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[1E/2E Gamma World] Rite of Passage Solo Campaign Notes
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<blockquote data-quote="Turgenev" data-source="post: 8607496" data-attributes="member: 6733"><p><strong><span style="font-size: 26px">THE SLEETH</span></strong></p><p>I've been thinking about the Sleeth lately and decided to try something different with them for this game. For this campaign, I made the Sleeth survivors from an alternate Earth who discovered this Earth during the Social Wars (see Background below). I like the idea of these peaceful but physically powerful 'lizard men' who are on a quest to find lost knowledge (in the faint hope that they rediscover their lost inter-dimensional technology).</p><p></p><p><strong><span style="font-size: 26px">Biology:</span></strong></p><p>They stand 2.5 metres tall and have reptilian features, including scales, sharp rows of teeth, and a sturdy tail. Sleeth come in many colours but green, red, yellow, brown, and blue are the most common. Most Sleeth have multiple colours (with four usually being the maximum number on a single individual). Each Sleeth has a unique pattern on their underbelly and forehead. </p><p></p><p>Sleeths can live for thousands of years before they die from old age. They are carnivores but will not eat any species that shows any signs of sentience. There are dark rumours of a secret cult of Sleeth that take pleasure in the flesh of sentient beings. Most Sleeth refute this rumour as a scaremongering myth. They raise, cultivate, and eat raw a large species of furry lizard [called Mawgrah (s.), Mawgruh (pl.)]. </p><p></p><p><strong><span style="font-size: 26px">Background:</span></strong></p><p>The Sleeth are not natives of Gamma Earth. They are from an alternate Earth (known to them as Sammanet). The Sleeth are an inter-dimensional species that have been exploring the multiverse for millennia. They have vast civilizations spanning numerous dimensions, forming a collective known as the Greater Sleeth Foundation. Those that serve the Greater Sleeth Foundation acts as guards and protectors whose job is to make sure the ability to pierce the inter-dimensional void remains a secret that only they control (for the good of the multiverse). </p><p></p><p>Several clans of Sleeth explorers had the misfortune of visiting this Earth during the time of the Social Wars. The Sleeth forces were decimated as only a tenth of their number survived. In addition to the great loss of life, they lost their access to their inter-dimensional portal equipment and the knowledge to build one. The Sleeth survivors call this time the Great Purge.</p><p></p><p>The Sleeth survivors have sworn against naked aggression (they will resort to violence for self defense only, and even then they will not kill). The Sleeth survivors have been searching the North American landscape for any evidence of their lost technology. They have created scattered enclaves that are pursuing their goals of searching for lost knowledge. Since the creation of these enclaves, the Sleeth have expanded their search for knowledge beyond just the sciences, they have added the humanities, art, music, and culture to the list of works that need to be found and properly preserved.</p><p></p><p>Sleeth have access to Tech Level III weaponry, equipment, and some non-powered armour. They are experts with force field and communications technologies. </p><p></p><p><strong><span style="font-size: 26px">The <em>'Litany</em>':</span></strong></p><p>Before each meal, the Sleeth will recite the Litany in unison, "<em>We are the lost. We search for Sammanet. We must uphold Her sacred rites of hospitality and civility. We are all children of Sammanet. We are the lost. May Her peace and tranquility be upon you.</em>" </p><p></p><p>If asked about Sammanet, the Sleeth will give a toothy smile, a nod, and then talk in generalities. No Sleeth will speak the truth about what Sammanet is and the meaning of the Litany (it's about their Earth and the Litany is about finding their way home). The last time they revealed their true nature, their people were slaughtered by the thousands (during the Social Wars). As such, Sleeth are secretive by nature. They do not show their true feelings or affairs with non-Sleeth. They believe that these feelings are too personal to be shared with strangers.</p><p></p><p><strong><span style="font-size: 26px">Organization:</span></strong></p><p>Each Sleeth Enclave are organized as follows: at the top is the Provost, followed by two Associate Provosts, and then multiple departments based on the sciences and/or the humanities. Each Department will have a Dean, an Associate Dean, and multiple Professors, Associate Professors, and Assistant Professors. Each of the Professors (especially the Associate and Assistant Professors) may have 1d3 Graduate Students that act as retainers. In times of great emergency, the Provosts may call a Provost Council where the Provosts argue and vote on the action forward.</p><p></p><p><strong><span style="font-size: 26px">The Utler Sleeth Enclave:</span></strong></p><p>This Sleeth Enclave was established fifty years ago in 101 N/A by Sleeth survivors of the Great Purge. The current Dean of this enclave is a Sleeth named Vekto . He has only recently acquired the position (one year ago) when his predecessor was killed by the infamous Bonapartist raiders known as the <em>Fighting Fleus-de-lys</em>. </p><p></p><p>That's all I have for now. I do have some NPCs in the works.