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General Tabletop Discussion
*TTRPGs General
1E DMG vs. 3E DMG vs. 4E DMG
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<blockquote data-quote="Ycore Rixle" data-source="post: 4598281" data-attributes="member: 675"><p>Hm, for function, defined as use at the table, I'd have to go with the 3e DMG. I used many traps, NPCs, random spells (roll on the wands/potions table), poisons, materials, etc. straight out of that, right at the table. 1e comes in a close second here because back in the day, I did use it at the table for save charts, to-hit charts pre-THAC0, wands of wonder, those cool glyphs in the spell section, the assassination charts, psionic charts, and all the wonderful stuff in the appendices like monster stats (on trips when I didn't have room to pack the Monster Manual) and random dungeon features.</p><p></p><p>4e has good advice for people who have never DM'd before, or who have never taken it seriously. There are certainly some of those out there; I have a bunch of them in my RPG club at the high school where I teach. I do question whether or not there are enough of them that the entire book should have been pitched to their level. So, no, I don't use the 4e DMG too much at the table. In prep, and if I were still publishing D&D adventures in Dungeon or with WOTC, I can see how the DM's Toolbox would get a lot of use. But I still don't see how I would ever use those at the table. In fact, it can be seen as one of 4e's achievements that you don't really need the rulebooks a lot at the table, especially if you're using power cards.</p><p></p><p>In form, the 1e is far superior to any other edition. Reading it is a feast. I'd say that its form is part of its function, in the sense that it inspires and informs play, more than any other edition's DMG has.</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 4598281, member: 675"] Hm, for function, defined as use at the table, I'd have to go with the 3e DMG. I used many traps, NPCs, random spells (roll on the wands/potions table), poisons, materials, etc. straight out of that, right at the table. 1e comes in a close second here because back in the day, I did use it at the table for save charts, to-hit charts pre-THAC0, wands of wonder, those cool glyphs in the spell section, the assassination charts, psionic charts, and all the wonderful stuff in the appendices like monster stats (on trips when I didn't have room to pack the Monster Manual) and random dungeon features. 4e has good advice for people who have never DM'd before, or who have never taken it seriously. There are certainly some of those out there; I have a bunch of them in my RPG club at the high school where I teach. I do question whether or not there are enough of them that the entire book should have been pitched to their level. So, no, I don't use the 4e DMG too much at the table. In prep, and if I were still publishing D&D adventures in Dungeon or with WOTC, I can see how the DM's Toolbox would get a lot of use. But I still don't see how I would ever use those at the table. In fact, it can be seen as one of 4e's achievements that you don't really need the rulebooks a lot at the table, especially if you're using power cards. In form, the 1e is far superior to any other edition. Reading it is a feast. I'd say that its form is part of its function, in the sense that it inspires and informs play, more than any other edition's DMG has. [/QUOTE]
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