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General Tabletop Discussion
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1991 Dark Sun Setting Overview and Speculation
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<blockquote data-quote="squibbles" data-source="post: 8275767" data-attributes="member: 6937590"><p>I could dig it if Dark Sun leaned heavier into its Barsoom inspirations. Kreen dominating beyond the crater would certainly have a green martians roaming dead sea bottoms vibe. If I'm being honest, I like that better than the Crimson Savannah.</p><p></p><p></p><p>Wait, really? Where does that crop up?</p><p></p><p></p><p>Perhaps not, I can only speak for myself. </p><p></p><p>I'm thinking of the intensified conflict more as background context for PCs to get involved in at higher levels <em>if they want</em>. It'd be a way to foreground defiling and the vehicle driven parts of the mad-max milieu, as well as making the world the PCs live in dynamic. The reason I like it is that it would allow Dark Sun civilizations to have the <em><strong>scale</strong></em> that lots of the setting materials want for it to have. The too big armies listed in the 1991 set, the unfeasibly large draft animals, the spectacular monumental buildings--at larger levels of social organization, those things make more sense.</p><p></p><p>But, in fairness, that's just one answer to the 'what would make new areas significantly different from the Tyr region' issue you posed. I would welcome other novel and interesting responses to that question.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8275767, member: 6937590"] I could dig it if Dark Sun leaned heavier into its Barsoom inspirations. Kreen dominating beyond the crater would certainly have a green martians roaming dead sea bottoms vibe. If I'm being honest, I like that better than the Crimson Savannah. Wait, really? Where does that crop up? Perhaps not, I can only speak for myself. I'm thinking of the intensified conflict more as background context for PCs to get involved in at higher levels [I]if they want[/I]. It'd be a way to foreground defiling and the vehicle driven parts of the mad-max milieu, as well as making the world the PCs live in dynamic. The reason I like it is that it would allow Dark Sun civilizations to have the [I][B]scale[/B][/I] that lots of the setting materials want for it to have. The too big armies listed in the 1991 set, the unfeasibly large draft animals, the spectacular monumental buildings--at larger levels of social organization, those things make more sense. But, in fairness, that's just one answer to the 'what would make new areas significantly different from the Tyr region' issue you posed. I would welcome other novel and interesting responses to that question. [/QUOTE]
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