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<blockquote data-quote="Neo" data-source="post: 1540307" data-attributes="member: 4139"><p><strong>Elven Windrider: </strong></p><p>The windriders of Evermeet are those who ride the pegasi, giant eagles and rarely the dragons who defend the isle. The windriders are among the elite of Queen Amlaruil’s military. Of course windriders can be found among other elven communities, but usually if far smaller numbers and with far greater scarcity than they are encountered on the Isle of Evermeet itself.</p><p>Moon elves, with their wild and devil-may-care attitude, are well suited to this calling, but many windriders are Gold elves as well. Moon elves prefer giant eagles as mounts, which are bred among the elves, whom they have shared a long relationship with as a species.</p><p>Only the bravest and wildest of the Moon elves are chosen by the Giant Eagles to be their riders. The icy ride through the stormy skies over Faerun is truly an exhilarating and terrifying experience, and combat from the back of a giant eagle is both difficult and dangerous, requiring much skill and dedication between mount and rider. Teu’Tel’Quessir eagle-riders are considered, even by other Moon elves to be somewhat demented, but they are still treated with considerable respect.</p><p>The Pegasi whom become their mounts chooses the Gold elves for their discipline and loyalty. The beautiful winged horses are easier to control and more capable of formation flight and attack than the eagles of the moon elves. Gold elf windriders are a proud breed, which sternly and loyally defend the queen and their communities and do not engage in the undisciplined indulgences of their moon brethren. </p><p>.</p><p><strong>Hit Die:</strong> d10</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become an Elven Windrider, a character must fulfil all of the following criteria:</p><p><strong>Race:</strong> Any elven subtype, except Drow.</p><p><strong>Base Attack Bonus:</strong> +5</p><p><strong>Skills:</strong> Diplomacy 4 ranks, Handle Animals 4 ranks, Ride 8 ranks, Spot 4 ranks. </p><p><strong>Feats:</strong> Alertness, Mounted Combat, Skill Focus (Ride)</p><p><strong>Language:</strong> Auran or Draconic</p><p><strong>Special:</strong> Membership of the windriders only happens when his potential mount accepts a perspective rider. If the mount refuses the candidate they may not become a windrider.</p><p> </p><p><strong>Class Skills</strong></p><p>The Elven Windrider class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Concentration (Con), Diplomacy (Cha), Handle Animal (Cha), Jump (Str), Ride (Dex), Spot (Wis), and Tumble (Dex). </p><p></p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p>All the following are class features of the Elven Windrider prestige class:</p><p><strong>Weapon and Armour Proficiency:</strong> A Elven Windrider is proficient with lance, long spear, short bow, and all simple weapons. Windriders are proficient with all types of armour and with shields.</p><p><strong>Aerial Mount:</strong> All Windriders are chosen by their mounts not the other way around and are often Giant Eagles (for Moon Elves), Pegasus (for Gold Elves) and occasionally Dragons (on DM’s approval). All Aerial mounts receive the special benefits due to their bonded link with their rider as shown on the table below, with the exception of Dragons who receive no additional benefits already being powerful creatures in their own right. </p><p></p><p>Windriders Level Bonus HD Natural Armour Adj. Str Adj. Int Special</p><p>5th–7th +2 +4 +1 +1 Alertness, Empathic link, share spells, share saving throws</p><p>8th–10th +4 +6 +2 +2 Improved speed</p><p>11th–14th +6 +8 +3 +2 Speak with creatures of its kind</p><p>15th–20th +8 +10 +4 +3 Spell resistance</p><p></p><p><em>Windrider’s Mount Basics:</em> Use the base statistics for a creature of the mount’s kind, but make changes to take into account the attributes and characteristics summarized on the table and described below.</p><p><em>Bonus HD:</em> Extra ten-sided (d10) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the mount’s base attack and base save bonuses. The mount gains additional skill points or feats for bonus HD as normal for advancing a monster’s Hit Dice.</p><p><em>Natural Armour Adj.:</em> The number on the table is an improvement to the mount’s existing natural Armour bonus.