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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1e-3e vs. 4e: The inverted difficulty curve in D&D 5e design
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<blockquote data-quote="M.L. Martin" data-source="post: 5785872" data-attributes="member: 4086"><p>There is evidence for this. Back in the days when BD&D and AD&D were being produced simultaneously, it appeared that many newer players felt more comfortable with AD&D and its apparent 'rules for everything', while more experienced players were more comfortable with BD&D and its looser, more open structure.</p><p></p><p></p><p></p><p> I'm not sure that minis and a grid make the gamer either simpler or more complex--they allow for greater precision, but at the expense of more factors to manage. I also disagree that complexity should really be tied to level. Starting players may start at 1st level with a simpler set, yes, but experienced gamers may want to start low-level campaigns, new gamers may want to give a high-level module a whirl, or gamers who progress through the levels may prefer different levels of complexity than the game proscribes.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 5785872, member: 4086"] There is evidence for this. Back in the days when BD&D and AD&D were being produced simultaneously, it appeared that many newer players felt more comfortable with AD&D and its apparent 'rules for everything', while more experienced players were more comfortable with BD&D and its looser, more open structure. I'm not sure that minis and a grid make the gamer either simpler or more complex--they allow for greater precision, but at the expense of more factors to manage. I also disagree that complexity should really be tied to level. Starting players may start at 1st level with a simpler set, yes, but experienced gamers may want to start low-level campaigns, new gamers may want to give a high-level module a whirl, or gamers who progress through the levels may prefer different levels of complexity than the game proscribes. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1e-3e vs. 4e: The inverted difficulty curve in D&D 5e design
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