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<blockquote data-quote="Neo" data-source="post: 1540314" data-attributes="member: 4139"><p><strong>Shadovar Emissary: </strong></p><p>Chosen from among the Arcanist hierarchy of Shade society, the Shadovar emissaries serve their High Prince by acting as the City of Shades emissaries, sent across Faerun to form alliances, negotiate support, gather allies and so forth. Of course the emissaries job often also includes removing potential threats to any alliances they form or to head off trouble planned for the City of Shade before it can gather momentum. And to this end the emissaries are trained and highly adept mages, who can use a plethora of skills available to them to get the job done, from poison through to altering the memories of those they deal with. All Emissaries are of course polite, courteous and well spoken on the surface, but should the need arise they are more than fully equipped to handle any trouble, which comes their way through subtle manipulation or overwhelming displays of power all in the hopes of one day securing their ultimate reward, to be elevated for their loyal service to the ranks of the nobility and be transformed into a Shade.</p><p>All shadovar emissaries report directly to one of the princes of Shade so may on occasion be at odds with each other due to the princes often conflicting personal agendas.</p><p></p><p><strong>Hit Die:</strong> d4</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a Shadovar Emissary, a character must fulfil all of the following criteria:</p><p><strong>Patron:</strong> Shar</p><p><strong>Region:</strong> Shadovar</p><p><strong>Base Will Save:</strong> +5</p><p><strong>Skills:</strong> Bluff 6 ranks, Diplomacy 6 ranks, Gather Information 4 ranks, Knowledge (arcane) 2 ranks.</p><p><strong>Feats:</strong> Iron Will, Shadow Weave Magic, Skill Focus (Diplomacy)</p><p><strong>Spellcasting:</strong> Ability to cast 4th level arcane spells. </p><p></p><p><strong>Class Skills</strong></p><p>The Shadovar Emissaries class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (any, must be taken individually) (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).</p><p></p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p>All the following are class features of the Shadovar Emissary prestige class:</p><p><strong>Weapon and Armour Proficiency:</strong> A shadovar emissary gains proficiency in the Chakram, but in no other weapons or armour.</p><p><strong>Spells Per Day:</strong> A Emissaries training focuses on magic that will aid his or his responsibilities to the Crown. Thus, when a character gains a new level of shadovar emissary, he gains new spells per day as if he had also gained a level in whatever arcane spellcasting class he belonged to before he added the prestige class. He does not, however gain any other benefit a character of that class would have gained (improved familiar powers, for example).</p><p>If a character had more than one arcane spellcasting class before he became a shadovar emissary, he must decide to which class he adds each level of battlepriest for purposes of determining spells per day when he adds the new level. </p><p><strong>Diplomatic Knowledge (Ex):</strong> All Shadovar emissaries as agents of their government are expected to have a thorough grasp of bureaucratic processes and cultural traditions of the civilisations all across Faerun in order to better facilitate discussion and possible alliances. Therefore beginning at 1st level an emissary gains a bonus equal to their level in this prestige on all Diplomacy, Knowledge and Gather Information checks relating to a countries culture, politics, traditions, bureaucratic processes, proper etiquette and so forth. </p><p><strong>Poison Use:</strong> All Shadovar emissaries are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.</p><p><strong>Detect Lie (Sp):</strong> Beginning at 1st level a Shadovar emissary may use detect lie (caster level equal to emissaries arcane caster level) once per day.</p><p><strong>True Lies (Sp):</strong> At 2nd level, a shadovar emissary can reach into a creatures mind and modify a subjects memories as the spell Modify Memory. A shadovar emissary can use this ability once per day at 2nd level, a second time per day at fifth and a final time per day at 8th level.</p><p><strong>Spell Power:</strong> Starting at 2nd level, a shadovar emissary gains a bonus that increases his effective caster level for purposes of determining level-dependent spell variables and caster level checks. The bonus starts at +1 and then increases by another +1 every three levels thereafter.</p><p><strong>Shadow Feats:</strong> At 4th level, a Shadovar emissary gains Insidious Magic, Pernicious Magic, and Tenacious Magic as bonus feats if he doesn’t already have them.</p><p><strong>Shadow Shadow:</strong> Upon or after reaching 5th level, a shadovar emissary can call a Shadow to serve him. The shadovar emissary’s shadow further gains HD and special abilities based on the shadovar emissary’s character level (see the table below).