</p><p><em>Str Adj.:</em> Add this figure to the mount’s Strength score.</p><p>Int: The mount’s Intelligence score.</p><p><em>Alertness (Ex):</em> While on a mount or within 10 feet of it, the windrider gains the Alertness feat.</p><p><em>Empathic Link (Su):</em> The Windrider has an empathic link with his mount out to a distance of up to 1 mile. The Windrider cannot see through the mount’s eyes, but they can communicate empathically.</p><p>Note that even intelligent mounts see the world differently from humans, so misunderstandings are always possible.</p><p>Because of this empathic link, the Windrider has the same connection to an item or place that his mount does, just as with a master and his familiar (see Familiars).</p><p><em>Share Spells:</em> At the Windrider’s option, he may have any spell (but not any spell-like ability) he is able to cast on himself also affect his mount. Of course this ability is limited, only to those Windriders who have some spell casting levels.</p><p>The mount must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has duration other than instantaneous, it stops affecting the mount if it moves farther than 5 feet away and will not affect the mount again even if it returns to the Windrider before the duration expires. Additionally, the Windrider may cast a spell with a target of “You” on his mount (as a touch range spell) instead of on himself. A Windrider and his mount can share spells even if the spells normally do not affect creatures of the mount’s type (magical beast).</p><p><em>Share Saving Throws:</em> For each of its saving throws, the mount uses its own base save bonus or the Windrider’s, whichever is higher. The mount applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the master might have.</p><p><em>Improved Speed (Ex):</em> The mount’s speed increases by 10 feet.</p><p><em>Speak with Creatures of Its Kind (Ex):</em> If the windrider is 11th level or higher, a mount can communicate with creatures of approximately the same kind as itself (including non magical varieties of the same, so Pegasi could speak to other Pegasi and Horses, Giant Eagles could Speak to other Giant Eagles and Avian’s). Such communication is limited by the intelligence of the conversing creatures.</p><p><em>Spell Resistance (Ex):</em> A mount’s spell resistance equals its master’s Windrider level + 5. To affect the mount with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the mount’s spell resistance.</p><p>Immune to Frightful Presence (Su): An elven windrider while mounted or within 10 feet of his mount is immune to the frightful presence of dragons. This ability confers to the mount also, but only so long as its rider is on it or within 10 feet of it.</p><p></p><p><strong>Windriding (Ex):</strong> A Windrider may add his class level as a bonus to any ride checks made in conjunction with riding an Aerial mount.</p><p>In addition any aerial mount ridden by the Windrider enjoys manoeuvrability of one grade better than normal. (Maximum perfect manoeuvrability).</p><p><strong>Defensive Riding (Ex):</strong> An Elven Windrider of 2nd level or higher has gained such an understanding between itself and his mount that they are more capable at defensive flight together. If the Windrider does nothing else while flying (not attacking and so forth), he can gain a +2 bonus on Reflex saves and a +4 dodge bonus to Armour Class. In addition, his mount gains a +20 ft. bonus to its flight speed, a +2 bonus on all Will saves, and a +4 dodge bonus to its Armour Class.</p><p><strong>Mounted Spellcasting (Ex):</strong> An elven windrider has a +5 bonus on Concentration checks made to cast a spell while riding a mount.</p><p><strong>Bonus Feat:</strong> Starting at 3rd level, an elven windrider gains a bonus feat every three levels from the following list: Mounted Archery, Ride-by-Attack, Spirited Charge, Trample, Weapon Focus (lance), Weapon Specialisation (lance). He must meet all the prerequisites for this bonus feat.</p><p><strong>Flyby Attack (Ex):</strong> Any Aerial mount ridden by an elven windrider of at least 4th level is treated as having the Flyby Attack feat.</p><p><strong>Spur Mount (ex):</strong> A 5th level elven windrider can make a DC 20 Ride check to spur his aerial mount to greater speed. Success on this check increases the mounts speed (flying and otherwise) by 50% (round down to nearest 5-foot increment), for 5 rounds.