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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1e-3e vs. 4e: The inverted difficulty curve in D&D 5e design
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<blockquote data-quote="Glade Riven" data-source="post: 5785893" data-attributes="member: 86468"><p>How dangerous the world is at any level is up to the DM.</p><p> </p><p>Yet I think the problem is with the power curve in advancement. For melee in 3.5, advancement was close to a straight, upward slope. Spellcasters had a curve that was more along the lines of an exponential one. Many higher level spells are exceedingly powerful. In 4e, WotC attempted to have that straight upward slope for all classes with mixed results.</p><p> </p><p>I would rather there be better gains at lower levels than at high levels. Say, the figher gains a +1 to Bab for the first 10 levels, then gets a +1 to BAB every other level up to level 14, and then +1 to Bab every 3 levels from 14 to 20. Spell progression would be similar - less gains per level at higher level.</p><p> </p><p>The problem this creates is front-heavy classes, so the power curve would have to be designed based on character level instead of class level.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5785893, member: 86468"] How dangerous the world is at any level is up to the DM. Yet I think the problem is with the power curve in advancement. For melee in 3.5, advancement was close to a straight, upward slope. Spellcasters had a curve that was more along the lines of an exponential one. Many higher level spells are exceedingly powerful. In 4e, WotC attempted to have that straight upward slope for all classes with mixed results. I would rather there be better gains at lower levels than at high levels. Say, the figher gains a +1 to Bab for the first 10 levels, then gets a +1 to BAB every other level up to level 14, and then +1 to Bab every 3 levels from 14 to 20. Spell progression would be similar - less gains per level at higher level. The problem this creates is front-heavy classes, so the power curve would have to be designed based on character level instead of class level. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
1e-3e vs. 4e: The inverted difficulty curve in D&D 5e design
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