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1e feel for 5E
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<blockquote data-quote="Lanefan" data-source="post: 9640442" data-attributes="member: 29398"><p>I'm a 1e banger from way back and have held rules consistency and precedent as being vitally important almost since day one.</p><p></p><p>In 1e the players weren't exposed to a lot of the rules, particularly around combat; so while they could best-guess things (which is fine as that's what the in-fiction character would probably be doing as well) they could rarely if ever get to a point of exact or even near-exact precision.</p><p></p><p>I didn't say "Safe Game". I said the dangers, and their results, have to at least vaguely make sense.</p><p></p><p>If the monster is at all common in the setting the odds are high the PCs will know what it's called before they even start adventuring. Orcs, for example - even a lot of common townsfolk will have a vague idea what an Orc is, which means if you're going to rename them you a) have to do it right out of the gate and b) have to then be consistent and unrelenting in using the new name every time.</p><p></p><p>From experience, it's b) that puts the load on the DM: I renamed a bunch of monsters for my current campaign; the only ones I could make stick were renamed Orc, Ogre, Kobold, and Goblin (Grash, Turvitian, Quitch and Knill respectively), the other renamed monsters didn't come up nearly as often and so of course I kept forgetting to use the new names.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9640442, member: 29398"] I'm a 1e banger from way back and have held rules consistency and precedent as being vitally important almost since day one. In 1e the players weren't exposed to a lot of the rules, particularly around combat; so while they could best-guess things (which is fine as that's what the in-fiction character would probably be doing as well) they could rarely if ever get to a point of exact or even near-exact precision. I didn't say "Safe Game". I said the dangers, and their results, have to at least vaguely make sense. If the monster is at all common in the setting the odds are high the PCs will know what it's called before they even start adventuring. Orcs, for example - even a lot of common townsfolk will have a vague idea what an Orc is, which means if you're going to rename them you a) have to do it right out of the gate and b) have to then be consistent and unrelenting in using the new name every time. From experience, it's b) that puts the load on the DM: I renamed a bunch of monsters for my current campaign; the only ones I could make stick were renamed Orc, Ogre, Kobold, and Goblin (Grash, Turvitian, Quitch and Knill respectively), the other renamed monsters didn't come up nearly as often and so of course I kept forgetting to use the new names. [/QUOTE]
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