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<blockquote data-quote="Lanefan" data-source="post: 9640350" data-attributes="member: 29398"><p>Good list, though were it me I'd tweak it just a bit:</p><p></p><p>For #3 I'd keep the hard-coded species-based modifiers, both upwards and downwards</p><p>For #4 I'm not sure a hard cap is the way to go here. 1e had kind of a soft cap where hit point gain became roughly halved* and the j-curve on the xp charts got mighty steep, but it wasn't a hard cap and kept intact the idea of the game and system being open-ended. It also allows you to design very-high-level opponents without going beyond PC-build rules.</p><p>For #9 I really think the only way to fix multiclassing is to go to the 2e system where the classes advanced independently, and then put a hard limit of two classes per character.</p><p></p><p>I'd also add a #11 that only just occurred to me:</p><p></p><p>11. Individual xp-based levelling only. No milestone levelling, no at-the-DM's-discretion levelling.</p><p></p><p>Edit to add: just thought of a #12:</p><p></p><p>12. Dying and then coming back to life permanently costs you a point of Constitution.</p><p></p><p>* - the fixed hit point gain after name level is, on closer look, for each class the closest integer to half the average roll on that class' original hit dice.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9640350, member: 29398"] Good list, though were it me I'd tweak it just a bit: For #3 I'd keep the hard-coded species-based modifiers, both upwards and downwards For #4 I'm not sure a hard cap is the way to go here. 1e had kind of a soft cap where hit point gain became roughly halved* and the j-curve on the xp charts got mighty steep, but it wasn't a hard cap and kept intact the idea of the game and system being open-ended. It also allows you to design very-high-level opponents without going beyond PC-build rules. For #9 I really think the only way to fix multiclassing is to go to the 2e system where the classes advanced independently, and then put a hard limit of two classes per character. I'd also add a #11 that only just occurred to me: 11. Individual xp-based levelling only. No milestone levelling, no at-the-DM's-discretion levelling. Edit to add: just thought of a #12: 12. Dying and then coming back to life permanently costs you a point of Constitution. * - the fixed hit point gain after name level is, on closer look, for each class the closest integer to half the average roll on that class' original hit dice. [/QUOTE]
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