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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1e-3e vs. 4e: The inverted difficulty curve in D&D 5e design
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<blockquote data-quote="UngainlyTitan" data-source="post: 5785826" data-attributes="member: 28487"><p>Agreed, however, with regard to the OP:</p><p>One aspect of AD&D and the early D&D in general is that the players were not really expected to know the rules at all. I have played with GM's that did not allow the players to even roll the dice.</p><p>The DM was expected to know the rules in the earliest days players of non casters could play with out knowing the rules. Thus, while I played quite a bit of AD&D in college, I did not own the books never actually knew the rules. </p><p>I told the DM what my character was going ot try and he told me what dice to use.</p><p>About the only caster I ever tried was a druid where I borrowed someoone else's book in order to select spells.</p><p></p><p>In part, training DM's should be a major part of any future D&D and thus another reason that the beginner game should be fairly trasparent in the rules and power curve. More designers notes to guide the beginner DM's in to the intent of rules and remove from the players as much as possible the need to know rules. </p><p>All of this can be added later to the taste of the group. </p><p></p><p>I am also beginning to think that much more DM advice should be disseminated via the modules.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5785826, member: 28487"] Agreed, however, with regard to the OP: One aspect of AD&D and the early D&D in general is that the players were not really expected to know the rules at all. I have played with GM's that did not allow the players to even roll the dice. The DM was expected to know the rules in the earliest days players of non casters could play with out knowing the rules. Thus, while I played quite a bit of AD&D in college, I did not own the books never actually knew the rules. I told the DM what my character was going ot try and he told me what dice to use. About the only caster I ever tried was a druid where I borrowed someoone else's book in order to select spells. In part, training DM's should be a major part of any future D&D and thus another reason that the beginner game should be fairly trasparent in the rules and power curve. More designers notes to guide the beginner DM's in to the intent of rules and remove from the players as much as possible the need to know rules. All of this can be added later to the taste of the group. I am also beginning to think that much more DM advice should be disseminated via the modules. [/QUOTE]
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1e-3e vs. 4e: The inverted difficulty curve in D&D 5e design
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