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[1E/2E Gamma World] Rite of Passage Solo Campaign Notes
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<blockquote data-quote="Turgenev" data-source="post: 8629192" data-attributes="member: 6733"><p><img src="https://paratime.ca/images/gammaworld/Apru15-Apru16.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong><span style="font-size: 26px">APRU 15</span></strong></p><p><strong>Hour of the Wee Ones (6ish a.m.):</strong> The party packed up their camp and continued their trek for another day.</p><p></p><p><strong>Hour of the Podog (2ish p.m.):</strong> The party arrived at the outskirts of the ruins of Utler. They decide to make camp (off trail) and enter the deathlands in the morning. </p><p></p><p><strong>GM NOTE:</strong> Here is an old map of Utler I did ages ago.</p><p></p><p><img src="https://paratime.ca/images/gammaworld/Utler.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong><span style="font-size: 26px">APRU 16</span></strong></p><p><strong>Hour of the Wee Ones (6ish a.m.):</strong> The party break up camp and prepare themselves to enter the ruins of Utler. While on the periphery of Utler, the party encountered a small pack of 8 squeekers that erupt from a nearby, partially covered hole. </p><p></p><p>Feyna shoots at a squeeker with her short bow but misses. Salvyn and Rahn ready their spears for the squeekers' oncoming charge. Malla fires her needler but the shot goes wild.The squeekers live up to their name as they use their sonic blasts on the party as they close in for melee combat.</p><p></p><p>The party takes a beating from sonic blasts and tooth and claw before a squeeker is killed and two more are wounded when the pack breaks for cover and run away. </p><p></p><p>The party investigates the small hole that the squeekers emerged from. It opened to a small room filled with debris (an ancient basement apartment). On the floor is a discarded, broken piece of ancient metal (an energy mace) located in their lair under a rotting mat of musky fibres. The squeekers use these mats as scent markers for the pack, by spraying their urine on them. The smell is pugnent and stomach churning. Feyna retrieves the broken energy mace.</p><p></p><p><strong>Hour of the Katkin (11ish a.m.):</strong> The party encounters a small group of Sleeth researchers who invite the party back to their enclave for food, rest, and discussion. Amongst the sleeth is Professor Vorma Lae, an old acquaintance/friend of Salvyn. They are happy to see each other and spend some time catching up. Vorma Lae extends the offer of a safe shelter from a normally chaotic and dangerous world. The party thanks them for the offer but they must be on their way. Salvyn waves goodbye to Vorma Lae.</p><p></p><p>The party continue on their quest to Pitz Burke. They make good time while travelling on the ancient road to Zilver. Karp informs the party of the ancestral treaty between Clan Cambol and the town of Zilver. They will be granted safe passage through Zilver so Karp tells the rest of the party that Zilver is strange in many ways so don't get involved with local affairs and don't embarrass our clan.</p><p></p><p><strong>Hour of the Hoop (1ish p.m.):</strong> While travelling on the old road towards Zilver, the party detects an attempted badder ambush in the clearing up ahead. This band of badders are led by Captain Solfur, of House Volechewer. They are looking for trophies and loot for their tribe.</p><p></p><p>Feyna fires her laser pistol at the Badder leader (Captain Sulfor) and hits him squarely in the chest severely wounding him. Captain Solfur makes his Morale check and stumbles a bit as he fires his own laser pistol back at Feyna but misses. The Badder fire their crossbows at the party. Karp is hit twice, Salvyn, Rahn, and Gund once each.</p><p></p><p>Salvyn uses his Plant Control mutation (3 minute duration) to tangle up two of the badders who were using the nearby vegetation as cover. Malla fires her needler at a badder but misses. Karp fires his needler at the deviant Captain Solfur but misses. Rahn fires an arrow at a dabber and wounds it. The babber falls to the group paralyzed. Hern fires two separate shots from his short bow and hits two babbers. They both succumb to the arrows' poison. Gund fires an arrow at Captain Solfur and strikes him dead. </p><p></p><p>Feyna fires her laser pistol at a badder and severely wounds it. Salvyn tries to tangle up three more badders with his Control Plant mutation, but two are able to escape his grasp. Malla has moved up to melee range and wounds a badder with her long sword. Of the three remaining badders, they make a bolt for it and run. The party collect 16 gp, 3 carriage bolts (10 gp each), and a laser pistol (9 shots left). Rahn uses 10 points of healing from the medi-kit and Feyna heals 7 points from it as well.