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General Tabletop Discussion
D&D Older Editions
1e-3e vs. 4e: The inverted difficulty curve in D&D 5e design
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<blockquote data-quote="nightwyrm" data-source="post: 5785836" data-attributes="member: 75542"><p>This is only true for most modern games. If you look at the very first RPGs like the first Dragon Quest and Final Fantasy which pretty much cribbed off D&D, they were HARD right from the beginning. You bought a pointy stick and poked at slimes for hours around your first town to build XP and gold. </p><p> </p><p>It was just that the videogame industry quickly learned that it was difficult to get a lot of new players with these type of games and switched to the modern difficulty curve. This is something that 5e can learn from - the ability for a new player to jump right into the game and start playing without reading a bunch of stuff.</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 5785836, member: 75542"] This is only true for most modern games. If you look at the very first RPGs like the first Dragon Quest and Final Fantasy which pretty much cribbed off D&D, they were HARD right from the beginning. You bought a pointy stick and poked at slimes for hours around your first town to build XP and gold. It was just that the videogame industry quickly learned that it was difficult to get a lot of new players with these type of games and switched to the modern difficulty curve. This is something that 5e can learn from - the ability for a new player to jump right into the game and start playing without reading a bunch of stuff. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions
1e-3e vs. 4e: The inverted difficulty curve in D&D 5e design
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