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1e, 2e, 3/3.5e or 4e to 5e Conversion guidelines?
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<blockquote data-quote="Li Shenron" data-source="post: 7353014" data-attributes="member: 1465"><p>This topic has been popular since the start of 5e... IMO you need to tell us what is the purpose of your conversion: would you like to convert <strong>rules</strong>, <strong>character material</strong>, <strong>monsters</strong> or <strong>adventures</strong>? Would you like to convert for <em>publishing</em> your conversion or for <em>using</em> it in your own games? To me the latter question makes all the difference!</p><p></p><p>I have myself converted some 3e material into 5e, mainly from the Rokugan campaign setting books. But I have also converted adventures from BECMI/AD&D/3e to 5e for my own use, and this kind of conversions I always do <em>on the fly</em>. That's because they are just for us to play, and I don't need spend time thinking about a "perfect" conversion... all I need to is mostly to use the 5e version of monsters, use the most similar 5e magic items OR use the adventure's version with small mechanical adjustments (mostly dump/compress +s for bounded accuracy), and improvise reasonable DCs. Very little else is ever needed. But obviously converting an AD&D kit or 3e prestige class is entirely another matter, since once a player takes that into use, it's permanent for the rest of the campaign.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7353014, member: 1465"] This topic has been popular since the start of 5e... IMO you need to tell us what is the purpose of your conversion: would you like to convert [B]rules[/B], [B]character material[/B], [B]monsters[/B] or [B]adventures[/B]? Would you like to convert for [I]publishing[/I] your conversion or for [I]using[/I] it in your own games? To me the latter question makes all the difference! I have myself converted some 3e material into 5e, mainly from the Rokugan campaign setting books. But I have also converted adventures from BECMI/AD&D/3e to 5e for my own use, and this kind of conversions I always do [I]on the fly[/I]. That's because they are just for us to play, and I don't need spend time thinking about a "perfect" conversion... all I need to is mostly to use the 5e version of monsters, use the most similar 5e magic items OR use the adventure's version with small mechanical adjustments (mostly dump/compress +s for bounded accuracy), and improvise reasonable DCs. Very little else is ever needed. But obviously converting an AD&D kit or 3e prestige class is entirely another matter, since once a player takes that into use, it's permanent for the rest of the campaign. [/QUOTE]
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