</p><p></p><p><strong>[End of Day DM Note:</strong> The party is exposed to level 6 (3d4) Intensity background radiation. Feyna, Salvyn, Hern, Gund, and Rhan shrug off the radiation with no ill effect. Karp takes 13 hp of damage while Malla takes only 1 point of damage from it.<strong>]</strong></p><p></p><p>More to come...</p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 8629192, member: 6733"] [img]https://paratime.ca/images/gammaworld/Apru15-Apru16.jpg[/img] [b][size=150]APRU 15[/size][/b] [b]Hour of the Wee Ones (6ish a.m.):[/b] The party packed up their camp and continued their trek for another day. [b]Hour of the Podog (2ish p.m.):[/b] The party arrived at the outskirts of the ruins of Utler. They decide to make camp (off trail) and enter the deathlands in the morning. [b]GM NOTE:[/b] Here is an old map of Utler I did ages ago. [img]https://paratime.ca/images/gammaworld/Utler.jpg[/img] [b][size=150]APRU 16[/size][/b] [b]Hour of the Wee Ones (6ish a.m.):[/b] The party break up camp and prepare themselves to enter the ruins of Utler. While on the periphery of Utler, the party encountered a small pack of 8 squeekers that erupt from a nearby, partially covered hole. Feyna shoots at a squeeker with her short bow but misses. Salvyn and Rahn ready their spears for the squeekers' oncoming charge. Malla fires her needler but the shot goes wild.The squeekers live up to their name as they use their sonic blasts on the party as they close in for melee combat. The party takes a beating from sonic blasts and tooth and claw before a squeeker is killed and two more are wounded when the pack breaks for cover and run away. The party investigates the small hole that the squeekers emerged from. It opened to a small room filled with debris (an ancient basement apartment). On the floor is a discarded, broken piece of ancient metal (an energy mace) located in their lair under a rotting mat of musky fibres. The squeekers use these mats as scent markers for the pack, by spraying their urine on them. The smell is pugnent and stomach churning. Feyna retrieves the broken energy mace. [b]Hour of the Katkin (11ish a.m.):[/b] The party encounters a small group of Sleeth researchers who invite the party back to their enclave for food, rest, and discussion. Amongst the sleeth is Professor Vorma Lae, an old acquaintance/friend of Salvyn. They are happy to see each other and spend some time catching up. Vorma Lae extends the offer of a safe shelter from a normally chaotic and dangerous world. The party thanks them for the offer but they must be on their way. Salvyn waves goodbye to Vorma Lae. The party continue on their quest to Pitz Burke. They make good time while travelling on the ancient road to Zilver. Karp informs the party of the ancestral treaty between Clan Cambol and the town of Zilver. They will be granted safe passage through Zilver so Karp tells the rest of the party that Zilver is strange in many ways so don't get involved with local affairs and don't embarrass our clan. [b]Hour of the Hoop (1ish p.m.):[/b] While travelling on the old road towards Zilver, the party detects an attempted badder ambush in the clearing up ahead. This band of badders are led by Captain Solfur, of House Volechewer. They are looking for trophies and loot for their tribe. Feyna fires her laser pistol at the Badder leader (Captain Sulfor) and hits him squarely in the chest severely wounding him. Captain Solfur makes his Morale check and stumbles a bit as he fires his own laser pistol back at Feyna but misses. The Badder fire their crossbows at the party. Karp is hit twice, Salvyn, Rahn, and Gund once each. Salvyn uses his Plant Control mutation (3 minute duration) to tangle up two of the badders who were using the nearby vegetation as cover. Malla fires her needler at a badder but misses. Karp fires his needler at the deviant Captain Solfur but misses. Rahn fires an arrow at a dabber and wounds it. The babber falls to the group paralyzed. Hern fires two separate shots from his short bow and hits two babbers. They both succumb to the arrows' poison. Gund fires an arrow at Captain Solfur and strikes him dead. Feyna fires her laser pistol at a badder and severely wounds it. Salvyn tries to tangle up three more badders with his Control Plant mutation, but two are able to escape his grasp. Malla has moved up to melee range and wounds a badder with her long sword. Of the three remaining badders, they make a bolt for it and run. The party collect 16 gp, 3 carriage bolts (10 gp each), and a laser pistol (9 shots left). Rahn uses 10 points of healing from the medi-kit and Feyna heals 7 points from it as well. [b][End of Day DM Note:[/b] The party is exposed to level 6 (3d4) Intensity background radiation. Feyna, Salvyn, Hern, Gund, and Rhan shrug off the radiation with no ill effect. Karp takes 13 hp of damage while Malla takes only 1 point of damage from it.[b]][/b] More to come... Cheers, Tim [/QUOTE]
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