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General Tabletop Discussion
*TTRPGs General
1E DMG vs. 3E DMG vs. 4E DMG
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<blockquote data-quote="Carnivorous_Bean" data-source="post: 4600145" data-attributes="member: 57974"><p>Well, I haven't read the 4th edition DMG, only the PHB, so my comments don't include that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>However, I'd have to rank the 1st edition DMG as the one that's given me the most entertainment value. I had a great time when I was younger generating stuff with the random tables at the back, and I'd have to rank that far above any of the value any of the others have given me for money! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>That said, I still haven't seen a DMG that's really what I'd want it to be. I would like detailed monster, class, spell, feat, and magic item creation rules, with both a 'quick and dirty' creation method one, and a full mathematical analysis version so that if I really want to go into the inner workings of the system and tweak or expand, I can balance it properly against the existing material. </p><p></p><p>Oddly, the PHBII for 3.5 has something that should have been in the DMG, IMO -- tables of suggested equipment by level for NPCs, sorted by class. Very handy when figuring out stuff on the fly (or even not on the fly). That's the type of material I'd like to see in there as well -- concrete, useful, time-saving stuff, that spares me a little donkey work and lets me concentrate on making adventures.</p></blockquote><p></p>
[QUOTE="Carnivorous_Bean, post: 4600145, member: 57974"] Well, I haven't read the 4th edition DMG, only the PHB, so my comments don't include that. ;) However, I'd have to rank the 1st edition DMG as the one that's given me the most entertainment value. I had a great time when I was younger generating stuff with the random tables at the back, and I'd have to rank that far above any of the value any of the others have given me for money! :D That said, I still haven't seen a DMG that's really what I'd want it to be. I would like detailed monster, class, spell, feat, and magic item creation rules, with both a 'quick and dirty' creation method one, and a full mathematical analysis version so that if I really want to go into the inner workings of the system and tweak or expand, I can balance it properly against the existing material. Oddly, the PHBII for 3.5 has something that should have been in the DMG, IMO -- tables of suggested equipment by level for NPCs, sorted by class. Very handy when figuring out stuff on the fly (or even not on the fly). That's the type of material I'd like to see in there as well -- concrete, useful, time-saving stuff, that spares me a little donkey work and lets me concentrate on making adventures. [/QUOTE]
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