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[1E/2E Gamma World] Rite of Passage Solo Campaign Notes
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<blockquote data-quote="Turgenev" data-source="post: 8645656" data-attributes="member: 6733"><p>Since my last post, I've had Covid and I'm finally starting to get back into the swings of things. I am working on the latest campaign update which is close to be done. While working on that, I had this little idea pop in my head. Wild badders who worship nature with teeth and claw.</p><p></p><p><strong><span style="font-size: 26px">BADDER WYLDLINGS</span></strong></p><p></p><p><strong>NUMBER:</strong> 3d6+3</p><p><strong>MORALE:</strong> 2d4</p><p><strong>HIT DICE:</strong> 6d6+3</p><p><strong>ARMOUR:</strong> 6</p><p></p><p><strong>LAND SPEED:</strong> 12 / 900 / 22 (drops to 12 when in non-wilderness surroundings)</p><p><strong>BURROWING:</strong> 0 / 60 / 0</p><p></p><p><strong>MS:</strong> 1d10+6 </p><p><strong>IN:</strong> 3d6</p><p><strong>DX:</strong> 1d10+12</p><p><strong>CH:</strong> 1d10+1</p><p><strong>CN:</strong> 1d6+9</p><p><strong>PS:</strong> 1d10+6</p><p></p><p><strong>ATTACKS:</strong> 1 Bite (1d6 damage)</p><p>2 Claws (1d4 damage)</p><p><strong>MUTATIONS:</strong> Empathy, Plant Control</p><p></p><p><strong>DESCRIPTION:</strong> This clan of badders turned their backs on technology a long time ago. Led by Queen Skalm, the Riverblud clan of badders embraced their ancestral roots and switched to a life of communing with nature. They worship nature under the name of the Wyld. The Wyld is a badder nature/fertility cult. They like to capture other species and then sacrifice them to the Wyld. Wyldlings are a chaotic mob of feral badders who lust for blood and sport. As their custom, wyldlings adorn themselves in fiber armour that is covered in mud, leaves, and twigs as a sign of their devotion to the Wyld. They like to jazz up their appearances by using natural dyes to create strange colourful patterns on their armour and fur.</p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 8645656, member: 6733"] Since my last post, I've had Covid and I'm finally starting to get back into the swings of things. I am working on the latest campaign update which is close to be done. While working on that, I had this little idea pop in my head. Wild badders who worship nature with teeth and claw. [b][size=150]BADDER WYLDLINGS[/size][/b] [b]NUMBER:[/b] 3d6+3 [b]MORALE:[/b] 2d4 [b]HIT DICE:[/b] 6d6+3 [b]ARMOUR:[/b] 6 [b]LAND SPEED:[/b] 12 / 900 / 22 (drops to 12 when in non-wilderness surroundings) [b]BURROWING:[/b] 0 / 60 / 0 [b]MS:[/b] 1d10+6 [b]IN:[/b] 3d6 [b]DX:[/b] 1d10+12 [b]CH:[/b] 1d10+1 [b]CN:[/b] 1d6+9 [b]PS:[/b] 1d10+6 [b]ATTACKS:[/b] 1 Bite (1d6 damage) 2 Claws (1d4 damage) [b]MUTATIONS:[/b] Empathy, Plant Control [b]DESCRIPTION:[/b] This clan of badders turned their backs on technology a long time ago. Led by Queen Skalm, the Riverblud clan of badders embraced their ancestral roots and switched to a life of communing with nature. They worship nature under the name of the Wyld. The Wyld is a badder nature/fertility cult. They like to capture other species and then sacrifice them to the Wyld. Wyldlings are a chaotic mob of feral badders who lust for blood and sport. As their custom, wyldlings adorn themselves in fiber armour that is covered in mud, leaves, and twigs as a sign of their devotion to the Wyld. They like to jazz up their appearances by using natural dyes to create strange colourful patterns on their armour and fur. Cheers, Tim [/QUOTE]
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