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1991 Dark Sun Setting Overview and Speculation
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<blockquote data-quote="squibbles" data-source="post: 8282499" data-attributes="member: 6937590"><p>Respectfully [USER=6777737]@Bacon Bits[/USER] you seem to be responding to a point of view which I do not hold.</p><p></p><p>I too would like to see WotC publish rules analogous to what is in the 1991 Dark Sun Rules Book. I am not at all in disagreement with you about that.</p><p></p><p>The "Oh, they've already published this before" that I am referring to <strong>is the Wanderer's Journal</strong>. In my opinion, they needn't publish it nor a gazetteer of the Tyr region again. That setting background is already available. I commented on fan created content (in the bit you quoted) to note the amount of effort that has been spent making the setting playable, not to argue that official rules are unnecessary--though I do think that some fan resources are quite good.</p><p></p><p>The main intuition I'd like to point out is this: If WotC were to release a Dark Sun book that was set on the opposite side of the Sea of Silt--or anywhere else in the <em>explored world</em>--they would be in no way hampered from releasing the mechanics that you and I both want to see. They don't need to write another Tyr region gazetteer to publish a full set of Dark Sun mechanics.</p><p></p><p>And, in the interest of keeping Dark Sun a living setting with new and creative content, I personally would like them to publish something, <em>anything</em>, other than a gazetteer of the Tyr region set around Kalak's death.</p><p></p><p></p><p>I like all of those themes and conventions too, that's why I like the setting.</p><p></p><p>But I've got the points of darkness setting already. They can't add anything to it by making a perfect facsimile.</p><p></p><p>So, in addition to the rules update that needs to be in a 5e Dark Sun book, I'd like them to take a shot at making new setting content that is thematic and also good. I can always ignore it if it sucks; the Try region isn't going anywhere.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8282499, member: 6937590"] Respectfully [USER=6777737]@Bacon Bits[/USER] you seem to be responding to a point of view which I do not hold. I too would like to see WotC publish rules analogous to what is in the 1991 Dark Sun Rules Book. I am not at all in disagreement with you about that. The "Oh, they've already published this before" that I am referring to [B]is the Wanderer's Journal[/B]. In my opinion, they needn't publish it nor a gazetteer of the Tyr region again. That setting background is already available. I commented on fan created content (in the bit you quoted) to note the amount of effort that has been spent making the setting playable, not to argue that official rules are unnecessary--though I do think that some fan resources are quite good. The main intuition I'd like to point out is this: If WotC were to release a Dark Sun book that was set on the opposite side of the Sea of Silt--or anywhere else in the [I]explored world[/I]--they would be in no way hampered from releasing the mechanics that you and I both want to see. They don't need to write another Tyr region gazetteer to publish a full set of Dark Sun mechanics. And, in the interest of keeping Dark Sun a living setting with new and creative content, I personally would like them to publish something, [I]anything[/I], other than a gazetteer of the Tyr region set around Kalak's death. I like all of those themes and conventions too, that's why I like the setting. But I've got the points of darkness setting already. They can't add anything to it by making a perfect facsimile. So, in addition to the rules update that needs to be in a 5e Dark Sun book, I'd like them to take a shot at making new setting content that is thematic and also good. I can always ignore it if it sucks; the Try region isn't going anywhere. [/QUOTE]
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