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18 PRC, 3 Paragon, 2 Races, 20 Feats, 7 Magic Item, 1 material, 1 creature, 1 class +
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<blockquote data-quote="Neo" data-source="post: 1570770" data-attributes="member: 4139"><p><strong>GOBLIN WOLFRIDER: </strong></p><p></p><p>Every race almost on the face of Faerun has some form of cavalry and amongst the humanoid race of goblins, none are more feared than the goblin wolfriders. Considered as being slightly unhinged by their brethren the wolfriders learn to ride the intelligent worgs into battle. None should make the mistake of believing this is a close bond or ideal union however, instead more of a convenient tolerence of one another. In truth those goblins who show weakness or upset their mounts are just as much at risk as those they prey on. Nevertheless the sight of a pack of goblin wolfriders charging over a hill their mounts howling and slavering is enough to strike terror into the civilised heart.</p><p></p><p><strong>Hit Die:</strong> d8</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a goblin wolfrider, a character must fulfil all of the following criteria:</p><p><strong>Race:</strong> Goblin</p><p><strong>Base Attack Bonus:</strong> +4</p><p><strong>Skills:</strong> Ride 6 ranks, Handle Animal 3 ranks </p><p><strong>Feats:</strong> Mounted Combat, Mounted Archery, Trample</p><p></p><p><strong>Class Skills</strong></p><p>The Wolfrider's class skills (and the key ability for each skill) are Concentration (Con), Handle Animal (Cha), Intimidate (Cha), Ride (Dex), Spot (Wis), Survival (Wis), and Tumble (Dex).</p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p>All the following are class features of the goblin wolfrider prestige class:</p><p><strong>Weapon and Armour Proficiency:</strong> Wolfriders are proficient with all simple and martial weapons, and with light armour and shields</p><p></p><p><strong>Mount:</strong> All wolfriders gain a worg as a mount, in addition to the standard tack and harness necessary to ride the beast. A goblin wolfrider may however wish to purchase masterwork or magical gear themselves. All worgrider class levels stack with any paladin, druid or ranger levels a goblin may have for the purposes of determining the characteristics of a paladins mount or an animal companion.</p><p></p><p><strong>Ride Bonus:</strong> A goblin worgrider receives a competence bonus equal to his class level in this prestige on all ride checks.</p><p></p><p><strong>Mounted Tracking (Ex):</strong> Starting at 1st level, and thank largely in part to the worgs awesome sense of smell the goblin rider is more easily able to follow tracks from the back of his mount. Initially his mount can move at half its base speed without causing the rider to take any penalty to Survival checks for the purposes of tracking. Upon reaching 4th level they are now so competent at this that the worg can move at full base speed without causing the rider to incur any penalty.</p><p></p><p><strong>Burst of Speed (Ex):</strong> When a goblin wolfrider attains 2nd level, he can urge his worg mount on to greater than normal speeds when charging. This ability doubles the maximum distance a mount can travel when making a charge, up to four times its speed. This ability may be used 1/day without any penalty to the mount, however each additional use of the ability in a single day requires the worg to make a DC 20 Will save immediately after the conclusion of the charge, with failure resulting in it taking 2d6 points of damage.</p><p></p><p><strong>Unbroken Charge (Ex):</strong> As of 2nd level, a worgrider can charge though difficult terrain or squares occupied by friendly creatures by making a DC 15 ride check.</p><p></p><p><strong>Full Mounted Attack (Ex):</strong> Upon reaching 5th level, a worgrider may make a Full attack when his mount moves more than 5 feet (but no more than a single move action) in that round. The goblin cannot combine this full attack with a charge action.</p><p></p><p><strong>Goblin Wolfrider Advancement</strong></p><p><strong>Level Attack Fort Ref Will Special </strong></p><p>1st +1 +2 +0 +0 Mount, Ride Bonus, Mounted Tracking (half speed)</p><p></p><p>2nd +2 +3 +0 +0 Burst of Speed</p><p></p><p>3rd +3 +3 +1 +1 Unbroken Charge</p><p></p><p>4th +4 +4 +1 +1 Mounted Tracking (full speed)</p><p></p><p>5th +5 +4 +1 +1 Full Mounted Attack</p></blockquote><p></p>
