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<blockquote data-quote="Neo" data-source="post: 1576315" data-attributes="member: 4139"><p><strong> THE RISEN FIEND: </strong></p><p></p><p>Contrary to popular belief not all Draegloth half fiends occur due to the union between a Drow and a glabrezu during a ceremonial ritual. Indeed now that a number of Draegloth over the generations have occurred within Drow society the genetic propensity for draegloth to occur in any bloodline that can trace a draegloth in their family line now exists for any Drow children from that point on to at some point spontaneously undergo a transformation into a draegloth as their fiendish bloodline takes over and the Drow matures.</p><p>The risen fiend is one such individual, one of their ancestors was a draegloth who later sired children with a normal Drow and the dormant trigger for the draegltoh transformation was passed through each successive generation until the character, in whom it is active. Risen fiends are commonly followers of lolth, having a tendency to also be sorcerers (explaining their predisposition to magic use), but do not necessarily have to be lolth worshippers all the same. </p><p></p><p><strong>Hit Die:</strong> d8</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a Risen Fiend, a character must fulfil all of the following criteria:</p><p><strong>Alignment:</strong> Any Chaotic</p><p><strong>Race:</strong> Drow elf</p><p><strong>Base Attack Bonus:</strong> +6</p><p><strong>Skills:</strong> Knowledge (religion) 8 ranks, Knowledge (planes) 2 ranks </p><p><strong>Feats:</strong> Alertness, Blind Fight, Power Attack</p><p><strong>Language:</strong> Abyssal</p><p><strong>Special:</strong> Must have performed some significant service in the name of Lolth. </p><p></p><p><strong>Class Skills</strong></p><p>The Risen Fiend's class skills (and the key ability for each skill) are Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int) and Spot (Wis).</p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p>All the following are class features of the Risen Fiend prestige class:</p><p><strong>Weapon and Armour Proficiency:</strong> Risen Fiends are proficient with no additional arms or armours. </p><p></p><p><strong>Natural Armour Increase (Ex):</strong> Starting at 1st level the risen fiend gains a point of natural armour, which stack with existing natural armour (if any). As their skin thickens, a risen fiend takes on more and more of a draegloth-like appearance, growing sinuous limbs and long grey-white fur. The risen fiend gains another point of natural armour at 4th level and a final point at 7th.</p><p></p><p><strong>Deepening Darkness:</strong> The Risen Fiend gains the Deepening Darkness feat as a free bonus feat, which increases the number of times the Drow may use his Darkness spell-like ability by three times per day.</p><p></p><p><strong>Claw and Bite (Ex):</strong> Starting at 2nd level, a risen fiend gains claw and bite attacks if he does not already have them. Use the values below or the disciple’s base claw and bite damage values, whichever are greater.</p><p></p><p><strong>Size Bite Damage Claw Damage</strong></p><p>Small 1d4 1d3</p><p>Medium 1d6 1d4</p><p>Large 1d8 1d6</p><p></p><p>A risen fiend is considered proficient with these attacks. When making a full attack, a risen fiend uses his full base attack bonus with his bite attack but takes a –5 penalty on claw attacks. The Multiattack feat reduces this penalty to only –2.</p><p></p><p><strong>Ability Boost (Ex):</strong> As a risen fiend gains levels in this prestige class, his ability scores increase as noted on Table below: Risen Fiend advancement.</p><p>These increases stack and are gained as if through level advancement.