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17th-level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4664950" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">ZORBO</span></strong></p><p></p><p>Zorbos are strange beasts that are remarkably dangerous for their size. They are able to reflect the qualities of the terrain around them, and to some extent, their enemies. A zorbo is carnivorous, and favors the flesh of humanoids of all kinds. </p><p> </p><p>A zorbo has a body similar to a koala, with an angry, wolverine-like head. When the zorbo engages in combat, its body changes appearance to resemble the terrain around it, whether earth, stone or whatever it may be. </p><p></p><p><strong><span style="font-size: 15px">ZORBO MAN-EATER--- Level 17 Brute</span></strong></p><p>Small fey magical beast--- XP 1600</p><p>---</p><p>Initiative +8; Senses Perception +13; low-light vision</p><p>HP 198; Bloodied 99</p><p>AC 30; Fortitude 29; Reflex 31; Will 30 (see also reactive adaptation)</p><p>Resist 10 variable (2/encounter)</p><p>Speed 8, climb 6</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): +20 vs. AC; 1d10+3 damage.</p><p></p><p><strong>[Melee] Pair of Claws </strong>(standard; at will): The zorbo makes two claw attacks.</p><p></p><p><strong>[Melee] Ferocious Attack</strong> (standard; recharge 4 5 6): The zorbo man-eater makes four claw attacks at one target.</p><p></p><p><strong>Reactive Adaptation </strong>(immediate interrupt; when targeted by an attack; at will): The zorbo gets +4 to the defense that attack targets until the end of its next turn.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Skills Athletics +16</p><p>Str 16; Dex 23; Wis 21</p><p>Con 18; Int 4; Cha 13</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">SPRINGING ZORBO--- Level 17 Skirmisher</span></strong></p><p>Small fey magical beast--- XP 1600</p><p>---</p><p>Initiative +14; Senses Perception +13; low-light vision</p><p>HP 162; Bloodied 81</p><p>AC 31; Fortitude 27; Reflex 30; Will 29</p><p>Resist 10 variable (2/encounter)</p><p>Speed 8, climb 6</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): +22 vs. AC; 1d10+3 damage.</p><p></p><p><strong>[Melee] Springing Attack</strong> (standard; at will): The zorbo jumps, shifting 4 squares, and makes an attack: +22 vs. AC; 2d10+6 damage, and the target is knocked prone. </p><p></p><p><strong>[Close] Furious Howl</strong> (standard; recharge 6) <strong>Thunder:</strong> Close burst 3; +20 vs. Fortitude; Hit: 3d10+6 thunder damage and target is deafened (save ends); Miss: target is deafened until the end of its next turn.</p><p></p><p><strong>Reactive Adaptation</strong> (immediate interrupt; when targeted by an attack; at will): The zorbo gets +4 to the defense that attack targets until the end of its next turn.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Skills </p><p>Str 16; Dex 23; Wis 21</p><p>Con 18; Int 4; Cha 13</p></blockquote><p></p>
[QUOTE="the Jester, post: 4664950, member: 1210"] [B][SIZE="5"]ZORBO[/SIZE][/B] Zorbos are strange beasts that are remarkably dangerous for their size. They are able to reflect the qualities of the terrain around them, and to some extent, their enemies. A zorbo is carnivorous, and favors the flesh of humanoids of all kinds. A zorbo has a body similar to a koala, with an angry, wolverine-like head. When the zorbo engages in combat, its body changes appearance to resemble the terrain around it, whether earth, stone or whatever it may be. [B][SIZE="4"]ZORBO MAN-EATER--- Level 17 Brute[/SIZE][/B] Small fey magical beast--- XP 1600 --- Initiative +8; Senses Perception +13; low-light vision HP 198; Bloodied 99 AC 30; Fortitude 29; Reflex 31; Will 30 (see also reactive adaptation) Resist 10 variable (2/encounter) Speed 8, climb 6 --- [B][Melee basic] Claw[/B] (standard; at will): +20 vs. AC; 1d10+3 damage. [B][Melee] Pair of Claws [/B](standard; at will): The zorbo makes two claw attacks. [B][Melee] Ferocious Attack[/B] (standard; recharge 4 5 6): The zorbo man-eater makes four claw attacks at one target. [B]Reactive Adaptation [/B](immediate interrupt; when targeted by an attack; at will): The zorbo gets +4 to the defense that attack targets until the end of its next turn. --- Alignment unaligned; Languages - Skills Athletics +16 Str 16; Dex 23; Wis 21 Con 18; Int 4; Cha 13 [B][SIZE="4"]SPRINGING ZORBO--- Level 17 Skirmisher[/SIZE][/B] Small fey magical beast--- XP 1600 --- Initiative +14; Senses Perception +13; low-light vision HP 162; Bloodied 81 AC 31; Fortitude 27; Reflex 30; Will 29 Resist 10 variable (2/encounter) Speed 8, climb 6 --- [B][Melee basic] Claw[/B] (standard; at will): +22 vs. AC; 1d10+3 damage. [B][Melee] Springing Attack[/B] (standard; at will): The zorbo jumps, shifting 4 squares, and makes an attack: +22 vs. AC; 2d10+6 damage, and the target is knocked prone. [B][Close] Furious Howl[/B] (standard; recharge 6) [B]Thunder:[/B] Close burst 3; +20 vs. Fortitude; Hit: 3d10+6 thunder damage and target is deafened (save ends); Miss: target is deafened until the end of its next turn. [B]Reactive Adaptation[/B] (immediate interrupt; when targeted by an attack; at will): The zorbo gets +4 to the defense that attack targets until the end of its next turn. --- Alignment unaligned; Languages - Skills Str 16; Dex 23; Wis 21 Con 18; Int 4; Cha 13 [/QUOTE]
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