</p><p><strong>Evasion (Ex):</strong> At 7th level, an Elven Windrider gains the evasion ability. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the elven windrider is wearing light or no armour. A helpless elven windrider (such as one who is unconscious or paralysed) does not gain the benefit of the ability.</p><p>While the elven windrider is mounted, he confers this ability to his mount as well, and the mount is able to use the elven windriders Reflex save bonus or its own, whichever is higher.</p><p>If the character already has the evasion ability, he gains improved evasion instead, and his mount still receives the benefit of evasion as described above. Improved evasion works like evasion, except that while the character still takes no damage on a successful Reflex saving throw, he takes only half damage on a failed save.</p><p><strong>Keen Senses (Ex):</strong> An 8th level windrider gains dark vision out to a range of 60 feet and low light vision. If the windrider already had dark vision then its range increases to 90 feet.</p><p><strong>Swooping dismount (Ex):</strong> A 10th level elven windrider learns to perform a very difficult and acrobatic means of dismounting their aerial mount that does not require the mount to land. The swooping dismount is a full round action during which neither the mount nor its rider can perform any other action. The mount must move at least 30 feet in a straight line and be down to a height of 10 feet above the ground. Provided the conditions are met the rider can make a DC 20 Tumble check, which if successful allows to drop off the mount, hit the floor rolling and come up ready for an attack. If an opponent is in a square he threatens (after dismounting), he can make a melee attack against the opponent, gaining a +2 bonus on the attack roll and a –2 penalty to Armour Class (just as if they were making a charge). This ability is usable only if the mount is moving no faster than twice its speed.</p><p></p><p>Elven Windrider Advancement:</p><p>Level Attack Fort Ref Will Special </p><p>1st +1 +2 +0 +2 Aerial Mount, Immune to Frightful Presence, Windriding</p><p>2nd +2 +3 +0 +3 Defensive Riding, Mounted Spellcasting</p><p>3rd +3 +3 +1 +3 Bonus Mounted Combat Feat</p><p>4th +4 +4 +1 +4 Flyby Attack</p><p>5th +5 +4 +1 +4 Spur Mount</p><p>6th +6 +5 +2 +5 Bonus Mounted Combat Feat</p><p>7th +7 +5 +2 +5 Evasion</p><p>8th +8 +6 +2 +6 Keen Senses</p><p>9th +9 +6 +3 +6 Bonus Mounted Combat Feat</p><p>10th +10 +7 +3 +7 Swooping Dismount</p></blockquote><p></p>
[QUOTE="Neo, post: 1540307, member: 4139"] [b]Elven Windrider: [/b] The windriders of Evermeet are those who ride the pegasi, giant eagles and rarely the dragons who defend the isle. The windriders are among the elite of Queen Amlaruil’s military. Of course windriders can be found among other elven communities, but usually if far smaller numbers and with far greater scarcity than they are encountered on the Isle of Evermeet itself. Moon elves, with their wild and devil-may-care attitude, are well suited to this calling, but many windriders are Gold elves as well. Moon elves prefer giant eagles as mounts, which are bred among the elves, whom they have shared a long relationship with as a species. Only the bravest and wildest of the Moon elves are chosen by the Giant Eagles to be their riders. The icy ride through the stormy skies over Faerun is truly an exhilarating and terrifying experience, and combat from the back of a giant eagle is both difficult and dangerous, requiring much skill and dedication between mount and rider. Teu’Tel’Quessir eagle-riders are considered, even by other Moon elves to be somewhat demented, but they are still treated with considerable respect. The Pegasi whom become their mounts chooses the Gold elves for their discipline and loyalty. The beautiful winged horses are easier to control and more capable of formation flight and attack than the eagles of the moon elves. Gold elf windriders are a proud breed, which sternly and loyally defend the queen and their communities and do not engage in the undisciplined indulgences of their moon brethren. . [b]Hit Die:[/b] d10 [b]Requirements[/b] To qualify to become an Elven Windrider, a character must fulfil all of the following criteria: [b]Race:[/b] Any elven subtype, except Drow. [b]Base Attack Bonus:[/b] +5 [b]Skills:[/b] Diplomacy 4 ranks, Handle Animals 