</p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 8607496, member: 6733"] [b][size=150]THE SLEETH[/size][/b] I've been thinking about the Sleeth lately and decided to try something different with them for this game. For this campaign, I made the Sleeth survivors from an alternate Earth who discovered this Earth during the Social Wars (see Background below). I like the idea of these peaceful but physically powerful 'lizard men' who are on a quest to find lost knowledge (in the faint hope that they rediscover their lost inter-dimensional technology). [b][size=150]Biology:[/size][/b] They stand 2.5 metres tall and have reptilian features, including scales, sharp rows of teeth, and a sturdy tail. Sleeth come in many colours but green, red, yellow, brown, and blue are the most common. Most Sleeth have multiple colours (with four usually being the maximum number on a single individual). Each Sleeth has a unique pattern on their underbelly and forehead. Sleeths can live for thousands of years before they die from old age. They are carnivores but will not eat any species that shows any signs of sentience. There are dark rumours of a secret cult of Sleeth that take pleasure in the flesh of sentient beings. Most Sleeth refute this rumour as a scaremongering myth. They raise, cultivate, and eat raw a large species of furry lizard [called Mawgrah (s.), Mawgruh (pl.)]. [b][size=150]Background:[/size][/b] The Sleeth are not natives of Gamma Earth. They are from an alternate Earth (known to them as Sammanet). The Sleeth are an inter-dimensional species that have been exploring the multiverse for millennia. They have vast civilizations spanning numerous dimensions, forming a collective known as the Greater Sleeth Foundation. Those that serve the Greater Sleeth Foundation acts as guards and protectors whose job is to make sure the ability to pierce the inter-dimensional void remains a secret that only they control (for the good of the multiverse). Several clans of Sleeth explorers had the misfortune of visiting this Earth during the time of the Social Wars. The Sleeth forces were decimated as only a tenth of their number survived. In addition to the great loss of life, they lost their access to their inter-dimensional portal equipment and the knowledge to build one. The Sleeth survivors call this time the Great Purge. The Sleeth survivors have sworn against naked aggression (they will resort to violence for self defense only, and even then they will not kill). The Sleeth survivors have been searching the North American landscape for any evidence of their lost technology. They have created scattered enclaves that are pursuing their goals of searching for lost knowledge. Since the creation of these enclaves, the Sleeth have expanded their search for knowledge beyond just the sciences, they have added the humanities, art, music, and culture to the list of works that need to be found and properly preserved. Sleeth have access to Tech Level III weaponry, equipment, and some non-powered armour. They are experts with force field and communications technologies. [b][size=150]The [i]'Litany[/i]':[/size][/b] Before each meal, the Sleeth will recite the Litany in unison, "[i]We are the lost. We search for Sammanet. We must uphold Her sacred rites of hospitality and civility. We are all children of Sammanet. We are the lost. May Her peace and tranquility be upon you.[/i]" If asked about Sammanet, the Sleeth will give a toothy smile, a nod, and then talk in generalities. No Sleeth will speak the truth about what Sammanet is and the meaning of the Litany (it's about their Earth and the Litany is about finding their way home). The last time they revealed their true nature, their people were slaughtered by the thousands (during the Social Wars). As such, Sleeth are secretive by nature. They do not show their true feelings or affairs with non-Sleeth. They believe that these feelings are too personal to be shared with strangers. [b][size=150]Organization:[/size][/b] Each Sleeth Enclave are organized as follows: at the top is the Provost, followed by two Associate Provosts, and then multiple departments based on the sciences and/or the humanities. Each Department will have a Dean, an Associate Dean, and multiple Professors, Associate Professors, and Assistant Professors. Each of the Professors (especially the Associate and Assistant Professors) may have 1d3 Graduate Students that act as retainers. In times of great emergency, the Provosts may call a Provost Council where the Provosts argue and vote on the action forward. [b][size=150]The Utler Sleeth Enclave:[/size][/b] This Sleeth Enclave was established fifty years ago in 101 N/A by Sleeth survivors of the Great Purge. The current Dean of this enclave is a Sleeth named Vekto . He has only recently acquired the position (one year ago) when his predecessor was killed by the infamous Bonapartist raiders known as the [i]Fighting Fleus-de-lys[/i]. That's all I have for now. I do have some NPCs in the works. Cheers, Tim [/QUOTE]
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