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<blockquote data-quote="CombatWombat51" data-source="post: 829436" data-attributes="member: 10473"><p>Hmm, I read through that (with much glaring at the header font), but it's not quite what I'm looking for because, well, it seems to be a lot more complicated than what I'm looking for, and it's not as accurate as what I'd like. And from DonAdam's comment...</p><p></p><p></p><p>...I'm thinking that I should explain myself a bit more. (And I don't see how it'd be possible to assign raw XP values to creatures based on their CR and the party levels... cuz that <em>is</em> CR, as near as I can see <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>Ok, first off recognize that this is just an example so everyone can know what I'm talking about, NOT any kind of permanent set of values. Basically, it would assign flat XP values (like 1st and 2nd edition. This means doing away with CRs) based on various creature attributes. Kinda like...</p><p></p><p>AC greater than 10 could be worth 1 XP/point above 10</p><p>HP would be worth it's amount in XP</p><p>Total attack bonuses from a full round attack could be worth 1 XP/plus</p><p>Sneak Attack would be worth 10 XP/die of extra damage</p><p>Etc.</p><p></p><p>So a 1st level fighter who has 15 Str, 13 Con, 12 Dex, a chain shirt, a large shield, and Weapon Focus would be worth 7 XP (for AC 17) + 11 XP (for 11 HP) + 4 (for +4 to attacks from Str, BAB, and Focus) for a total of 22 XP.</p><p></p><p>Obviously, many factors would be included in the calculation, like damage, spellcasting ability, DR, SR, and on and on.</p><p></p><p>That way, a 1st level fighter with a great sword, platemail, and 3 18's isn't worth the same as a 1st level fighter with 3 12's, no armor, and a dagger.</p><p></p><p>Now that I've made myself clear, or at least clearer, what do you guys think of the idea? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 829436, member: 10473"] Hmm, I read through that (with much glaring at the header font), but it's not quite what I'm looking for because, well, it seems to be a lot more complicated than what I'm looking for, and it's not as accurate as what I'd like. And from DonAdam's comment... ...I'm thinking that I should explain myself a bit more. (And I don't see how it'd be possible to assign raw XP values to creatures based on their CR and the party levels... cuz that [i]is[/i] CR, as near as I can see :D) Ok, first off recognize that this is just an example so everyone can know what I'm talking about, NOT any kind of permanent set of values. Basically, it would assign flat XP values (like 1st and 2nd edition. This means doing away with CRs) based on various creature attributes. Kinda like... AC greater than 10 could be worth 1 XP/point above 10 HP would be worth it's amount in XP Total attack bonuses from a full round attack could be worth 1 XP/plus Sneak Attack would be worth 10 XP/die of extra damage Etc. So a 1st level fighter who has 15 Str, 13 Con, 12 Dex, a chain shirt, a large shield, and Weapon Focus would be worth 7 XP (for AC 17) + 11 XP (for 11 HP) + 4 (for +4 to attacks from Str, BAB, and Focus) for a total of 22 XP. Obviously, many factors would be included in the calculation, like damage, spellcasting ability, DR, SR, and on and on. That way, a 1st level fighter with a great sword, platemail, and 3 18's isn't worth the same as a 1st level fighter with 3 12's, no armor, and a dagger. Now that I've made myself clear, or at least clearer, what do you guys think of the idea? :D [/QUOTE]
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