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[1E/2E Gamma World] Rite of Passage Solo Campaign Notes
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<blockquote data-quote="Turgenev" data-source="post: 8649151" data-attributes="member: 6733"><p>Here's a homebrew Gamma World species that I plan on using. The numbers in parenthesis below represent the mean average (rounded down).</p><p></p><p><span style="font-size: 26px"><strong>Corvoids (Tricksters)</strong></span></p><p><strong>NUMBER:</strong> 2d6+2 (9)</p><p><strong>MORALE:</strong> 1d6+3 (6)</p><p><strong>HIT DICE:</strong> 10d6 (35 hp)</p><p><strong>ARMOUR:</strong> 4</p><p></p><p><strong>LAND SPEED:</strong> 6 / 600 / 12</p><p><strong>AIR SPEED:</strong> 18 / 1200 / 18</p><p></p><p><strong>MS:</strong> 1d10+8 (13) </p><p><strong>IN:</strong> 2d6+6 (13)</p><p><strong>DX:</strong> 3d6+3 (13) </p><p><strong>CH:</strong> 3d6 (10)</p><p><strong>CN:</strong> 1d12+5 (11) </p><p><strong>PS:</strong> 1d10+5 (10)</p><p></p><p><strong>ATTACKS:</strong> 1 Bite (1d4 damage), 2 Talons (1d4 damage each).</p><p></p><p><strong>MUTATIONS:</strong> Heightened Balance, Illusion Generation, Mass Mind, Modified Body Parts (pair of hands at the ends of their wings), Sound Imitation.</p><p></p><p><strong>SKILLS AND BACKGROUND:</strong> Foraging Skill and Underground/Black Market Knowledge. </p><p></p><p><strong>DESCRIPTION:</strong> Corvoids are a species of mutated American crows that stand 1.6 metres tall and have a wingspan of 1 metre*. They have iridescent black feathers and black beaks, legs, and feet as well. They are an intelligent species who work in groups to achieve their goals. Covids never forget a wrong done to them. They have exceptional ability to remember faces.</p><p></p><p>They gather together into large family groups called Flocks. While each flock may have their own set of rules, obligations, vices, and quirks, one thing that unites them is their love for great music and practical jokes. Many Flocks remain hidden from other species as a way to better protect their families. Not all Flocks are so secretive. Two famous (or infamous as the case may be) cases of known Flocks include the travelling entertainer troupe known as <em>Blackwing's Traveling Circus</em> (a popular attraction for many a village) and the notorious group of bandits known as the <em>Sundown Gang</em> (who terrorize all those they encounter). The gamut of these two flocks run from the mischievous, yet benign, (<em>Blackwing's Traveling Circus</em>) to brutal, chaotic violence (<em>Sundown Gang</em>). </p><p></p><p>Corvids can be found in all types of clothing ranging from the bland to the extravagant. With that said, the Corvids of Blackwing's Traveling Circus like to dress in colourful clothing and have a preference for long flowing scarfs and wraps. The most common type of armour worn by most Corvids are scavenged pieces of plastic armour fashioned into a breastplate (AC is one point worse than standard plastic armour, AC 3 becomes AC 4). They are generally armed with Tech Level II equipment and weapons with the preferred weapon being either a musket or slug throwing pistol(s). There is a 10% chance of each Corvid having a Tech Level III weapon.</p><p></p><p>* Canadian (British) spelling.</p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 8649151, member: 6733"] Here's a homebrew Gamma World species that I plan on using. The numbers in parenthesis below represent the mean average (rounded down). [size=150][b]Corvoids (Tricksters)[/b][/size] [b]NUMBER:[/b] 2d6+2 (9) [b]MORALE:[/b] 1d6+3 (6) [b]HIT DICE:[/b] 10d6 (35 hp) [b]ARMOUR:[/b] 4 [b]LAND SPEED:[/b] 6 / 600 / 12 [b]AIR SPEED:[/b] 18 / 1200 / 18 [b]MS:[/b] 1d10+8 (13) [b]IN:[/b] 2d6+6 (13) [b]DX:[/b] 3d6+3 (13) [b]CH:[/b] 3d6 (10) [b]CN:[/b] 1d12+5 (11) [b]PS:[/b] 1d10+5 (10) [b]ATTACKS:[/b] 1 Bite (1d4 damage), 2 Talons (1d4 damage each). [b]MUTATIONS:[/b] Heightened Balance, Illusion Generation, Mass Mind, Modified Body Parts (pair of hands at the ends of their wings), Sound Imitation. [b]SKILLS AND BACKGROUND:[/b] Foraging Skill and Underground/Black Market Knowledge. [b]DESCRIPTION:[/b] Corvoids are a species of mutated American crows that stand 1.6 metres tall and have a wingspan of 1 metre*. They have iridescent black feathers and black beaks, legs, and feet as well. They are an intelligent species who work in groups to achieve their goals. Covids never forget a wrong done to them. They have exceptional ability to remember faces. They gather together into large family groups called Flocks. While each flock may have their own set of rules, obligations, vices, and quirks, one thing that unites them is their love for great music and practical jokes. Many Flocks remain hidden from other species as a way to better protect their families. Not all Flocks are so secretive. Two famous (or infamous as the case may be) cases of known Flocks include the travelling entertainer troupe known as [i]Blackwing's Traveling Circus[/i] (a popular attraction for many a village) and the notorious group of bandits known as the [i]Sundown Gang[/i] (who terrorize all those they encounter). The gamut of these two flocks run from the mischievous, yet benign, ([i]Blackwing's Traveling Circus[/i]) to brutal, chaotic violence ([i]Sundown Gang[/i]). Corvids can be found in all types of clothing ranging from the bland to the extravagant. With that said, the Corvids of Blackwing's Traveling Circus like to dress in colourful clothing and have a preference for long flowing scarfs and wraps. The most common type of armour worn by most Corvids are scavenged pieces of plastic armour fashioned into a breastplate (AC is one point worse than standard plastic armour, AC 3 becomes AC 4). They are generally armed with Tech Level II equipment and weapons with the preferred weapon being either a musket or slug throwing pistol(s). There is a 10% chance of each Corvid having a Tech Level III weapon. * Canadian (British) spelling. Cheers, Tim [/QUOTE]
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