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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1e/2e Spells converted to 4e Powers
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4731554" data-attributes="member: 82106"><p>Yeah, there was a whole thread for a while here on building a spell thief. I'm sure it is still pretty easy to find. The upshot of it was that most of us were not too sanguine about the prospects of making workable and balanced "steal a power" type effects. It might work OK in certain very restricted situations, but in general it is going to be almost certainly both overpowered and very hard to adjudicate. I'm not really trying to discourage you because it is a nice concept, in theory. Just very hard to implement in 4e.</p><p></p><p>The Tin Soldiers would definitely make a fine ritual. It could be implemented as a higher level daily as well. It kind of depends on what exactly you envision it being used for. I think it would be best limited to paragon tier. With the really tactical nature of 4e combat having "minions" can be a pretty large advantage, even if they are weak. There is also always the issue of pulling too much of the action to one player.</p><p></p><p>I think having colorful spells is like anything in a campaign, color is always good. The issue with it is pretty general of course. If a spell's color is mainly derived from convolved restrictions on when, where, or how it can be cast, then it is so situational that nobody will ever want to dedicate a 'slot' in their character to it. Technically in 4e even rituals are a limited resource for characters, but I think there is really little harm to game balance if a character can have a library back home someplace that is chock full of "When the moon is in the 4th quarter" type rituals. As encounter type spells I am not sure they will generally fly (for PCs anyway).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4731554, member: 82106"] Yeah, there was a whole thread for a while here on building a spell thief. I'm sure it is still pretty easy to find. The upshot of it was that most of us were not too sanguine about the prospects of making workable and balanced "steal a power" type effects. It might work OK in certain very restricted situations, but in general it is going to be almost certainly both overpowered and very hard to adjudicate. I'm not really trying to discourage you because it is a nice concept, in theory. Just very hard to implement in 4e. The Tin Soldiers would definitely make a fine ritual. It could be implemented as a higher level daily as well. It kind of depends on what exactly you envision it being used for. I think it would be best limited to paragon tier. With the really tactical nature of 4e combat having "minions" can be a pretty large advantage, even if they are weak. There is also always the issue of pulling too much of the action to one player. I think having colorful spells is like anything in a campaign, color is always good. The issue with it is pretty general of course. If a spell's color is mainly derived from convolved restrictions on when, where, or how it can be cast, then it is so situational that nobody will ever want to dedicate a 'slot' in their character to it. Technically in 4e even rituals are a limited resource for characters, but I think there is really little harm to game balance if a character can have a library back home someplace that is chock full of "When the moon is in the 4th quarter" type rituals. As encounter type spells I am not sure they will generally fly (for PCs anyway). [/QUOTE]
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