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General Tabletop Discussion
*Dungeons & Dragons
1991 Dark Sun Setting Overview and Speculation
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<blockquote data-quote="Urriak Uruk" data-source="post: 8272740" data-attributes="member: 7015558"><p>I do understand the desire for progression in a setting, and I'm someone who enjoys the method of how Warhammer has taken both 40k and Warhammer Fantasy (or Age of Sigmar) and given them steady progression in story. And I like how the Forgotten Realms has taken a steady progression in 5E with new adventures that seem to progress the timeline, instead of merely updating for 5E old adventures.</p><p></p><p>That said, I do think Dark Sun in 5E needs to be close to the time of Kalak's fall (either right before, or shortly after). Part of the strength of that setting is the lore of the Sorcerer Kings and their tyranny, and I do believe that to set Dark Sun 5E in a different region in a different time period is a risk that WotC should not take. People really do like that established lore (myself including), and I don't have great faith that WotC can create entirely new stuff that is tangentially tied to the old, with the same caliber I enjoy from the old stuff. And I also enjoy the freedom of having some "unexplored territory" that I can homebrew my own lore to if I'd like.</p><p></p><p>That said, I would <em>love </em>new Dark Sun modules to accompany 5E Dark Sun, including those that progress the timeline and explore the region beyond the city-states.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8272740, member: 7015558"] I do understand the desire for progression in a setting, and I'm someone who enjoys the method of how Warhammer has taken both 40k and Warhammer Fantasy (or Age of Sigmar) and given them steady progression in story. And I like how the Forgotten Realms has taken a steady progression in 5E with new adventures that seem to progress the timeline, instead of merely updating for 5E old adventures. That said, I do think Dark Sun in 5E needs to be close to the time of Kalak's fall (either right before, or shortly after). Part of the strength of that setting is the lore of the Sorcerer Kings and their tyranny, and I do believe that to set Dark Sun 5E in a different region in a different time period is a risk that WotC should not take. People really do like that established lore (myself including), and I don't have great faith that WotC can create entirely new stuff that is tangentially tied to the old, with the same caliber I enjoy from the old stuff. And I also enjoy the freedom of having some "unexplored territory" that I can homebrew my own lore to if I'd like. That said, I would [I]love [/I]new Dark Sun modules to accompany 5E Dark Sun, including those that progress the timeline and explore the region beyond the city-states. [/QUOTE]
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