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18 PRC, 3 Paragon, 2 Races, 20 Feats, 7 Magic Item, 1 material, 1 creature, 1 class +
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<blockquote data-quote="Neo" data-source="post: 1540317" data-attributes="member: 4139"><p><strong>Unicorn Rider: </strong></p><p>For centuries, dating back since before the retreat female elves, pure of heart and untouched by man go into the woods of such places of Cormanthor, Evermeet and so forth searching for the fabled and extremely rare creatures known as Unicorns in the hopes that they will be chosen by them and serve as their companions and riders. During their search they are expected to survive on their own with no help, and if a unicorn is in the area it will often view their progression from a distance in order to judge if the candidate is worthy of not in their eyes.</p><p>Unicorn riders can be found in the greatest quantities on the Isle of Evermeet, where due to an ancient pact between the species the unicorn riders have agree to choose riders for generations, and several hundred unicorn riders serve Queen Amlaruil in the defence of the Island as elite cavalry. Of course everywhere else they are a rare occurrence indeed.</p><p>.</p><p><strong>Hit Die:</strong> d10</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a Unicorn Rider, a character must fulfil all of the following criteria:</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Race:</strong> Half elf, Human, Elf </p><p><strong>Gender:</strong> Female</p><p><strong>Base Attack Bonus:</strong> +5</p><p><strong>Skills:</strong> Diplomacy 4 ranks, Ride 8 ranks, Handle Animal 4 ranks, Survival 2 ranks. </p><p><strong>Feats:</strong> Mounted Combat, Ride by Attack, Spirited Charge</p><p><strong>Special:</strong> Must seek out and be accepted by a unicorn during their seclusion period, must be a chaste female of pure heart. </p><p> </p><p><strong>Class Skills</strong></p><p>The Unicorn Rider class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Profession (Wis), Ride (Dex), Spot (Wis), Sense Motive (Wis) and Survival (Wis). </p><p></p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p>All the following are class features of the Unicorn Rider prestige class:</p><p><strong>Weapon and Armour Proficiency:</strong> A Unicorn Rider is proficient with all simple and martial weapons, and with no additional armour or shields than normal.</p><p><strong>Detect Evil (Sp):</strong> At will, an Unicorn rider can us detect evil as a spell-like ability, duplicating the effect of the detect evil spell. </p><p><strong>Smite Evil (Su):</strong> At 2nd level the Unicorn rider may once per day attempt to smite evil on one normal melee attack, he adds his Charisma modifier to attack and deals 1 extra damage per class level. The unicorn rider gains an additional use of the smite ability at 3rd level, 5th, 7th, and then a final use at 9th level. </p><p><strong>Ride Bonus (Ex):</strong> A Unicorn rider gains a competence bonus on Ride checks. This bonus starts at +2 and improves to +4 at 4th level, +6 at 7th level and finally +8 at 10th.</p><p><strong>Burst of Speed (Ex):</strong> At 2nd level and higher, a unicorn rider can urge her mount to greater than normal speed when charging. This ability doubles the maximum distance the mount can travel when making a charge, up to four times its speed. This ability can be used once per day without penalty to the mount. Each additional use of the ability in a single day requires the mount to make a DC 20 Will save immediately after the conclusion of the charge; failure results in the unicorn taking 2d6 points of damage.</p><p><strong>Share Life (Su):</strong> At 2nd level the Unicorn rider and her mount may choose to transfer some of their life forces between them, in order to heal on or the other. No more than the unicorn riders class level can be transferred and the ability may be used once per day. The unicorn rider can choose to either give a specified amount to heal their unicorn, or the unicorn can choose to grant the specified amount to heal the rider. No matter no amount can be taken which would put either the mount or rider below 1 hp.</p><p><strong>Unbroken Charge (Ex):</strong> At 3rd level and higher, a unicorn rider can charge through difficult terrain or squares occupied by friendly creatures by making a DC 15 Ride check.