[QUOTE="Neo, post: 1570770, member: 4139"] [b]GOBLIN WOLFRIDER: [/b] Every race almost on the face of Faerun has some form of cavalry and amongst the humanoid race of goblins, none are more feared than the goblin wolfriders. Considered as being slightly unhinged by their brethren the wolfriders learn to ride the intelligent worgs into battle. None should make the mistake of believing this is a close bond or ideal union however, instead more of a convenient tolerence of one another. In truth those goblins who show weakness or upset their mounts are just as much at risk as those they prey on. Nevertheless the sight of a pack of goblin wolfriders charging over a hill their mounts howling and slavering is enough to strike terror into the civilised heart. [b]Hit Die:[/b] d8 [b]Requirements[/b] To qualify to become a goblin wolfrider, a character must fulfil all of the following criteria: [b]Race:[/b] Goblin [b]Base Attack Bonus:[/b] +4 [b]Skills:[/b] Ride 6 ranks, Handle Animal 3 ranks [b]Feats:[/b] Mounted Combat, Mounted Archery, Trample [b]Class Skills[/b] The Wolfrider's class skills (and the key ability for each skill) are Concentration (Con), Handle Animal (Cha), Intimidate (Cha), Ride (Dex), Spot (Wis), Survival (Wis), and Tumble (Dex). [b]Skill Points at Each Level:[/b] 2 + Int modifier. [b]Class Features[/b] All the following are class features of the goblin wolfrider prestige class: [b]Weapon and Armour Proficiency:[/b] Wolfriders are proficient with all simple and martial weapons, and with light armour and shields [b]Mount:[/b] All wolfriders gain a worg as a mount, in addition to the standard tack and harness necessary to ride the beast. A goblin wolfrider may however wish to purchase masterwork or magical gear themselves. All worgrider class levels stack with any paladin, druid or ranger levels a goblin may have for the purposes of determining the characteristics of a paladins mount or an animal companion. [b]Ride Bonus:[/b] A goblin worgrider receives a competence bonus equal to his class level in this prestige on all ride checks. [b]Mounted Tracking (Ex):[/b] Starting at 1st level, and thank largely in part to the worgs awesome sense of smell the goblin rider is more easily able to follow tracks from the back of his mount. Initially his mount can move at half its base speed without causing the rider to take any penalty to Survival checks for the purposes of tracking. Upon reaching 4th level they are now so competent at this that the worg can move at full base speed without causing the rider to incur any penalty. [b]Burst of Speed (Ex):[/b] When a goblin wolfrider attains 2nd level, he can urge his worg mount on to greater than normal speeds when charging. This ability doubles the maximum distance a mount can travel when making a charge, up to four times its speed. This ability may be used 1/day without any penalty to the mount, however each additional use of the ability in a single day requires the worg to make a DC 20 Will save immediately after the conclusion of the charge, with failure resulting in it taking 2d6 points of damage. [b]Unbroken Charge (Ex):[/b] As of 2nd level, a worgrider can charge though difficult terrain or squares occupied by friendly creatures by making a DC 15 ride check. [b]Full Mounted Attack (Ex):[/b] Upon reaching 5th level, a worgrider may make a Full attack when his mount moves more than 5 feet (but no more than a single move action) in that round. The goblin cannot combine this full attack with a charge action. [b]Goblin Wolfrider Advancement[/b] [b]Level Attack Fort Ref Will Special [/b] 1st +1 +2 +0 +0 Mount, Ride Bonus, Mounted Tracking (half speed) 2nd +2 +3 +0 +0 Burst of Speed 3rd +3 +3 +1 +1 Unbroken Charge 4th +4 +4 +1 +1 Mounted Tracking (full speed) 5th +5 +4 +1 +1 Full Mounted Attack [/QUOTE]
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