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1930's Pulp True20 Game
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<blockquote data-quote="Quickleaf" data-source="post: 3021072" data-attributes="member: 20323"><p>Jetzer, </p><p>"Hawkeye" Draper looks good at my first read. You'll want to give him +1 ability point as True20 heroes gain +1 ability point at levels 6, 12, and 18; seeing as how we're starting at 6th level and all. Also note that he starts with 6 Conviction, a Reputation of +2, and choose a virtue/vice for him. And the Challenge feat should be keyed to the pilot skill, i.e. Challenge (Pilot) while the Second Chance feats needs to be keyed to something of your choice.</p><p></p><p>Trilobite, </p><p>I notice that we all have the "expertise" core ability. Would you be opposed to me changing mine to "cool under pressure"? Here are two versions I'm considering:</p><p></p><p>#1) You may spend a conviction point to recover from a failed Intelligence based skill when you cannot take 10 or 20 because of consequences of failure. When a conviction point is spent in this way, the roll still fails, but the consequences do not happen. Ex: A failed disable device check would cause the bomb to explode, but a conviction point prevents the bomb from exploding.</p><p></p><p>#2) You may spend a Conviction point to take 10 on a skill that you could normally only take 5 on provided you aren’t taking a challenge. Alternately if you could already take 10 you may take 20.</p><p></p><p>If both look OK to you then I'd choose #1. (thanks for creating this new core ability jezter6!)</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 3021072, member: 20323"] Jetzer, "Hawkeye" Draper looks good at my first read. You'll want to give him +1 ability point as True20 heroes gain +1 ability point at levels 6, 12, and 18; seeing as how we're starting at 6th level and all. Also note that he starts with 6 Conviction, a Reputation of +2, and choose a virtue/vice for him. And the Challenge feat should be keyed to the pilot skill, i.e. Challenge (Pilot) while the Second Chance feats needs to be keyed to something of your choice. Trilobite, I notice that we all have the "expertise" core ability. Would you be opposed to me changing mine to "cool under pressure"? Here are two versions I'm considering: #1) You may spend a conviction point to recover from a failed Intelligence based skill when you cannot take 10 or 20 because of consequences of failure. When a conviction point is spent in this way, the roll still fails, but the consequences do not happen. Ex: A failed disable device check would cause the bomb to explode, but a conviction point prevents the bomb from exploding. #2) You may spend a Conviction point to take 10 on a skill that you could normally only take 5 on provided you aren’t taking a challenge. Alternately if you could already take 10 you may take 20. If both look OK to you then I'd choose #1. (thanks for creating this new core ability jezter6!) [/QUOTE]
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