</p><p><strong>Leap from Saddle (Ex):</strong> A unicorn rider of 4th level or higher can dismount and land adjacent to her mount as a free action by making a DC 20 ride check. If an opponent is in a square she threatens (after dismounting), she can make a melee attack against that opponent, taking a +2 bonus on the attack roll and a –2 penalty to Armour Class (just as if the character were making a charge). This ability is usable only if the mount is moving no faster than twice its speed. </p><p><strong>Greater Teleport (Sp):</strong> Finally upon reaching 10th level, a unicorn rider can cast the spell greater teleport once per day as a sorcerer of her character level. The spell affects the unicorn as well if the rider is mounted.</p><p><strong>Unicorn Companion :</strong> Upon reaching 5th level an Unicorn Rider is bonded with a unicorn companion, which will gain HD and special abilities beyond those of which they normally have as shown on the table below.</p><p>UnicornCompanion BonusHD NaturalArmour StrAdj. DexAdj. MoveRate Special </p><p>12th or lower +2 +1 +1 +1 - Empathic link, Improved evasion, Share saves, Share spells</p><p>13th to 15th +4 +3 +2 +2 +10 ft. Speak with Unicorn Rider</p><p>16th to 18th +6 +5 +3 +3 - Devotion</p><p>19th to 20th +8 +7 +4 +4 +20 ft. Spell Resistance</p><p><em>Character Level:</em> The character level of the Unicorn Rider (her’s Unicorn Rider level plus her’s original class level).</p><p><em>Bonus HD:</em> Extra eight-sided (d10) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the unicorn’s base attack and base save bonuses, as normal.</p><p><em>Natural Armour Adj.:</em> Ther’s is an improvement to the unicorn’s existing natural armour bonus.</p><p><em>Str Adj.:</em> Add ther’s figure to the unicorn’s Strength score.</p><p><em>Dex Adj.:</em> Add ther’s figure to the unicorn’s Dexterity score.</p><p><em>Move Rate:</em> Add ther’s amount to the unicorn’s base movement rate.</p><p></p><p>The abilities mentioned in the “Special” column of the accompanying table are described below.</p><p><em>Empathic Link (Su):</em> The Unicorn Rider has an empathic link with her’s unicorn out to a distance of up to 1 mile. The Unicorn Rider cannot see through the unicorn’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.</p><p>Because of the empathic link between the unicorn and the Unicorn Rider, the Unicorn Rider has the same connection to a place or an item that the unicorn does.</p><p><em>Improved Evasion (Ex):</em> If the unicorn is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage on a successful saving throw and only half damage on a failed saving throw. Improved evasion is an extraordinary ability.</p><p><em>Share Saving Throws:</em> For each of its saving throws, the unicorn uses either its own base save bonus or the Unicorn Rider’s, whichever is higher. The unicorn applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the Unicorn Rider might have.</p><p><em>Share Spells:</em> At the Unicorn Rider’s option, he may have any spell (but not any spell-like ability) he casts on herself also affect her unicorn. The unicorn must be within 5 feet at the time of casting to receive the benefit. If the spell has a duration other than instantaneous, it stops affecting the unicorn if it moves farther than 5 feet away and will not affect the unicorn again even if the unicorn returns to the Unicorn Rider before the duration expires. Additionally, the Unicorn Rider may cast a spell with a target of “You” on her unicorn (as a touch range spell) instead of on herself. A Unicorn Rider and her unicorn can share spells even if the spells normally do not affect creatures of the unicorn’s type (magical beast).</p><p><em>Speak with Unicorn Rider (Ex):</em> If the Unicorn Rider’s character level is 13th or higher, the Unicorn Rider and unicorn can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.</p><p><em>Devotion (Ex):</em> If the Unicorn Rider’s character level is 16th or higher, the unicorn gains a +4 morale bonus on all Will saves against Enchantment spells and effects.</p><p><em>Spell Resistance (Ex):</em> If the Unicorn Rider’s character level is 19th or higher, the unicorn gains spell resistance equal to the Unicorn Rider’s level + 5. To affect the unicorn with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the unicorn’s spell resistance.</p><p></p><p>Unicorn Rider Advancement:</p><p>Level Attack Fort Ref Will Special </p><p>1st +1 +0 +0 +2 Unicorn companion, Smite Evil 1/day, Detect Evil, Ride bonus +2</p><p>2nd +2 +0 +0 +3 Burst of Speed, Share Life</p><p>3rd +3 +1 +1 +3 Smite Evil 2/day, Unbroken Charge</p><p>4th +4 +1 +1 +4 Ride bonus +4, Leap from Saddle</p><p>5th +5 +1 +1 +4 Smite Evil 3/day</p><p>6th +6 +2 +2 +5 -</p><p>7th +7 +2 +2 +5 Smite Evil 4/day, Ride bonus +6</p><p>8th +8 +2 +2 +6 -</p><p>9th +9 +3 +3 +6 Smite Evil 5/day</p><p>10th +10 +3 +3 +7 Ride bonus +8, Greater Teleport</p></blockquote><p></p>
