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1E DMG vs. 3E DMG vs. 4E DMG
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<blockquote data-quote="Crazy Jerome" data-source="post: 4600166" data-attributes="member: 54877"><p>I more or less agree with the OP, right down to not even thinking about including the 2E DMG in the discussion. (2E was something I more or less ignored as a whole--so I never even bothered to look at the 2E DMG.)</p><p> </p><p>I do think that the 4E DMG as is, plus about 30 more pages of good traps, would have been a definite improvement. Whether or not they could come up with 30 more pages of good traps is debatable, and I certainly wouldn't have wanted a lot of bad ones to sort through. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>As for the flavor, I like Gygaxian prose and sensibility in my fantasy. I don't like imitation Gygaxian prose and sensibility in my fantasy. It is seldom as good, and gets in the way of good organization. So I like the 1st ed. DMG for what it is, and same with the 4E version. </p><p> </p><p>I also agree that 3E is kind of middle of the road on the whole question. Monte Cook was smart enough to put Cooksian prose and sensibility in his writing. It's not Gygaxian, but it has its own merits, and is a heck of a lot better than Cook imitating Gygax would be. The big knocks on the 3rd ed. DMG, IMHO, was that it hadn't fully broken with Gygaxian organization. You could make it tons better by simply moving all the prestige classes into the PHB along with a few other minor things that players benefited from referencing. (I'm still on the fence with the 4E magic item DMG to PHB move.) And the reorganize everything that is left, so that when preparing an adventure, you don't need 5 book marks.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4600166, member: 54877"] I more or less agree with the OP, right down to not even thinking about including the 2E DMG in the discussion. (2E was something I more or less ignored as a whole--so I never even bothered to look at the 2E DMG.) I do think that the 4E DMG as is, plus about 30 more pages of good traps, would have been a definite improvement. Whether or not they could come up with 30 more pages of good traps is debatable, and I certainly wouldn't have wanted a lot of bad ones to sort through. :p As for the flavor, I like Gygaxian prose and sensibility in my fantasy. I don't like imitation Gygaxian prose and sensibility in my fantasy. It is seldom as good, and gets in the way of good organization. So I like the 1st ed. DMG for what it is, and same with the 4E version. I also agree that 3E is kind of middle of the road on the whole question. Monte Cook was smart enough to put Cooksian prose and sensibility in his writing. It's not Gygaxian, but it has its own merits, and is a heck of a lot better than Cook imitating Gygax would be. The big knocks on the 3rd ed. DMG, IMHO, was that it hadn't fully broken with Gygaxian organization. You could make it tons better by simply moving all the prestige classes into the PHB along with a few other minor things that players benefited from referencing. (I'm still on the fence with the 4E magic item DMG to PHB move.) And the reorganize everything that is left, so that when preparing an adventure, you don't need 5 book marks. [/QUOTE]
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