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1D&D elf: Swing and a miss
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8740020" data-attributes="member: 6871653"><p>My write up for elves will be:</p><p></p><p>Medium</p><p>Speed 35</p><p></p><p><strong>Fey Ancestry</strong>. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.</p><p></p><p><strong>Trance</strong>. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p><p>Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p><p></p><p><strong>Piercing Sight.</strong> you have advantage on Wisdom (Perception) and Wisdom (Insight) tests that rely on sight. Furthermore, in conditions of clear visibility, you can make out details of even creatures and objects as small as 2 feet across from up to 1 mile away.</p><p></p><p><strong>Darkvision</strong>. You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p><p></p><p><strong>Graceful steps</strong>. Ability tests made to track you have disadvantage, and you can move across difficult terrain made of nonmagical, natural occurring obstacles without expending extra movement.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8740020, member: 6871653"] My write up for elves will be: Medium Speed 35 [B]Fey Ancestry[/B]. You have advantage on saving throws you make to avoid or end the charmed condition on yourself. [B]Trance[/B]. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. [B]Piercing Sight.[/B] you have advantage on Wisdom (Perception) and Wisdom (Insight) tests that rely on sight. Furthermore, in conditions of clear visibility, you can make out details of even creatures and objects as small as 2 feet across from up to 1 mile away. [B]Darkvision[/B]. You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. [B]Graceful steps[/B]. Ability tests made to track you have disadvantage, and you can move across difficult terrain made of nonmagical, natural occurring obstacles without expending extra movement. [/QUOTE]
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