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<blockquote data-quote="Rothe" data-source="post: 3464651" data-attributes="member: 39813"><p>Well it looks good. Do NPCs get it as well is a question.</p><p></p><p></p><p>I know. A poor joke really. Inches being actual inches in sandbox wargames. I was a big fan of hexes though, never liked to have to remember the square root of two thing. Now I'm all about the offset squares.</p><p></p><p></p><p>Now 2D6 I like that. IIRC most common was 1D6 each side, low die goes first kind of initiative.</p><p></p><p></p><p></p><p>It has to do with when a spell goes off and is related to the difference in the two sides initiative dice and, maybe, the actual number rolled. Now the difference was between D6's but there are 10 segments in a round, so I forget if there are 4 forsaken segments or not.</p><p></p><p></p><p></p><p>Low level monks are fairly weak, what helps them is the high min ability score requirements to even become a monk. The cleric, IMHO, is one of the most powerful classes across the board in AD&D. Multiclassing non-humans are also powerful. Plate mail at first level is really good, and makes the cleric even more powerful.</p><p></p><p></p><p></p><p>I think the -5 off-hand is good. IIRC AD&D did "allow" for two weapon use (i.e., it is a single snetence somewhere in the PHB or DMG) but at a serious off-hand penalty which I thought was -4.</p><p></p><p>My thing with two weapon use, from a pure game design perspective, if there is no upside to single weapon use won't everyone who can go dual weapon? Even with -5 to hit why not try? From a versimilitude perspective, people didn't flock to two weapon use. History being the best tester of ideas (at least when it comes to the best way for humans to kill each other) makes me think there is a downside. Maybe there isn't but from a game balance, logical consequences for how people fight in your world perspecitve, maybe you want to add a penalty.</p><p></p><p>Here's what I'm thinking. If you dual wield you get a -1 to attack with the on-hand weapon and -5 with the off hand. Or maybe -2 with the on-hand and -4 with the off-hand.</p><p></p><p>So it becomes a tactical choice for the palyer. Do I go with a single weapon to avoid the -1, or go with two weapons and hope I hit the second time enoough to make it worth while. Now against low AC threats dual weapon may be the way to go, hack them goblins, against the high AC threats you may want a single weapon to maximize chances to hit.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3464651, member: 39813"] Well it looks good. Do NPCs get it as well is a question. I know. A poor joke really. Inches being actual inches in sandbox wargames. I was a big fan of hexes though, never liked to have to remember the square root of two thing. Now I'm all about the offset squares. Now 2D6 I like that. IIRC most common was 1D6 each side, low die goes first kind of initiative. It has to do with when a spell goes off and is related to the difference in the two sides initiative dice and, maybe, the actual number rolled. Now the difference was between D6's but there are 10 segments in a round, so I forget if there are 4 forsaken segments or not. Low level monks are fairly weak, what helps them is the high min ability score requirements to even become a monk. The cleric, IMHO, is one of the most powerful classes across the board in AD&D. Multiclassing non-humans are also powerful. Plate mail at first level is really good, and makes the cleric even more powerful. I think the -5 off-hand is good. IIRC AD&D did "allow" for two weapon use (i.e., it is a single snetence somewhere in the PHB or DMG) but at a serious off-hand penalty which I thought was -4. My thing with two weapon use, from a pure game design perspective, if there is no upside to single weapon use won't everyone who can go dual weapon? Even with -5 to hit why not try? From a versimilitude perspective, people didn't flock to two weapon use. History being the best tester of ideas (at least when it comes to the best way for humans to kill each other) makes me think there is a downside. Maybe there isn't but from a game balance, logical consequences for how people fight in your world perspecitve, maybe you want to add a penalty. Here's what I'm thinking. If you dual wield you get a -1 to attack with the on-hand weapon and -5 with the off hand. Or maybe -2 with the on-hand and -4 with the off-hand. So it becomes a tactical choice for the palyer. Do I go with a single weapon to avoid the -1, or go with two weapons and hope I hit the second time enoough to make it worth while. Now against low AC threats dual weapon may be the way to go, hack them goblins, against the high AC threats you may want a single weapon to maximize chances to hit. [/QUOTE]
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