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General Tabletop Discussion
*Dungeons & Dragons
1991 Dark Sun Setting Overview and Speculation
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<blockquote data-quote="squibbles" data-source="post: 8275678" data-attributes="member: 6937590"><p>Thanks for meeting the OP premise on its own terms.</p><p></p><p>My thinking was that a new group of city-states would be based on a different set of world-historical analogs, with <a href="https://en.wikipedia.org/wiki/G%C3%B6reme_National_Park" target="_blank">novel</a> <a href="https://en.wikipedia.org/wiki/Sudano-Sahelian_architecture" target="_blank">stylistic</a> <a href="https://en.wikipedia.org/wiki/Gompa" target="_blank">touchstones</a>, and have a richer degree of detail and nuance that is informed by them. There's also a lot of opportunity in creating bizarre and idiosyncratic new sorcerer kings.</p><p></p><p>But you have a good point. There's not much value added to creating a bunch of new content if its substantially similar to old content in the ways that matter to players.</p><p></p><p>If I had my way, they'd try some new forms of political organization. Dark Sun was originally envisioned as a setting for use with the Battlesystem ruleset but was never really set up in a way that would logically lead to major set piece conflicts. If there were an asymmetry between sorcerer kings--one SK that is very powerful and controls a lot of land/resources beyond his/her own city state, and others that are in coalition, pooling their armies against him/her (maybe with one or two other SKs opportunistically waiting on the sidelines) it'd make sense for there to be more protracted military conflicts. </p><p></p><p>From a player perspective, that'd mean politics intruding into desert survival--i.e. it's important which faction controls an oasis--a greater opportunity to show the physical costs of defiling--as the competing SKs desolate the territory they're fighting over--and, most significantly, an opportunity to turn up the mad-max dial with lots of flamboyant warbeasts and machinery--like the mekillot caravans pictured in the 1991 set.</p><p></p><p></p><p>Intriguing. Care to elaborate?</p><p></p><p></p><p>Yes, I'd strongly agree with that. Athas more than other settings needs to be cordoned off from D&D's standard high fantasy trappings.</p><p></p><p></p><p>That's a cool idea. Where would you go with it? Would it differ significantly from the ringing mountain barrier east and west and ringing mountain ribs north and south setup (i.e. no forest ridge), and what would the existence of the crater mean?</p></blockquote><p></p>
[QUOTE="squibbles, post: 8275678, member: 6937590"] Thanks for meeting the OP premise on its own terms. My thinking was that a new group of city-states would be based on a different set of world-historical analogs, with [URL='https://en.wikipedia.org/wiki/G%C3%B6reme_National_Park']novel[/URL] [URL='https://en.wikipedia.org/wiki/Sudano-Sahelian_architecture']stylistic[/URL] [URL='https://en.wikipedia.org/wiki/Gompa']touchstones[/URL], and have a richer degree of detail and nuance that is informed by them. There's also a lot of opportunity in creating bizarre and idiosyncratic new sorcerer kings. But you have a good point. There's not much value added to creating a bunch of new content if its substantially similar to old content in the ways that matter to players. If I had my way, they'd try some new forms of political organization. Dark Sun was originally envisioned as a setting for use with the Battlesystem ruleset but was never really set up in a way that would logically lead to major set piece conflicts. If there were an asymmetry between sorcerer kings--one SK that is very powerful and controls a lot of land/resources beyond his/her own city state, and others that are in coalition, pooling their armies against him/her (maybe with one or two other SKs opportunistically waiting on the sidelines) it'd make sense for there to be more protracted military conflicts. From a player perspective, that'd mean politics intruding into desert survival--i.e. it's important which faction controls an oasis--a greater opportunity to show the physical costs of defiling--as the competing SKs desolate the territory they're fighting over--and, most significantly, an opportunity to turn up the mad-max dial with lots of flamboyant warbeasts and machinery--like the mekillot caravans pictured in the 1991 set. Intriguing. Care to elaborate? Yes, I'd strongly agree with that. Athas more than other settings needs to be cordoned off from D&D's standard high fantasy trappings. That's a cool idea. Where would you go with it? Would it differ significantly from the ringing mountain barrier east and west and ringing mountain ribs north and south setup (i.e. no forest ridge), and what would the existence of the crater mean? [/QUOTE]
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