4 ranks, Ride 8 ranks, Spot 4 ranks. [b]Feats:[/b] Alertness, Mounted Combat, Skill Focus (Ride) [b]Language:[/b] Auran or Draconic [b]Special:[/b] Membership of the windriders only happens when his potential mount accepts a perspective rider. If the mount refuses the candidate they may not become a windrider. [b]Class Skills[/b] The Elven Windrider class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Concentration (Con), Diplomacy (Cha), Handle Animal (Cha), Jump (Str), Ride (Dex), Spot (Wis), and Tumble (Dex). [b]Skill Points at Each Level:[/b] 2 + Int modifier. [b]Class Features[/b] All the following are class features of the Elven Windrider prestige class: [b]Weapon and Armour Proficiency:[/b] A Elven Windrider is proficient with lance, long spear, short bow, and all simple weapons. Windriders are proficient with all types of armour and with shields. [b]Aerial Mount:[/b] All Windriders are chosen by their mounts not the other way around and are often Giant Eagles (for Moon Elves), Pegasus (for Gold Elves) and occasionally Dragons (on DM’s approval). All Aerial mounts receive the special benefits due to their bonded link with their rider as shown on the table below, with the exception of Dragons who receive no additional benefits already being powerful creatures in their own right. Windriders Level Bonus HD Natural Armour Adj. Str Adj. Int Special 5th–7th +2 +4 +1 +1 Alertness, Empathic link, share spells, share saving throws 8th–10th +4 +6 +2 +2 Improved speed 11th–14th +6 +8 +3 +2 Speak with creatures of its kind 15th–20th +8 +10 +4 +3 Spell resistance [i]Windrider’s Mount Basics:[/i] Use the base statistics for a creature of the mount’s kind, but make changes to take into account the attributes and characteristics summarized on the table and described below. [i]Bonus HD:[/i] Extra ten-sided (d10) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the mount’s base attack and base save bonuses. The mount gains additional skill points or feats for bonus HD as normal for advancing a monster’s Hit Dice. [i]Natural Armour Adj.:[/i] The number on the table is an improvement to the mount’s existing natural Armour bonus. [i]Str Adj.:[/i] Add this figure to the mount’s Strength score. Int: The mount’s Intelligence score. [i]Alertness (Ex):[/i] While on a mount or within 10 feet of it, the windrider gains the Alertness feat. [i]Empathic Link (Su):[/i] The Windrider has an empathic link with his mount out to a distance of up to 1 mile. The Windrider cannot see through the mount’s eyes, but they can communicate empathically. Note that even intelligent mounts see the world differently from humans, so misunderstandings are always possible. Because of this empathic link, the Windrider has the same connection to an item or place that his mount does, just as with a master and his familiar (see Familiars). [i]Share Spells:[/i] At the Windrider’s option, he may have any spell (but not any spell-like ability) he is able to cast on himself also affect his mount. Of course this ability is limited, only to those Windriders who have some spell casting levels. The mount must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has duration other than instantaneous, it stops affecting the mount if it moves farther than 5 feet away and will not affect the mount again even if it returns to the Windrider before the duration expires. Additionally, the Windrider may cast a spell with a target of “You” on his mount (as a touch range spell) instead of on himself. A Windrider and his mount can share spells even if the spells normally do not affect creatures of the mount’s type (magical beast). [i]Share Saving Throws:[/i] For each of its saving throws, the mount uses its own base save bonus or the Windrider’s, whichever is higher. The mount applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the master might have. [i]Improved Speed (Ex):[/i] The mount’s speed increases by 10 feet. [i]Speak with Creatures of Its Kind (Ex):[/i] If the windrider is 11th level or higher, a mount can communicate with creatures of approximately the same kind as itself (including non magical varieties of the same, so Pegasi could speak to other Pegasi and Horses, Giant Eagles could Speak to other Giant Eagles and Avian’s). Such communication is limited by the intelligence of the conversing creatures. [i]Spell Resistance (Ex):[/i] A mount’s spell resistance equals its