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1e feel for 5E
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<blockquote data-quote="Uni-the-Unicorn!" data-source="post: 9640362" data-attributes="member: 6909860"><p>I meant it mostly literally. Examples from the op:</p><p></p><p>First. Hit points were lower, yes. No disagreement. </p><p></p><p>Second: We didn't do any encumbrance or resource tracking in 1e. It wasn't fun for us, and it didn't impact the game in a meaningful way for us so we didn't do it.</p><p></p><p>Third. Gritty Realism healing never seemed to be a thing in out 1e games. Whether had healing (magic of some sort) or we would rest until we were at full HP. </p><p></p><p>Fourth. I was a player, not a DM, so I don't know what changes to monsters may be relevant.</p><p></p><p>Fifth. Same as #4 above.</p><p></p><p>Sixth. I don't remember us tracking movement penalties with armor in 1e. I generally played a thief so it wasn't a concern for me so much, but I don't ever remember being slowed down by the more heavily armored fighters (or when I played a fighter).</p><p></p><p>Seven. We never really tracked time much in 1e.</p><p></p><p>Eight. we have never played with multiclassing so I don't know about this one.</p><p></p><p>Nine. We never really tracked lighting in 1e. We just pretty much always assumed we could see. Either we had enough light or torches or whatever. However, we definite didn't track how many torches we had or how much we used.</p><p></p><p>Ten. I don't ever remember fighting a monster that caused level drain. Maybe we did and our DM nerfed them, but we didn't really fight many undead so maybe we never a deal with level drain.</p><p></p><p>...or your statement implying the way D&D is played changed a lot from 1e to 5e:</p><p></p><p>"<em>I largely agree with your list and what you've really shown is just how little like D&D, D&D has become and how more and more it's trying to be a tabletop cRPG, and also why I have had had no interest in new editions of D&D since 3.0e.</em>"</p><p></p><p></p><p>We didn't play 3e, but we played 4e and 5e pretty much the same way we played 1e.</p></blockquote><p></p>
[QUOTE="Uni-the-Unicorn!, post: 9640362, member: 6909860"] I meant it mostly literally. Examples from the op: First. Hit points were lower, yes. No disagreement. Second: We didn't do any encumbrance or resource tracking in 1e. It wasn't fun for us, and it didn't impact the game in a meaningful way for us so we didn't do it. Third. Gritty Realism healing never seemed to be a thing in out 1e games. Whether had healing (magic of some sort) or we would rest until we were at full HP. Fourth. I was a player, not a DM, so I don't know what changes to monsters may be relevant. Fifth. Same as #4 above. Sixth. I don't remember us tracking movement penalties with armor in 1e. I generally played a thief so it wasn't a concern for me so much, but I don't ever remember being slowed down by the more heavily armored fighters (or when I played a fighter). Seven. We never really tracked time much in 1e. Eight. we have never played with multiclassing so I don't know about this one. Nine. We never really tracked lighting in 1e. We just pretty much always assumed we could see. Either we had enough light or torches or whatever. However, we definite didn't track how many torches we had or how much we used. Ten. I don't ever remember fighting a monster that caused level drain. Maybe we did and our DM nerfed them, but we didn't really fight many undead so maybe we never a deal with level drain. ...or your statement implying the way D&D is played changed a lot from 1e to 5e: "[I]I largely agree with your list and what you've really shown is just how little like D&D, D&D has become and how more and more it's trying to be a tabletop cRPG, and also why I have had had no interest in new editions of D&D since 3.0e.[/I]" We didn't play 3e, but we played 4e and 5e pretty much the same way we played 1e. [/QUOTE]
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