</p><p>A shadovar emissary may have only one fiendish shadow at a time.</p><p>Should the shadovar emissary’s shadow die, he may call for another one after a year and a day. The new shadow has all the accumulated abilities due a shadow of the shadovar emissary’s current level.</p><p></p><p>Character Level BonusHD NaturalArmour Adj. StrAdj. Int Special</p><p>12th or lower +2 +1 +1 7 Empathic link, improved evasion, share saving throws, share spells</p><p>13th–15th +4 +3 +2 8 Speak with shadovar emissary</p><p>16th–18th +6 +5 +3 9 Shadow Walk</p><p>19th–20th +8 +7 +4 10 Spell resistance</p><p><em>Character Level:</em> The character level of the shadovar emissary (his shadovar emissary level plus his original class level).</p><p><em>Bonus HD:</em> Extra twelve-sided (d12) Hit Dice, no constitution bonus as it is an undead. Extra Hit Dice improve the shadow’s base attack and base save bonuses, as normal.</p><p><em>Natural Armour Adj.:</em> This is an improvement to the shadow’s existing natural armour bonus.</p><p><em>Str Adj.:</em> Add this figure to the shadow’s Strength score.</p><p><em>Int:</em> The shadow’s Intelligence score. (A fiendish shadow is smarter than normal animals of its kind.)</p><p></p><p>The abilities mentioned in the “Special” column of the accompanying table are described below.</p><p><em>Empathic Link (Su):</em> The shadovar emissary has an empathic link with his shadow out to a distance of up to 1 mile. The shadovar emissary cannot see through the shadow’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.</p><p>Because of the empathic link between the shadow and the shadovar emissary, the shadovar emissary has the same connection to a place or an item that the shadow does.</p><p><em>Improved Evasion (Ex):</em> If the shadow is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage on a successful saving throw and only half damage on a failed saving throw. Improved evasion is an extraordinary ability.</p><p><em>Share Saving Throws:</em> For each of its saving throws, the shadow uses either its own base save bonus or the shadovar emissary’s, whichever is higher. The shadow applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the shadovar emissary might have.</p><p><em>Share Spells:</em> At the shadovar emissary’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his shadow. The shadow must be within 5 feet at the time of casting to receive the benefit. If the spell has a duration other than instantaneous, it stops affecting the shadow if it moves farther than 5 feet away and will not affect the shadow again even if the shadow returns to the shadovar emissary before the duration expires. Additionally, the shadovar emissary may cast a spell with a target of “You” on his shadow (as a touch range spell) instead of on himself. A shadovar emissary and his shadow can share spells even if the spells normally do not affect creatures of the shadow’s type (magical beast).</p><p><em>Speak with Shadovar Emissary (Ex):</em> If the shadovar emissary’s character level is 13th or higher, the shadovar emissary and shadow can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.</p><p><em>Shadow Walk (Sp):</em> If the shadovar emissary’s character level is 16th or higher, the shadow can use Shadow Walk once per day (caster level equals masters level).</p><p><em>Spell Resistance (Ex):</em> If the shadovar emissary’s character level is 19th or higher, the shadow gains spell resistance equal to the shadovar emissary’s level + 5. To affect the shadow with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the shadow’s spell resistance.</p><p></p><p><strong>Pierce the Veil (Su):</strong> A Shadovar Emissary is granted increased visual acuity, allowing him to ignore the miss chance created by darkness spells or effects and gains Blind fight as a bonus feat. In addition he gains a +5 insight bonus on Spot checks. </p><p><strong>Mind of Shar (Ex):</strong> Beginning at 8th level, Shar grants the emissary the ability to use the power of their minds to protect himself or herself. They add their Intelligence bonus (if any) to all their saving throws.</p><p><strong>Shade Ascension:</strong> At 10th level a Shadovar emissary is deemed to have served his nation so well that he is granted the great honour of being transformed into a Shade by the Prince of Shade. Once this blessing is bestowed the character receives the Shade Template (FRCG).</p><p></p><p>Shadovar Emissary Advancement</p><p>Level Attack Fort Ref Will Special Spells / Day</p><p>1st +0 +0 +0 +2 Diplomatic Knowledge, poison use, Detect Lie +1 level of existing class</p><p>2nd +1 +0 +0 +3 True Lies 1/day +1 level of existing class</p><p>3rd +1 +1 +1 +3 Spell Power +1 +1 level of existing class</p><p>4th +2 +1 +1 +4 Shadow Feats +1 level of existing class</p><p>5th +2 +1 +1 +4 True Lies 2/day, Summon Shadow +1 level of existing class</p><p>6th +3 +2 +2 +5 Spell Power +2 +1 level of existing class</p><p>7th +3 +2 +2 +5 Pierce the Veil +1 level of existing class</p><p>8th +4 +2 +2 +6 True Lies 3/day, Mind of Shar +1 level of existing class</p><p>9th +4 +3 +3 +6 Spell Power +3 +1 level of existing class</p><p>10th +5 +3 +3 +7 Shade Ascension +1 level of existing class</p></blockquote><p></p>