</p><p></p><p><strong>Resistances (Ex):</strong> From 3rd level, a risen fiend begins to gain the resistances they will have once their transformation into a dreagloth is complete. Initially the risen fiend must choose one resistance from among the following Acid, Cold, Electricity or Fire and they receive a resistance 5 in it. Upon reaching 5th level they choose a second one from the list (cannot choose the one they chose previously again) and the resistance in this and the previous choice are now both resistance 10. When the risen fiend reaches 7th level they choose a third resistance from the remaining two and all three resistances now become resistance 15. Finally when the risen fiend reaches 9th level they gain the final resistance and all four resistances become 20.</p><p></p><p><strong>Desecrate (Sp):</strong> From 2nd level, a risen fiend can cast the spell desecrate 1/day as though cast by a sorcerer of the same level.</p><p></p><p><strong>Large:</strong> When the risen fiend becomes 5th level, they grow in size becoming a large sized creature, as a result of this as Large creatures risen fiends suffer a -1 size penalty to Armour Class and attack rolls, and a -4 size penalty to all Hide checks. They also have double the lifting and carrying limits of a medium creature.</p><p></p><p><strong>Unholy Blight (Sp):</strong> When the risen fiend has reached level 9, they gain the ability to cast unholy blight 1/day as though cast by a sorcerer of the same level.</p><p></p><p><strong>Forever Damned (Su):</strong> Finally upon reaching 10th level the transformation of the Drow into a draegloth half fiend is complete. The character gains a +4 bonus to their Strength score; Immunity to poison, and sleep; they receive a further +2 increase to their natural armour bonus and to complete the transformation their type becomes Outsider.</p><p></p><p><strong>Risen Fiend Advancement</strong></p><p><strong>Level Attack Fort Ref Will Special </strong></p><p>1st +1 +2 +2 +0 Natural Armour +1, Deepening Darkness</p><p></p><p>2nd +2 +3 +3 +0 Ability boost (+2 Str), Claw & Bite</p><p></p><p>3rd +3 +3 +3 +1 Resistances 1, Desecrate 1/day</p><p></p><p>4th +4 +4 +4 +1 Ability boost (+2 Str), Natural Armour +2</p><p></p><p>5th +5 +4 +4 +1 Large, Resistances 2</p><p></p><p>6th +6 +5 +5 +2 Ability boost (+2 Con)</p><p></p><p>7th +& +5 +5 +2 Natural Armour +3, Resistances 3</p><p></p><p>8th +8 +6 +6 +2 Ability boost (+2 Str)</p><p></p><p>9th +9 +6 +6 +3 Resistances 4, Unholy Blight 1/day</p><p></p><p>10th +10 +7 +7 +3 Forever Damned</p></blockquote><p></p>
[QUOTE="Neo, post: 1576315, member: 4139"] [b] THE RISEN FIEND: [/b] Contrary to popular belief not all Draegloth half fiends occur due to the union between a Drow and a glabrezu during a ceremonial ritual. Indeed now that a number of Draegloth over the generations have occurred within Drow society the genetic propensity for draegloth to occur in any bloodline that can trace a draegloth in their family line now exists for any Drow children from that point on to at some point spontaneously undergo a transformation into a draegloth as their fiendish bloodline takes over and the Drow matures. The risen fiend is one such individual, one of their ancestors was a draegloth who later sired children with a normal Drow and the dormant trigger for the draegltoh transformation was passed through each successive generation until the character, in whom it is active. Risen fiends are commonly followers of lolth, having a tendency to also be sorcerers (explaining their predisposition to magic use), but do not necessarily have to be lolth worshippers all the same. [b]Hit Die:[/b] d8 [b]Requirements[/b] To qualify to become a Risen Fiend, a character must fulfil all of the following criteria: [b]Alignment:[/b] Any Chaotic [b]Race:[/b] Drow elf [b]Base Attack Bonus:[/b] +6 [b]Skills:[/b] Knowledge (religion) 8 ranks, Knowledge (planes) 2 ranks [b]Feats:[/b] Alertness, Blind Fight, Power Attack [b]Language:[/b] Abyssal [b]Special:[/b] Must have performed some significant service in the name of Lolth. [b]Class Skills[/b] The Risen Fiend's class skills (and the key ability for each skill) are Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int) and