[QUOTE="Neo, post: 1540317, member: 4139"] [b]Unicorn Rider: [/b] For centuries, dating back since before the retreat female elves, pure of heart and untouched by man go into the woods of such places of Cormanthor, Evermeet and so forth searching for the fabled and extremely rare creatures known as Unicorns in the hopes that they will be chosen by them and serve as their companions and riders. During their search they are expected to survive on their own with no help, and if a unicorn is in the area it will often view their progression from a distance in order to judge if the candidate is worthy of not in their eyes. Unicorn riders can be found in the greatest quantities on the Isle of Evermeet, where due to an ancient pact between the species the unicorn riders have agree to choose riders for generations, and several hundred unicorn riders serve Queen Amlaruil in the defence of the Island as elite cavalry. Of course everywhere else they are a rare occurrence indeed. . [b]Hit Die:[/b] d10 [b]Requirements[/b] To qualify to become a Unicorn Rider, a character must fulfil all of the following criteria: [b]Alignment:[/b] Chaotic Good [b]Race:[/b] Half elf, Human, Elf [b]Gender:[/b] Female [b]Base Attack Bonus:[/b] +5 [b]Skills:[/b] Diplomacy 4 ranks, Ride 8 ranks, Handle Animal 4 ranks, Survival 2 ranks. [b]Feats:[/b] Mounted Combat, Ride by Attack, Spirited Charge [b]Special:[/b] Must seek out and be accepted by a unicorn during their seclusion period, must be a chaste female of pure heart. [b]Class Skills[/b] The Unicorn Rider class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Profession (Wis), Ride (Dex), Spot (Wis), Sense Motive (Wis) and Survival (Wis). [b]Skill Points at Each Level:[/b] 2 + Int modifier. [b]Class Features[/b] All the following are class features of the Unicorn Rider prestige class: [b]Weapon and Armour Proficiency:[/b] A Unicorn Rider is proficient with all simple and martial weapons, and with no additional armour or shields than normal. [b]Detect Evil (Sp):[/b] At will, an Unicorn rider can us detect evil as a spell-like ability, duplicating the effect of the detect evil spell. [b]Smite Evil (Su):[/b] At 2nd level the Unicorn rider may once per day attempt to smite evil on one normal melee attack, he adds his Charisma modifier to attack and deals 1 extra damage per class level. The unicorn rider gains an additional use of the smite ability at 3rd level, 5th, 7th, and then a final use at 9th level. [b]Ride Bonus (Ex):[/b] A Unicorn rider gains a competence bonus on Ride checks. This bonus starts at +2 and improves to +4 at 4th level, +6 at 7th level and finally +8 at 10th. [b]Burst of Speed (Ex):[/b] At 2nd level and higher, a unicorn rider can urge her mount to greater than normal speed when charging. This ability doubles the maximum distance the mount can travel when making a charge, up to four times its speed. This ability can be used once per day without penalty to the mount. Each additional use of the ability in a single day requires the mount to make a DC 20 Will save immediately after the conclusion of the charge; failure results in the unicorn taking 2d6 points of damage. [b]Share Life (Su):[/b] At 2nd level the Unicorn rider and her mount may choose to transfer some of their life forces between them, in order to heal on or the other. No more than the unicorn riders class level can be transferred and the ability may be used once per day. The unicorn rider can choose to either give a specified amount to heal their unicorn, or the unicorn can choose to grant the specified amount to heal the rider. No matter no amount can be taken which would put either the mount or rider below 1 hp. [b]Unbroken Charge (Ex):[/b] At 3rd level and higher, a unicorn rider can charge through difficult terrain or squares occupied by friendly creatures by making a DC 15 Ride check. [b]Leap from Saddle (Ex):[/b] A unicorn rider of 4th level or higher can dismount and land adjacent to her mount as a free action by making a DC 20 ride check. If an opponent is in a square she threatens (after