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General Tabletop Discussion
*Dungeons & Dragons
1e feel for 5E
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<blockquote data-quote="Clint_L" data-source="post: 9640520" data-attributes="member: 7035894"><p>Yes, but this was just as true for monsters (especially higher level monsters and characters), so you'd have to change this as well.</p><p></p><p>We seldom used it either. Wasn't fun.</p><p></p><p>Same.</p><p></p><p>I was both, but more of a DM. Monsters, like players, had far less HPs but also had some scarier abilities, like level drain.</p><p></p><p>We used it but I don't remember it being a big deal.</p><p></p><p>Same.</p><p></p><p>We did, and we got rid of level caps, which was a common house rule. Though it seldom mattered as level gain was so slow. Slow levelling is the biggest single difference, IMO. For example, I played my first character for years and I think he made it to level 11.</p><p></p><p>It was all about bullseye lanterns, and we mostly hand-waved it, assuming that there was light unless there was a special stipulation.</p><p></p><p>I never used monsters with level drain because players <em>hated</em> it. Especially in a system where levelling is such a grind. Probably the most punishing and hated mechanic in the history of D&D.</p><p></p><p>Yeah, I think when we old timers wax nostalgic we tend to exaggerate - "uphill in the snow, BOTH WAYS," and so on. There were some significant differences (hirelings!) but 1e was nowhere near as brutal as some folks make it out to have been, and lots of players were house ruling the more obnoxious rules (for example, giving new characters maximum HP at level 1 was common practice back then - in fact, my first character, a ranger with constitution 18 (17+1 for age modifier) started at level 1 with 24 HP!).</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9640520, member: 7035894"] Yes, but this was just as true for monsters (especially higher level monsters and characters), so you'd have to change this as well. We seldom used it either. Wasn't fun. Same. I was both, but more of a DM. Monsters, like players, had far less HPs but also had some scarier abilities, like level drain. We used it but I don't remember it being a big deal. Same. We did, and we got rid of level caps, which was a common house rule. Though it seldom mattered as level gain was so slow. Slow levelling is the biggest single difference, IMO. For example, I played my first character for years and I think he made it to level 11. It was all about bullseye lanterns, and we mostly hand-waved it, assuming that there was light unless there was a special stipulation. I never used monsters with level drain because players [I]hated[/I] it. Especially in a system where levelling is such a grind. Probably the most punishing and hated mechanic in the history of D&D. Yeah, I think when we old timers wax nostalgic we tend to exaggerate - "uphill in the snow, BOTH WAYS," and so on. There were some significant differences (hirelings!) but 1e was nowhere near as brutal as some folks make it out to have been, and lots of players were house ruling the more obnoxious rules (for example, giving new characters maximum HP at level 1 was common practice back then - in fact, my first character, a ranger with constitution 18 (17+1 for age modifier) started at level 1 with 24 HP!). [/QUOTE]
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