Spot (Wis). [b]Skill Points at Each Level:[/b] 2 + Int modifier. [b]Class Features[/b] All the following are class features of the Risen Fiend prestige class: [b]Weapon and Armour Proficiency:[/b] Risen Fiends are proficient with no additional arms or armours. [b]Natural Armour Increase (Ex):[/b] Starting at 1st level the risen fiend gains a point of natural armour, which stack with existing natural armour (if any). As their skin thickens, a risen fiend takes on more and more of a draegloth-like appearance, growing sinuous limbs and long grey-white fur. The risen fiend gains another point of natural armour at 4th level and a final point at 7th. [b]Deepening Darkness:[/b] The Risen Fiend gains the Deepening Darkness feat as a free bonus feat, which increases the number of times the Drow may use his Darkness spell-like ability by three times per day. [b]Claw and Bite (Ex):[/b] Starting at 2nd level, a risen fiend gains claw and bite attacks if he does not already have them. Use the values below or the disciple’s base claw and bite damage values, whichever are greater. [b]Size Bite Damage Claw Damage[/b] Small 1d4 1d3 Medium 1d6 1d4 Large 1d8 1d6 A risen fiend is considered proficient with these attacks. When making a full attack, a risen fiend uses his full base attack bonus with his bite attack but takes a –5 penalty on claw attacks. The Multiattack feat reduces this penalty to only –2. [b]Ability Boost (Ex):[/b] As a risen fiend gains levels in this prestige class, his ability scores increase as noted on Table below: Risen Fiend advancement. These increases stack and are gained as if through level advancement. [b]Resistances (Ex):[/b] From 3rd level, a risen fiend begins to gain the resistances they will have once their transformation into a dreagloth is complete. Initially the risen fiend must choose one resistance from among the following Acid, Cold, Electricity or Fire and they receive a resistance 5 in it. Upon reaching 5th level they choose a second one from the list (cannot choose the one they chose previously again) and the resistance in this and the previous choice are now both resistance 10. When the risen fiend reaches 7th level they choose a third resistance from the remaining two and all three resistances now become resistance 15. Finally when the risen fiend reaches 9th level they gain the final resistance and all four resistances become 20. [b]Desecrate (Sp):[/b] From 2nd level, a risen fiend can cast the spell desecrate 1/day as though cast by a sorcerer of the same level. [b]Large:[/b] When the risen fiend becomes 5th level, they grow in size becoming a large sized creature, as a result of this as Large creatures risen fiends suffer a -1 size penalty to Armour Class and attack rolls, and a -4 size penalty to all Hide checks. They also have double the lifting and carrying limits of a medium creature. [b]Unholy Blight (Sp):[/b] When the risen fiend has reached level 9, they gain the ability to cast unholy blight 1/day as though cast by a sorcerer of the same level. [b]Forever Damned (Su):[/b] Finally upon reaching 10th level the transformation of the Drow into a draegloth half fiend is complete. The character gains a +4 bonus to their Strength score; Immunity to poison, and sleep; they receive a further +2 increase to their natural armour bonus and to complete the transformation their type becomes Outsider. [b]Risen Fiend Advancement Level Attack Fort Ref Will Special [/b] 1st +1 +2 +2 +0 Natural Armour +1, Deepening Darkness 2nd +2 +3 +3 +0 Ability boost (+2 Str), Claw & Bite 3rd +3 +3 +3 +1 Resistances 1, Desecrate 1/day 4th +4 +4 +4 +1 Ability boost (+2 Str), Natural Armour +2 5th +5 +4 +4 +1 Large, Resistances 2 6th +6 +5 +5 +2 Ability boost (+2 Con) 7th +& +5 +5 +2 Natural Armour +3, Resistances 3 8th +8 +6 +6 +2 Ability boost (+2 Str) 9th +9 +6 +6 +3 Resistances 4, Unholy Blight 1/day 10th +10 +7 +7 +3 Forever Damned [/QUOTE]
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