Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1e/2e Spells converted to 4e Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nebulous" data-source="post: 4728435" data-attributes="member: 31465"><p>Hi All. I've been thinking about converting some old, old magic from the Wizard's Spell compendium for our 5th level wizard, so i thought i'd pick some brains around here for suggestions. The three in particular i'm looking at are:</p><p></p><p>1) Presper's Moonbow</p><p>2) Otto's Tin Soldiers</p><p>3) Pilfer Dweomer</p><p></p><p>Here's what they used to do in a nutshell:</p><p></p><p><span style="color: Red">1) Presper's Moonbow</span>; castable only at night under a full moon. It conjures forth 1d4 motes of light that circle the caster. They can be discharged singly or in groups at one or multiple targets, striking as the caster +3. They will follow around corners up to their range and are not foiled by invisibility or illusion. Multiple castings of this spell can create a small orbit of motes around the conjurer (but see below).</p><p></p><p>A hit discharges electrical damage; 4d6 for 1 mote; 3d6 for 2; 2d6 for 3; 2d4 for 4 motes.</p><p></p><p>If a round passes in which a mote is not discharged, ALL motes wink out. </p><p></p><p>The motes can be physically attacked or hit by electrical damage, in which case they inflict their damage to everyone (including the caster) within 10 feet. Obviously, a caster with many motes could be significantly injured or killed.</p><p></p><p></p><p><span style="color: Red">2) Otto's Tin Soldiers:</span> Requires the material component of two small tin soldiers worth 100gp. At 7th/9th/12th/14th level they transform into soldiers of increasing strength. They vanish when slain or the duration runs out.</p><p></p><p><span style="color: Red">3) Pilfer Dweomer: <span style="color: White">The wizard touches another wizard and robs him of a memorized spell, at which point he can cast it. Restrictions: the spell does not tell the caster what level the wizard is, what level spell he can cast, or what spells he memorized. The caster must NAME the spell, or can try to pilfer a random one. It fails automatically if he names the wrong spell or tries to steal a spell higher than he could cast. Only one spell can be pilfered at a time, and trying to pilfer more than one purges them all. </span></span></p><p><span style="color: Red"><span style="color: White"></span></span></p><p><span style="color: Red"><span style="color: White"></span></span></p><p><span style="color: Red"><span style="color: White">So, any suggestions or comments? I thought that Tin Soldiers might work better as a ritual, creating some guards that last for a substantial amount of time, maybe while you take an extended rest. Presper's Moonbow doesn't seem too hard to balance, but is only usable under very specific conditions.</span></span></p><p><span style="color: Red"><span style="color: White"></span></span></p><p><span style="color: Red"><span style="color: White">As for Pilfer Dweomer, i think this would be a challenge to adapt to 4e, so i'm open to what anyone thinks might be a starting point. </span></span></p><p><span style="color: Red"><span style="color: White"></span></span></p></blockquote><p></p>
[QUOTE="Nebulous, post: 4728435, member: 31465"] Hi All. I've been thinking about converting some old, old magic from the Wizard's Spell compendium for our 5th level wizard, so i thought i'd pick some brains around here for suggestions. The three in particular i'm looking at are: 1) Presper's Moonbow 2) Otto's Tin Soldiers 3) Pilfer Dweomer Here's what they used to do in a nutshell: [COLOR=Red]1) Presper's Moonbow[/COLOR]; castable only at night under a full moon. It conjures forth 1d4 motes of light that circle the caster. They can be discharged singly or in groups at one or multiple targets, striking as the caster +3. They will follow around corners up to their range and are not foiled by invisibility or illusion. Multiple castings of this spell can create a small orbit of motes around the conjurer (but see below). A hit discharges electrical damage; 4d6 for 1 mote; 3d6 for 2; 2d6 for 3; 2d4 for 4 motes. If a round passes in which a mote is not discharged, ALL motes wink out. The motes can be physically attacked or hit by electrical damage, in which case they inflict their damage to everyone (including the caster) within 10 feet. Obviously, a caster with many motes could be significantly injured or killed. [COLOR=Red]2) Otto's Tin Soldiers:[/COLOR] Requires the material component of two small tin soldiers worth 100gp. At 7th/9th/12th/14th level they transform into soldiers of increasing strength. They vanish when slain or the duration runs out. [COLOR=Red]3) Pilfer Dweomer: [COLOR=White]The wizard touches another wizard and robs him of a memorized spell, at which point he can cast it. Restrictions: the spell does not tell the caster what level the wizard is, what level spell he can cast, or what spells he memorized. The caster must NAME the spell, or can try to pilfer a random one. It fails automatically if he names the wrong spell or tries to steal a spell higher than he could cast. Only one spell can be pilfered at a time, and trying to pilfer more than one purges them all. So, any suggestions or comments? I thought that Tin Soldiers might work better as a ritual, creating some guards that last for a substantial amount of time, maybe while you take an extended rest. Presper's Moonbow doesn't seem too hard to balance, but is only usable under very specific conditions. As for Pilfer Dweomer, i think this would be a challenge to adapt to 4e, so i'm open to what anyone thinks might be a starting point. [/COLOR][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1e/2e Spells converted to 4e Powers
Top