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<blockquote data-quote="the Jester" data-source="post: 4666433" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">VERMIN LORD </span></strong></p><p></p><p>Vermin lords are tall creatures with an appearance that marries humanoid with insect features. A scorpion-like tail arches over its back; it has two scorpion-like claws, a mandibled mouth, hard chitin that protects it, and a second pair of hands that have opposable thumbs and are quite capable of using tools or wielding weapons. Vermin lords see themselves as natural leaders, and believe that all other creatures belong to them as their slaves. They tend to be very jealous of other vermin lords and always seek to assert their dominance over all other creatures. Despite this, not all vermin lords are evil; indeed, many of them feel that enslavement to a vermin lord is a far better existence than freedom under a human, elven or dwarven king.</p><p></p><p><strong><span style="font-size: 15px">VERMIN LORD--- Level 17 Soldier </span></strong></p><p>Large natural magical beast (insect)--- XP 1700</p><p>---</p><p>Initiative +13; Senses Perception +14</p><p><strong>Vermin Cloud (poison)</strong> aura 1; the vermin lord has concealment from creatures outside the aura, and any creature that enters or starts its turn within the vermin cloud takes ongoing 10 poison damage. </p><p>HP 166; Bloodied 83</p><p>AC 33; Fortitude 31; Reflex 29; Will 27</p><p>Speed 10, climb 6 (spider climb), fly 4 (clumsy)</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will) <strong>Poison:</strong> +24 vs. AC; 1d6+7 damage, plus 10 points of poison damage.</p><p></p><p><strong>[Melee] Sting</strong> (standard; at will) <strong>Poison:</strong> +24 vs. AC; 1d12+7 damage, plus ongoing 10 poison (save ends).</p><p></p><p><strong>[Melee] Claws</strong> (standard; at will): +24 vs. AC; 2d6+7 damage and target is grabbed.</p><p></p><p><strong>[Close] Swarm of Vermin</strong> (standard; recharge 5 6) <strong>Poison</strong>: Close burst 2; +20 vs. Fortitude; 3d6+7 poison damage, and target is slowed and takes ongoing 5 poison (save ends both).</p><p>---</p><p>Alignment any; Languages Common, Deep Speech, telepathy with insects and spiders</p><p>Skills Nature +17, Perception +14, Stealth +18</p><p>Str 25; Dex 21; Wis 13</p><p>Con 22; Int 18; Cha 17</p></blockquote><p></p>
[QUOTE="the Jester, post: 4666433, member: 1210"] [B][SIZE="5"]VERMIN LORD [/SIZE][/B] Vermin lords are tall creatures with an appearance that marries humanoid with insect features. A scorpion-like tail arches over its back; it has two scorpion-like claws, a mandibled mouth, hard chitin that protects it, and a second pair of hands that have opposable thumbs and are quite capable of using tools or wielding weapons. Vermin lords see themselves as natural leaders, and believe that all other creatures belong to them as their slaves. They tend to be very jealous of other vermin lords and always seek to assert their dominance over all other creatures. Despite this, not all vermin lords are evil; indeed, many of them feel that enslavement to a vermin lord is a far better existence than freedom under a human, elven or dwarven king. [B][SIZE="4"]VERMIN LORD--- Level 17 Soldier [/SIZE][/B] Large natural magical beast (insect)--- XP 1700 --- Initiative +13; Senses Perception +14 [B]Vermin Cloud (poison)[/B] aura 1; the vermin lord has concealment from creatures outside the aura, and any creature that enters or starts its turn within the vermin cloud takes ongoing 10 poison damage. HP 166; Bloodied 83 AC 33; Fortitude 31; Reflex 29; Will 27 Speed 10, climb 6 (spider climb), fly 4 (clumsy) --- [B][Melee basic] Bite[/B] (standard; at will) [B]Poison:[/B] +24 vs. AC; 1d6+7 damage, plus 10 points of poison damage. [B][Melee] Sting[/B] (standard; at will) [B]Poison:[/B] +24 vs. AC; 1d12+7 damage, plus ongoing 10 poison (save ends). [B][Melee] Claws[/B] (standard; at will): +24 vs. AC; 2d6+7 damage and target is grabbed. [B][Close] Swarm of Vermin[/B] (standard; recharge 5 6) [b]Poison[/b]: Close burst 2; +20 vs. Fortitude; 3d6+7 poison damage, and target is slowed and takes ongoing 5 poison (save ends both). --- Alignment any; Languages Common, Deep Speech, telepathy with insects and spiders Skills Nature +17, Perception +14, Stealth +18 Str 25; Dex 21; Wis 13 Con 22; Int 18; Cha 17 [/QUOTE]
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