dismounting), she can make a melee attack against that opponent, taking a +2 bonus on the attack roll and a –2 penalty to Armour Class (just as if the character were making a charge). This ability is usable only if the mount is moving no faster than twice its speed. [b]Greater Teleport (Sp):[/b] Finally upon reaching 10th level, a unicorn rider can cast the spell greater teleport once per day as a sorcerer of her character level. The spell affects the unicorn as well if the rider is mounted. [b]Unicorn Companion :[/b] Upon reaching 5th level an Unicorn Rider is bonded with a unicorn companion, which will gain HD and special abilities beyond those of which they normally have as shown on the table below. UnicornCompanion BonusHD NaturalArmour StrAdj. DexAdj. MoveRate Special 12th or lower +2 +1 +1 +1 - Empathic link, Improved evasion, Share saves, Share spells 13th to 15th +4 +3 +2 +2 +10 ft. Speak with Unicorn Rider 16th to 18th +6 +5 +3 +3 - Devotion 19th to 20th +8 +7 +4 +4 +20 ft. Spell Resistance [i]Character Level:[/i] The character level of the Unicorn Rider (her’s Unicorn Rider level plus her’s original class level). [i]Bonus HD:[/i] Extra eight-sided (d10) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the unicorn’s base attack and base save bonuses, as normal. [i]Natural Armour Adj.:[/i] Ther’s is an improvement to the unicorn’s existing natural armour bonus. [i]Str Adj.:[/i] Add ther’s figure to the unicorn’s Strength score. [i]Dex Adj.:[/i] Add ther’s figure to the unicorn’s Dexterity score. [i]Move Rate:[/i] Add ther’s amount to the unicorn’s base movement rate. The abilities mentioned in the “Special” column of the accompanying table are described below. [i]Empathic Link (Su):[/i] The Unicorn Rider has an empathic link with her’s unicorn out to a distance of up to 1 mile. The Unicorn Rider cannot see through the unicorn’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of the empathic link between the unicorn and the Unicorn Rider, the Unicorn Rider has the same connection to a place or an item that the unicorn does. [i]Improved Evasion (Ex):[/i] If the unicorn is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage on a successful saving throw and only half damage on a failed saving throw. Improved evasion is an extraordinary ability. [i]Share Saving Throws:[/i] For each of its saving throws, the unicorn uses either its own base save bonus or the Unicorn Rider’s, whichever is higher. The unicorn applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the Unicorn Rider might have. [i]Share Spells:[/i] At the Unicorn Rider’s option, he may have any spell (but not any spell-like ability) he casts on herself also affect her unicorn. The unicorn must be within 5 feet at the time of casting to receive the benefit. If the spell has a duration other than instantaneous, it stops affecting the unicorn if it moves farther than 5 feet away and will not affect the unicorn again even if the unicorn returns to the Unicorn Rider before the duration expires. Additionally, the Unicorn Rider may cast a spell with a target of “You” on her unicorn (as a touch range spell) instead of on herself. A Unicorn Rider and her unicorn can share spells even if the spells normally do not affect creatures of the unicorn’s type (magical beast). [i]Speak with Unicorn Rider (Ex):[/i] If the Unicorn Rider’s character level is 13th or higher, the Unicorn Rider and unicorn can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. [i]Devotion (Ex):[/i] If the Unicorn Rider’s character level is 16th or higher, the unicorn gains a +4 morale bonus on all Will saves against Enchantment spells and effects. [i]Spell Resistance (Ex):[/i] If the Unicorn Rider’s character level is 19th or higher, the unicorn gains spell resistance equal to the Unicorn Rider’s level + 5. To affect the unicorn with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the unicorn’s spell resistance. Unicorn Rider Advancement: Level Attack Fort Ref Will Special 1st +1 +0 +0 +2 Unicorn companion, Smite Evil 1/day, Detect Evil, Ride bonus +2 2nd +2 +0 +0 +3 Burst of Speed, Share Life 3rd +3 +1 +1 +3 Smite Evil 2/day, Unbroken Charge 4th +4 +1 +1 +4 Ride bonus +4, Leap from Saddle 5th +5 +1 +1 +4 Smite Evil 3/day 6th +6 +2 +2 +5 - 7th +7 +2 +2 +5 Smite Evil 4/day, Ride bonus +6 8th +8 +2 +2 +6 - 9th +9 +3 +3 +6 Smite Evil 5/day 10th +10 +3 +3 +7 Ride bonus +8, Greater Teleport [/QUOTE]
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