Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1e Play Report
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5845881" data-attributes="member: 4937"><p>Well yeah, I think I was pretty clear about that. </p><p></p><p>What I was surprised about was how quickly my dislike returned. I was thinking that my problems with the system lived in the edges of it and wouldn't really be issues in a one shot where we played 1e's core game of going into dungeons, killing things, and taking their stuff. I confess that I'd been lured by nostalgic feelings from all these people discussing the latest fad in retro gaming, so that I'd probably put my rose colored glasses on prior to starting play.</p><p></p><p>But it turns out that the game seemed even more clunky to me than I remember it being, and the rose colored glasses got smashed early on.</p><p></p><p></p><p></p><p>There are things I miss about random attribute generation. I can at least understand the feelings people have when they say, "I'm not fond of point buy.", or "I prefered rolling up stats." In fact, I did randomly generate stats for this game when I rolled up starting characters. (I used 4d6 drop lowest in order.) There are several things I miss about 1e - exponential increases in XP to level, simultaneous declaration and combat, casting times, weapon vs. AC modifiers, and a variety of other things that I've been tempted to fold into my 3e homebrew in some form. But random ability generation is a good case in point where I think that the pro's of the system are greatly outweighed by the con's. I should also point out that for the most part, none of the 5 characters had an ability score that had much in game meaning during the session anyway. Most of the ability scores were in the 8-14 range that is largely meaningless in 1e, and of the few above and below it several - a 4 Wisdom, a 7 intelligence, a 5 Charisma, and 17 Charisma - simply had no in game impact on play. The only character who's ability score was in any way defining, was the one that had 16 Str. This approach to ability scores in 1e helps mask the serious problems that random ability generation can lead to, especially over the course of one session. Far and away the bigger impact of randomly rolling up the PC's, was the elf Fighter/M-U that had only 10 hit points because of poor hit point rolls.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5845881, member: 4937"] Well yeah, I think I was pretty clear about that. What I was surprised about was how quickly my dislike returned. I was thinking that my problems with the system lived in the edges of it and wouldn't really be issues in a one shot where we played 1e's core game of going into dungeons, killing things, and taking their stuff. I confess that I'd been lured by nostalgic feelings from all these people discussing the latest fad in retro gaming, so that I'd probably put my rose colored glasses on prior to starting play. But it turns out that the game seemed even more clunky to me than I remember it being, and the rose colored glasses got smashed early on. There are things I miss about random attribute generation. I can at least understand the feelings people have when they say, "I'm not fond of point buy.", or "I prefered rolling up stats." In fact, I did randomly generate stats for this game when I rolled up starting characters. (I used 4d6 drop lowest in order.) There are several things I miss about 1e - exponential increases in XP to level, simultaneous declaration and combat, casting times, weapon vs. AC modifiers, and a variety of other things that I've been tempted to fold into my 3e homebrew in some form. But random ability generation is a good case in point where I think that the pro's of the system are greatly outweighed by the con's. I should also point out that for the most part, none of the 5 characters had an ability score that had much in game meaning during the session anyway. Most of the ability scores were in the 8-14 range that is largely meaningless in 1e, and of the few above and below it several - a 4 Wisdom, a 7 intelligence, a 5 Charisma, and 17 Charisma - simply had no in game impact on play. The only character who's ability score was in any way defining, was the one that had 16 Str. This approach to ability scores in 1e helps mask the serious problems that random ability generation can lead to, especially over the course of one session. Far and away the bigger impact of randomly rolling up the PC's, was the elf Fighter/M-U that had only 10 hit points because of poor hit point rolls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
1e Play Report
Top