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[1e and OD&D] How did you handle Druids and Armor? Clerics and Edge Weapons?
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<blockquote data-quote="Celebrim" data-source="post: 7631362" data-attributes="member: 4937"><p>I'm assuming you actually mean 'non-metallic armor'. No, they couldn't. And, I don't know, because they never tried. If they did, I would have probably ruled it interfered with their druid-ness and they would have lost all class abilities until they Atoned, similar to a Paladin or Ranger violating their class strictures. In the event no atonement was possible, they are now a bad fighter permanently. This is probably part of, they maybe the smaller part of, why no one tried. </p><p></p><p></p><p></p><p>No, they couldn't. And, I don't know, because they never tried. If they did, I would have probably ruled it interfered with their cleric ability and they would have lost all class abilities until they Atoned, similar to a Paladin or Ranger violating their class strictures. In the event no atonement was possible, they are now a bad fighter permanently. This is probably part of, they maybe the smaller part of, why no one tried. </p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>No, they couldn't. And, I don't know, because they never tried. In fact, I never had a player play a monk in a game I ran, and I only can remember ever gaming with 1 AD&D monk. However as with the rest, I would have probably ruled it interfered with their monk-ness and they would have lost all class abilities until they Atoned, similar to a Paladin or Ranger violating their class strictures. In the event no atonement was possible, they are now a bad thief(!) permanently. This is probably part of, they maybe the smaller part of, why no one tried. </strong></p><p><strong></strong></p><p><strong>The bigger part of why no one tried IMO was simply that it was against the rules and we didn't question the rules much or even for that matter enough. I didn't really start questioning the rules until 2e AD&D came out, and then because word processors weren't a thing at the time, I ended up getting frustrated with attempting to fix the rules and simply leaving AD&D. When 3.0 D&D came out, it looked very much like what I had wanted the rules to 1e AD&D to actually look like, and as such I came back.</strong></p></blockquote><p></p>
[QUOTE="Celebrim, post: 7631362, member: 4937"] I'm assuming you actually mean 'non-metallic armor'. No, they couldn't. And, I don't know, because they never tried. If they did, I would have probably ruled it interfered with their druid-ness and they would have lost all class abilities until they Atoned, similar to a Paladin or Ranger violating their class strictures. In the event no atonement was possible, they are now a bad fighter permanently. This is probably part of, they maybe the smaller part of, why no one tried. No, they couldn't. And, I don't know, because they never tried. If they did, I would have probably ruled it interfered with their cleric ability and they would have lost all class abilities until they Atoned, similar to a Paladin or Ranger violating their class strictures. In the event no atonement was possible, they are now a bad fighter permanently. This is probably part of, they maybe the smaller part of, why no one tried. [B] No, they couldn't. And, I don't know, because they never tried. In fact, I never had a player play a monk in a game I ran, and I only can remember ever gaming with 1 AD&D monk. However as with the rest, I would have probably ruled it interfered with their monk-ness and they would have lost all class abilities until they Atoned, similar to a Paladin or Ranger violating their class strictures. In the event no atonement was possible, they are now a bad thief(!) permanently. This is probably part of, they maybe the smaller part of, why no one tried. The bigger part of why no one tried IMO was simply that it was against the rules and we didn't question the rules much or even for that matter enough. I didn't really start questioning the rules until 2e AD&D came out, and then because word processors weren't a thing at the time, I ended up getting frustrated with attempting to fix the rules and simply leaving AD&D. When 3.0 D&D came out, it looked very much like what I had wanted the rules to 1e AD&D to actually look like, and as such I came back.[/b] [/QUOTE]
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[1e and OD&D] How did you handle Druids and Armor? Clerics and Edge Weapons?
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