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<blockquote data-quote="Corathon" data-source="post: 3457547" data-attributes="member: 22238"><p>Based on the end of the thread that you linked above, I assume that you're talking about first edition AD&D. With that in mind:</p><p></p><p> Tables giving what each class needs to hit are in the DMG.</p><p> A first level fighter or cleric with no other bonuses needs a 10 to hit AC 10 and a 20 to hit AC 0. A monster with 1 HD needs a 19 IIRC. If your party fighters have around AC 4, a 1 HD orc, e.g, should hit about 30% of the time (19-4 =15, so an orc has to roll 15 or higher to hit an AC 4 target).</p><p> Many people don't use the tables for weapon vs armor type. I do use them in my game, but you might want to ignore them, at least at first. That would be simpler.</p><p> Saving throw tables are given in the DMG. They are a function of class and level, and list the number that you have to roll (with bonuses added in) for a successful saving throw. Some magic items (such as rings or cloaks of protection) confer a bonus. High (15 or greater) Wisdom confers a bonus vs mental attacks like charm person. High (15 or greater) Dexterity confers a bonus vs things that can be dodged (e.g. fireball or dragon breath).</p><p> The psionic appendix in the back of the PHB describes how to compute psionic strength. IIRC, it's a d100 roll plus possible bonuses based on high Intelligence, Wisdom, and Charisma. Psionic Ability is twice that; that's the analog of PP.</p></blockquote><p></p>
[QUOTE="Corathon, post: 3457547, member: 22238"] Based on the end of the thread that you linked above, I assume that you're talking about first edition AD&D. With that in mind: Tables giving what each class needs to hit are in the DMG. A first level fighter or cleric with no other bonuses needs a 10 to hit AC 10 and a 20 to hit AC 0. A monster with 1 HD needs a 19 IIRC. If your party fighters have around AC 4, a 1 HD orc, e.g, should hit about 30% of the time (19-4 =15, so an orc has to roll 15 or higher to hit an AC 4 target). Many people don't use the tables for weapon vs armor type. I do use them in my game, but you might want to ignore them, at least at first. That would be simpler. Saving throw tables are given in the DMG. They are a function of class and level, and list the number that you have to roll (with bonuses added in) for a successful saving throw. Some magic items (such as rings or cloaks of protection) confer a bonus. High (15 or greater) Wisdom confers a bonus vs mental attacks like charm person. High (15 or greater) Dexterity confers a bonus vs things that can be dodged (e.g. fireball or dragon breath). The psionic appendix in the back of the PHB describes how to compute psionic strength. IIRC, it's a d100 roll plus possible bonuses based on high Intelligence, Wisdom, and Charisma. Psionic Ability is twice that; that's the analog of PP. [/QUOTE]
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