][/B] Medium aberrant humanoid (blind, ooze, plant)--- XP 400 --- Initiative +13; Senses Perception +8; tremorsense 6; blind HP 1; a missed attack never damages a minion AC 31; Fortitude 32; Reflex 29; Will 29 Immune gaze, poison Speed 6 --- [B][Melee basic] Slimy Blow[/B] (standard; at will) [B]Poison:[/B] +22 vs. AC; 8 damage, plus ongoing 5 poison and target takes -2 to Will defense (save ends both). [B][Close] Decomposing Stench[/B] (free; when reduced to 0 hit points): Close burst 1; +20 vs. Fortitude; Hit: target takes 6 points of poison damage and is dazed until the end of its next turn. --- Alignment unaligned; Languages - Str 14; Dex 24; Wis 21 Con 16; Int 5; Cha 7 [/QUOTE]
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