master’s Windrider level + 5. To affect the mount with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the mount’s spell resistance. Immune to Frightful Presence (Su): An elven windrider while mounted or within 10 feet of his mount is immune to the frightful presence of dragons. This ability confers to the mount also, but only so long as its rider is on it or within 10 feet of it. [b]Windriding (Ex):[/b] A Windrider may add his class level as a bonus to any ride checks made in conjunction with riding an Aerial mount. In addition any aerial mount ridden by the Windrider enjoys manoeuvrability of one grade better than normal. (Maximum perfect manoeuvrability). [b]Defensive Riding (Ex):[/b] An Elven Windrider of 2nd level or higher has gained such an understanding between itself and his mount that they are more capable at defensive flight together. If the Windrider does nothing else while flying (not attacking and so forth), he can gain a +2 bonus on Reflex saves and a +4 dodge bonus to Armour Class. In addition, his mount gains a +20 ft. bonus to its flight speed, a +2 bonus on all Will saves, and a +4 dodge bonus to its Armour Class. [b]Mounted Spellcasting (Ex):[/b] An elven windrider has a +5 bonus on Concentration checks made to cast a spell while riding a mount. [b]Bonus Feat:[/b] Starting at 3rd level, an elven windrider gains a bonus feat every three levels from the following list: Mounted Archery, Ride-by-Attack, Spirited Charge, Trample, Weapon Focus (lance), Weapon Specialisation (lance). He must meet all the prerequisites for this bonus feat. [b]Flyby Attack (Ex):[/b] Any Aerial mount ridden by an elven windrider of at least 4th level is treated as having the Flyby Attack feat. [b]Spur Mount (ex):[/b] A 5th level elven windrider can make a DC 20 Ride check to spur his aerial mount to greater speed. Success on this check increases the mounts speed (flying and otherwise) by 50% (round down to nearest 5-foot increment), for 5 rounds. [b]Evasion (Ex):[/b] At 7th level, an Elven Windrider gains the evasion ability. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the elven windrider is wearing light or no armour. A helpless elven windrider (such as one who is unconscious or paralysed) does not gain the benefit of the ability. While the elven windrider is mounted, he confers this ability to his mount as well, and the mount is able to use the elven windriders Reflex save bonus or its own, whichever is higher. If the character already has the evasion ability, he gains improved evasion instead, and his mount still receives the benefit of evasion as described above. Improved evasion works like evasion, except that while the character still takes no damage on a successful Reflex saving throw, he takes only half damage on a failed save. [b]Keen Senses (Ex):[/b] An 8th level windrider gains dark vision out to a range of 60 feet and low light vision. If the windrider already had dark vision then its range increases to 90 feet. [b]Swooping dismount (Ex):[/b] A 10th level elven windrider learns to perform a very difficult and acrobatic means of dismounting their aerial mount that does not require the mount to land. The swooping dismount is a full round action during which neither the mount nor its rider can perform any other action. The mount must move at least 30 feet in a straight line and be down to a height of 10 feet above the ground. Provided the conditions are met the rider can make a DC 20 Tumble check, which if successful allows to drop off the mount, hit the floor rolling and come up ready for an attack. If an opponent is in a square he threatens (after dismounting), he can make a melee attack against the opponent, gaining a +2 bonus on the attack roll and a –2 penalty to Armour Class (just as if they were making a charge). This ability is usable only if the mount is moving no faster than twice its speed. Elven Windrider Advancement: Level Attack Fort Ref Will Special 1st +1 +2 +0 +2 Aerial Mount, Immune to Frightful Presence, Windriding 2nd +2 +3 +0 +3 Defensive Riding, Mounted Spellcasting 3rd +3 +3 +1 +3 Bonus Mounted Combat Feat 4th +4 +4 +1 +4 Flyby Attack 5th +5 +4 +1 +4 Spur Mount 6th +6 +5 +2 +5 Bonus Mounted Combat Feat 7th +7 +5 +2 +5 Evasion 8th +8 +6 +2 +6 Keen Senses 9th +9 +6 +3 +6 Bonus Mounted Combat Feat 10th +10 +7 +3 +7 Swooping Dismount [/QUOTE]
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