[QUOTE="Neo, post: 1540314, member: 4139"] [b]Shadovar Emissary: [/b] Chosen from among the Arcanist hierarchy of Shade society, the Shadovar emissaries serve their High Prince by acting as the City of Shades emissaries, sent across Faerun to form alliances, negotiate support, gather allies and so forth. Of course the emissaries job often also includes removing potential threats to any alliances they form or to head off trouble planned for the City of Shade before it can gather momentum. And to this end the emissaries are trained and highly adept mages, who can use a plethora of skills available to them to get the job done, from poison through to altering the memories of those they deal with. All Emissaries are of course polite, courteous and well spoken on the surface, but should the need arise they are more than fully equipped to handle any trouble, which comes their way through subtle manipulation or overwhelming displays of power all in the hopes of one day securing their ultimate reward, to be elevated for their loyal service to the ranks of the nobility and be transformed into a Shade. All shadovar emissaries report directly to one of the princes of Shade so may on occasion be at odds with each other due to the princes often conflicting personal agendas. [b]Hit Die:[/b] d4 [b]Requirements[/b] To qualify to become a Shadovar Emissary, a character must fulfil all of the following criteria: [b]Patron:[/b] Shar [b]Region:[/b] Shadovar [b]Base Will Save:[/b] +5 [b]Skills:[/b] Bluff 6 ranks, Diplomacy 6 ranks, Gather Information 4 ranks, Knowledge (arcane) 2 ranks. [b]Feats:[/b] Iron Will, Shadow Weave Magic, Skill Focus (Diplomacy) [b]Spellcasting:[/b] Ability to cast 4th level arcane spells. [b]Class Skills[/b] The Shadovar Emissaries class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (any, must be taken individually) (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). [b]Skill Points at Each Level:[/b] 2 + Int modifier. [b]Class Features[/b] All the following are class features of the Shadovar Emissary prestige class: [b]Weapon and Armour Proficiency:[/b] A shadovar emissary gains proficiency in the Chakram, but in no other weapons or armour. [b]Spells Per Day:[/b] A Emissaries training focuses on magic that will aid his or his responsibilities to the Crown. Thus, when a character gains a new level of shadovar emissary, he gains new spells per day as if he had also gained a level in whatever arcane spellcasting class he belonged to before he added the prestige class. He does not, however gain any other benefit a character of that class would have gained (improved familiar powers, for example). If a character had more than one arcane spellcasting class before he became a shadovar emissary, he must decide to which class he adds each level of battlepriest for purposes of determining spells per day when he adds the new level. [b]Diplomatic Knowledge (Ex):[/b] All Shadovar emissaries as agents of their government are expected to have a thorough grasp of bureaucratic processes and cultural traditions of the civilisations all across Faerun in order to better facilitate discussion and possible alliances. Therefore beginning at 1st level an emissary gains a bonus equal to their level in this prestige on all Diplomacy, Knowledge and Gather Information checks relating to a countries culture, politics, traditions, bureaucratic processes, proper etiquette and so forth. [b]Poison Use:[/b] All Shadovar emissaries are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade. [b]Detect Lie (Sp):[/b] Beginning at 1st level a Shadovar emissary may use detect lie (caster level equal to emissaries arcane caster level) once per day. [b]True Lies (Sp):[/b] At 2nd level, a shadovar emissary can reach into a creatures mind and modify a subjects memories as the spell Modify Memory. A shadovar emissary can use this ability once per day at 2nd level, a second time per day at fifth and a final time per day at 8th level. [b]Spell Power:[/b] Starting at 2nd level, a shadovar emissary gains a bonus that increases his effective caster level for purposes of determining level-dependent spell variables and caster level checks. The bonus starts at +1 and then increases by another +1 every three levels thereafter. [b]Shadow Feats:[/b] At 4th level, a Shadovar emissary gains Insidious Magic, Pernicious Magic, and Tenacious Magic as bonus feats if he doesn’t already have them. [b]Shadow Shadow:[/b] Upon or after reaching 5th level, a shadovar emissary can call a Shadow to serve him. The shadovar emissary’s shadow further gains HD and special abilities based on the shadovar emissary’s character