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1e, 2e, 3/3.5e or 4e to 5e Conversion guidelines?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6650360" data-attributes="member: 6790260"><p>I second this. General rule of thumb: attempt to write a prose description of the monster or character in question. Do not fret overmuch about exact numbers, because exact numbers cannot translate. Instead, focus on (a) core concept in the more general "what effects do you achieve" way not the "specific named abilities" way, (b) any mechanics that have clear parallels (e.g. multiclassing is almost the same in 3e and 5e), and (c) approximate/relative position within the overall structure.</p><p></p><p>For characters in particular, part of this will always mean making a compromise between what you used to be able to do, what you want it to feel like, and what the 5e system allows. Some things are just impossible, I'm sure, though none come immediately to mind (probably most will be niche or broken 3e PrCs, or maybe certain 4e Warlock pacts). Some things are "possible," if you're willing to accept a <em><u>heavy</u></em> re-definition of what they are (the 4e Warlord or Avenger being examples), while others require less of a re-definition but still a perspective change (e.g. Shadowdancer is probably best modelled as a Shadow Monk). Some things are easier to do than they were in 3e, like the Eldritch Knight, though they often don't do exactly the same thing, either.</p><p></p><p>Always consider what you can refluff. An Oath of Vengeance Paladin might work well as an offense-oriented "Swordmage." A Valor Bard might be a better fit for your Hexblade than the Blade Pact Warlock is. Etc.</p><p></p><p>That said, though, it sounds like your questions revolve more around converting adventure material, DM-side stuff. Unfortunately, I'm not gonna be any help answering questions there; I'm no DM.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6650360, member: 6790260"] I second this. General rule of thumb: attempt to write a prose description of the monster or character in question. Do not fret overmuch about exact numbers, because exact numbers cannot translate. Instead, focus on (a) core concept in the more general "what effects do you achieve" way not the "specific named abilities" way, (b) any mechanics that have clear parallels (e.g. multiclassing is almost the same in 3e and 5e), and (c) approximate/relative position within the overall structure. For characters in particular, part of this will always mean making a compromise between what you used to be able to do, what you want it to feel like, and what the 5e system allows. Some things are just impossible, I'm sure, though none come immediately to mind (probably most will be niche or broken 3e PrCs, or maybe certain 4e Warlock pacts). Some things are "possible," if you're willing to accept a [I][u]heavy[/u][/I] re-definition of what they are (the 4e Warlord or Avenger being examples), while others require less of a re-definition but still a perspective change (e.g. Shadowdancer is probably best modelled as a Shadow Monk). Some things are easier to do than they were in 3e, like the Eldritch Knight, though they often don't do exactly the same thing, either. Always consider what you can refluff. An Oath of Vengeance Paladin might work well as an offense-oriented "Swordmage." A Valor Bard might be a better fit for your Hexblade than the Blade Pact Warlock is. Etc. That said, though, it sounds like your questions revolve more around converting adventure material, DM-side stuff. Unfortunately, I'm not gonna be any help answering questions there; I'm no DM. [/QUOTE]
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