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1e/3e Epiphany
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<blockquote data-quote="Henry" data-source="post: 989748" data-attributes="member: 158"><p>It took a lot longer than it should, but it dawned on me that the similarities between the 1e to 2e changeover, and the 3e to 3.5e changeover are striking.</p><p></p><p>The main complaints that so many people had with 1e versus 2e were the drastic changes in power and character options that went on. Half-orcs were eliminated; assassins were eliminated; fighters had double-weapon specialization removed; drow elves were removed; thief-acrobats and cavaliers were made kits instead of subclasses. In the end, many people never made the change. The changes were simple enough to where they could be ignored, however, and many of the old imbalances re-added back in.</p><p></p><p>Switch to now: the term "nerfing" is used (and abused, some would say) over and over again. Power balances have shifted. Mages have haste and mass haste removed or altered; spell focus and GSF are altered; Damage resistance is altered; spell power abilities are altered. In short, the power balance has shifted to more conservative, and again, the changes are small enough to re-add the preferred elements.</p><p></p><p>Perhaps WotC SHOULD have called it 4E; it will likely introduce the same result.</p><p></p><p>It's odd, but I anticipate seeing the 4th edition change mechanics completely yet again, probably to something very skill-based and slaughtering all remaining sacred cows such as class and level left and right; and many people will be totally offended by the changes, and most will love them, and most will switch, and the minority will pool together to form a loose club of individuals still using the "nostalgic" old 3e rules (which will collectively be 3e and 3.5e rules) while the majority uses something that looks outwardly like a combination of TORG and GURPS... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 989748, member: 158"] It took a lot longer than it should, but it dawned on me that the similarities between the 1e to 2e changeover, and the 3e to 3.5e changeover are striking. The main complaints that so many people had with 1e versus 2e were the drastic changes in power and character options that went on. Half-orcs were eliminated; assassins were eliminated; fighters had double-weapon specialization removed; drow elves were removed; thief-acrobats and cavaliers were made kits instead of subclasses. In the end, many people never made the change. The changes were simple enough to where they could be ignored, however, and many of the old imbalances re-added back in. Switch to now: the term "nerfing" is used (and abused, some would say) over and over again. Power balances have shifted. Mages have haste and mass haste removed or altered; spell focus and GSF are altered; Damage resistance is altered; spell power abilities are altered. In short, the power balance has shifted to more conservative, and again, the changes are small enough to re-add the preferred elements. Perhaps WotC SHOULD have called it 4E; it will likely introduce the same result. It's odd, but I anticipate seeing the 4th edition change mechanics completely yet again, probably to something very skill-based and slaughtering all remaining sacred cows such as class and level left and right; and many people will be totally offended by the changes, and most will love them, and most will switch, and the minority will pool together to form a loose club of individuals still using the "nostalgic" old 3e rules (which will collectively be 3e and 3.5e rules) while the majority uses something that looks outwardly like a combination of TORG and GURPS... :) [/QUOTE]
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