level (see the table below). A shadovar emissary may have only one fiendish shadow at a time. Should the shadovar emissary’s shadow die, he may call for another one after a year and a day. The new shadow has all the accumulated abilities due a shadow of the shadovar emissary’s current level. Character Level BonusHD NaturalArmour Adj. StrAdj. Int Special 12th or lower +2 +1 +1 7 Empathic link, improved evasion, share saving throws, share spells 13th–15th +4 +3 +2 8 Speak with shadovar emissary 16th–18th +6 +5 +3 9 Shadow Walk 19th–20th +8 +7 +4 10 Spell resistance [i]Character Level:[/i] The character level of the shadovar emissary (his shadovar emissary level plus his original class level). [i]Bonus HD:[/i] Extra twelve-sided (d12) Hit Dice, no constitution bonus as it is an undead. Extra Hit Dice improve the shadow’s base attack and base save bonuses, as normal. [i]Natural Armour Adj.:[/i] This is an improvement to the shadow’s existing natural armour bonus. [i]Str Adj.:[/i] Add this figure to the shadow’s Strength score. [i]Int:[/i] The shadow’s Intelligence score. (A fiendish shadow is smarter than normal animals of its kind.) The abilities mentioned in the “Special” column of the accompanying table are described below. [i]Empathic Link (Su):[/i] The shadovar emissary has an empathic link with his shadow out to a distance of up to 1 mile. The shadovar emissary cannot see through the shadow’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of the empathic link between the shadow and the shadovar emissary, the shadovar emissary has the same connection to a place or an item that the shadow does. [i]Improved Evasion (Ex):[/i] If the shadow is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage on a successful saving throw and only half damage on a failed saving throw. Improved evasion is an extraordinary ability. [i]Share Saving Throws:[/i] For each of its saving throws, the shadow uses either its own base save bonus or the shadovar emissary’s, whichever is higher. The shadow applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the shadovar emissary might have. [i]Share Spells:[/i] At the shadovar emissary’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his shadow. The shadow must be within 5 feet at the time of casting to receive the benefit. If the spell has a duration other than instantaneous, it stops affecting the shadow if it moves farther than 5 feet away and will not affect the shadow again even if the shadow returns to the shadovar emissary before the duration expires. Additionally, the shadovar emissary may cast a spell with a target of “You” on his shadow (as a touch range spell) instead of on himself. A shadovar emissary and his shadow can share spells even if the spells normally do not affect creatures of the shadow’s type (magical beast). [i]Speak with Shadovar Emissary (Ex):[/i] If the shadovar emissary’s character level is 13th or higher, the shadovar emissary and shadow can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. [i]Shadow Walk (Sp):[/i] If the shadovar emissary’s character level is 16th or higher, the shadow can use Shadow Walk once per day (caster level equals masters level). [i]Spell Resistance (Ex):[/i] If the shadovar emissary’s character level is 19th or higher, the shadow gains spell resistance equal to the shadovar emissary’s level + 5. To affect the shadow with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the shadow’s spell resistance. [b]Pierce the Veil (Su):[/b] A Shadovar Emissary is granted increased visual acuity, allowing him to ignore the miss chance created by darkness spells or effects and gains Blind fight as a bonus feat. In addition he gains a +5 insight bonus on Spot checks. [b]Mind of Shar (Ex):[/b] Beginning at 8th level, Shar grants the emissary the ability to use the power of their minds to protect himself or herself. They add their Intelligence bonus (if any) to all their saving throws. [b]Shade Ascension:[/b] At 10th level a Shadovar emissary is deemed to have served his nation so well that he is granted the great honour of being transformed into a Shade by the Prince of Shade. Once this blessing is bestowed the character receives the Shade Template (FRCG). Shadovar Emissary Advancement Level Attack Fort Ref Will Special Spells / Day 1st +0 +0 +0 +2 Diplomatic Knowledge, poison use, Detect Lie +1 level of existing class 2nd +1 +0 +0 +3 True Lies 1/day +1 level of existing class 3rd +1 +1 +1 +3 Spell Power +1 +1 level of existing class 4th +2 +1 +1 +4 Shadow Feats +1 level of existing class 5th +2 +1 +1 +4 True Lies 2/day, Summon Shadow +1 level of existing class 6th +3 +2 +2 +5 Spell Power +2 +1 level of existing class 7th +3 +2 +2 +5 Pierce the Veil +1 level of existing class 8th +4 +2 +2 +6 True Lies 3/day, Mind of Shar +1 level of existing class 9th +4 +3 +3 +6 Spell Power +3 +1 level of existing class 10th +5 +3 +3 +7 Shade Ascension +1 level of existing class [/QUOTE]
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