Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
1e/3e Style Experience Calculator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Turgenev" data-source="post: 838224" data-attributes="member: 6733"><p>The big difference (to me at least), is that my "system" predates the CR version by a good 12 years plus. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> IIRC, I got the idea originally from a Dragon article. After all, modifying XPs based on the difficulty of the encounter isn't a new idea. All I did was tweak it for 3e – basically it is a hybrid of 1st & 3rd editions, but most of my game tends to run that way anyways. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>Okay, if you say so. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> Less flexibility in assigning a modifying percentage modifier? That's straight out of the 3e DMG. Blame it, not me. As for "more flexibility on when to use a modifier". Count on it! I also use my XP "system" as a guideline. Nothing is written in stone. I'll tweak the numbers as the situation warrants it (if we just had a fantastic gaming session – then I might award more XPs as a bonus, or someone does something wonderful – they might earn extra XPs, etc.). </p><p></p><p>One idea that I've been thinking of implementing is assigning set XPs to Story Awards. 50 XP for a minor plot, 150 for a major plot point, modified by the characters level. I'm also toying with the idea of handing out 25 XPs per crucial skill use/successful checks (not counting taking 10 or 20). I also have a friend who gives out bonus XPs for character journals (50 XP times character level). I think I might adopt something similar. There are many ways to doing experience points than just counting coup.</p><p></p><p></p><p></p><p>I know how CRs work, thank you. I have read the DMG. I just don't use them. </p><p></p><p></p><p></p><p>Ahhh, but I was pointing out the flaw in your "scenario" that made your point feeble. There are two points you need to consider:</p><p>1) A higher level character should spend most of his time fighting against opponents of equal or slightly higher levels. Otherwise what's the use? A 15th level character shouldn't be routinely facing the same opponents as a 5th level character would. Thus the "flaw" that they would both earn the same XPs when facing an opponent doesn't prove to be much of a problem since the two characters would face opponents geared specifically towards them (or slightly tougher).</p><p>2) If the encounter doesn't present a challenge to the PCs, then they do not gain any XPs from it. I've used this rule since my 1st edition days. </p><p>In other words, if the PCs don't have to sweat for it, they don't earn it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>LOL! I'm not fixing anything. I was just adjustng the enounter to a more realistic scenario. As far as I'm concerned, one should always attempt to challenge their players with the encounters (hence the reference to more powerful ogres). I suggest it was your "scenario" that was faulty in the first place. My campaigns don't tend to play out the way you gave since I don't waste my players' time, or my own, by sending them through cake walks (not counting canon fodder – canon fodder has its uses) and then awarding XPs for it afterwards. I'll leave you to worry about something that doesn't seem to bother me or my group at all. I'll agree to disagree.</p><p></p><p></p><p></p><p>I guess it would truly depend on the scenario. If the regular Ogres are using good tactics (or they are canon fodder) to keep the PCs away from the Ogre Magi while it casts its spells at the party, then I would include them in the XP award. Course the actual number of Ogres would effect the encounter also. Get enough Ogres in one room and I don't care what level you are, they will cause trouble. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 838224, member: 6733"] The big difference (to me at least), is that my "system" predates the CR version by a good 12 years plus. :) IIRC, I got the idea originally from a Dragon article. After all, modifying XPs based on the difficulty of the encounter isn't a new idea. All I did was tweak it for 3e – basically it is a hybrid of 1st & 3rd editions, but most of my game tends to run that way anyways. :D Okay, if you say so. :rolleyes: Less flexibility in assigning a modifying percentage modifier? That's straight out of the 3e DMG. Blame it, not me. As for "more flexibility on when to use a modifier". Count on it! I also use my XP "system" as a guideline. Nothing is written in stone. I'll tweak the numbers as the situation warrants it (if we just had a fantastic gaming session – then I might award more XPs as a bonus, or someone does something wonderful – they might earn extra XPs, etc.). One idea that I've been thinking of implementing is assigning set XPs to Story Awards. 50 XP for a minor plot, 150 for a major plot point, modified by the characters level. I'm also toying with the idea of handing out 25 XPs per crucial skill use/successful checks (not counting taking 10 or 20). I also have a friend who gives out bonus XPs for character journals (50 XP times character level). I think I might adopt something similar. There are many ways to doing experience points than just counting coup. I know how CRs work, thank you. I have read the DMG. I just don't use them. Ahhh, but I was pointing out the flaw in your "scenario" that made your point feeble. There are two points you need to consider: 1) A higher level character should spend most of his time fighting against opponents of equal or slightly higher levels. Otherwise what's the use? A 15th level character shouldn't be routinely facing the same opponents as a 5th level character would. Thus the "flaw" that they would both earn the same XPs when facing an opponent doesn't prove to be much of a problem since the two characters would face opponents geared specifically towards them (or slightly tougher). 2) If the encounter doesn't present a challenge to the PCs, then they do not gain any XPs from it. I've used this rule since my 1st edition days. In other words, if the PCs don't have to sweat for it, they don't earn it. :) LOL! I'm not fixing anything. I was just adjustng the enounter to a more realistic scenario. As far as I'm concerned, one should always attempt to challenge their players with the encounters (hence the reference to more powerful ogres). I suggest it was your "scenario" that was faulty in the first place. My campaigns don't tend to play out the way you gave since I don't waste my players' time, or my own, by sending them through cake walks (not counting canon fodder – canon fodder has its uses) and then awarding XPs for it afterwards. I'll leave you to worry about something that doesn't seem to bother me or my group at all. I'll agree to disagree. I guess it would truly depend on the scenario. If the regular Ogres are using good tactics (or they are canon fodder) to keep the PCs away from the Ogre Magi while it casts its spells at the party, then I would include them in the XP award. Course the actual number of Ogres would effect the encounter also. Get enough Ogres in one room and I don't care what level you are, they will cause trouble. :) Cheers, Tim [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
1e/3e Style Experience Calculator
Top