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17th-level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4663408" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">DEMON, DEATHDRINKER--- Level 17 Elite Skirmisher</span></strong></p><p>Large immortal humanoid (demon)--- XP 1600</p><p>---</p><p>Initiative +12; Senses Perception +8, darkvision</p><p><strong>Aura of Unlife (necrotic)</strong> aura 2; any creature entering or starting its turn in the aura takes 10 points of necrotic damage. If a creature within the aura dies, the deathdrinker regains 85 hit points.</p><p>HP 342; Bloodied 171</p><p>AC 33; Fortitude 33; Reflex 29; Will 29</p><p>Immune necrotic; Resist variable 30 (2/encounter)</p><p>Saving Throws +2</p><p>Speed 8, teleport 10 </p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Greatsword</strong> (standard; at will) <strong>Weapon:</strong> Reach 2; +22 vs. AC; 2d8+7 damage, and the target is marked until the end of its next turn.</p><p></p><p><strong>[Melee] Fearsome Arrival </strong>(standard; at will) <strong>Fear, Teleportation, Weapon:</strong> The deathdrinker teleports 6 and makes an attack: +22 vs. AC; Hit: 2d8+7 damage; Effect: target suffers a -2 to all defenses (save ends).</p><p></p><p><strong>[Close] Mocking Gaze</strong> (minor; at will) <strong>Charm, Psychic:</strong> Close burst 6; targets one creature; +20 vs. Will; 3d6+5 psychic damage and target is pulled 2. </p><p></p><p><strong>[Close] Shriveling Pulse</strong> (standard; recharge 6) <strong>Necrotic:</strong> Close burst 3; targets living creatures; +20 vs. Fortitude; Hit: 5d8+10 necrotic damage and target is weakened (save ends); Miss: half damage, and target is not weakened.</p><p></p><p><strong>Glory in Slaughter:</strong> If a deathdrinker reduces an enemy to 0 hit points, it gains +5 to damage until the end of the encounter.</p><p>---</p><p>Alignment chaotic evil; Languages Abyssal</p><p>Skills Endurance +21, Intimidate +18</p><p>Str 30; Dex 14; Wis 11</p><p>Con 27; Int 10; Cha 21</p><p>---</p><p>Equipment plate armor, greatsword</p></blockquote><p></p>
[QUOTE="the Jester, post: 4663408, member: 1210"] [B][SIZE="4"]DEMON, DEATHDRINKER--- Level 17 Elite Skirmisher[/SIZE][/B] Large immortal humanoid (demon)--- XP 1600 --- Initiative +12; Senses Perception +8, darkvision [B]Aura of Unlife (necrotic)[/B] aura 2; any creature entering or starting its turn in the aura takes 10 points of necrotic damage. If a creature within the aura dies, the deathdrinker regains 85 hit points. HP 342; Bloodied 171 AC 33; Fortitude 33; Reflex 29; Will 29 Immune necrotic; Resist variable 30 (2/encounter) Saving Throws +2 Speed 8, teleport 10 Action Points 1 --- [B][Melee basic] Greatsword[/B] (standard; at will) [B]Weapon:[/B] Reach 2; +22 vs. AC; 2d8+7 damage, and the target is marked until the end of its next turn. [B][Melee] Fearsome Arrival [/B](standard; at will) [B]Fear, Teleportation, Weapon:[/B] The deathdrinker teleports 6 and makes an attack: +22 vs. AC; Hit: 2d8+7 damage; Effect: target suffers a -2 to all defenses (save ends). [B][Close] Mocking Gaze[/B] (minor; at will) [B]Charm, Psychic:[/B] Close burst 6; targets one creature; +20 vs. Will; 3d6+5 psychic damage and target is pulled 2. [B][Close] Shriveling Pulse[/B] (standard; recharge 6) [B]Necrotic:[/B] Close burst 3; targets living creatures; +20 vs. Fortitude; Hit: 5d8+10 necrotic damage and target is weakened (save ends); Miss: half damage, and target is not weakened. [B]Glory in Slaughter:[/B] If a deathdrinker reduces an enemy to 0 hit points, it gains +5 to damage until the end of the encounter. --- Alignment chaotic evil; Languages Abyssal Skills Endurance +21, Intimidate +18 Str 30; Dex 14; Wis 11 Con 27; Int 10; Cha 21 --- Equipment plate armor, greatsword [/QUOTE]
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